Repentance ยท Character rules

Character mechanics guides

Starting tools, item limits, alternate forms and special attacks change the decisions you make during a run. Choose a guide to understand what your next pickup, activation or hit will change.

Choose the system

34 practical mechanics guides

Inventories and resources

Learn what an action spends, which form receives the effect and what stays in the build.

Passive inventory

Tainted Isaac

The eight-item limit

Manage eight passive slots, pick the visible pedestal option and decide which effect to replace.

The highlighted item is the one you will drop.

Learn the mechanics

Crafting ingredients

Tainted Cain

Bag of Crafting

Turn ordinary pedestals into supplies, reserve useful pickups and build an eight-component crafting preview.

A bagged pickup is no longer available for normal collection.

Learn the mechanics

Two separate builds

Tainted Lazarus

Flip and two inventories

Keep two health bars and inventories useful, prepare Flip charges and protect the hidden pedestal counterpart.

A room clear changes your form without flipping its pedestals.

Learn the mechanics

Health converted to allies

Tainted Eve

Blood clots and Sumptorium

Learn when firing creates clots, what Sumptorium recalls and why a lost clot cannot be treated as stored healing.

Holding fire can spend health while you concentrate on the enemy.

Learn the mechanics

Charges and temporary effects

Tainted Bethany

Blood charges and Lemegeton

Separate red-heart charges from Soul health and understand the temporary item effects supplied by Lemegeton.

A wisp effect lasts only while that wisp survives.

Learn the mechanics

Poop supply and ordered effects

Tainted ??? (Blue Baby)

Poop queue and Hold

Use the leftmost poop effect, understand the separate supply count and store a useful effect in Hold for later.

The next queue effect can be hazardous instead of a normal placed bomb.

Learn the mechanics

Combat and positioning

Learn when an attack starts, where it comes from and which position you must protect.

Timed protection

Tainted Judas

Dark Arts timing

Time Dark Arts, tag enemies and shots, then leave yourself room to dodge when its protection ends.

Watch the exit position, not only the targets you can cross.

Learn the mechanics

Rage and timer

Tainted Samson

Automatic Berserk

Recognize automatic Berserk, extend its timer through kills and check your health before the mode ends.

Watch the remaining duration and actual health.

Learn the mechanics

Charge and spacing

Tainted Azazel

Sneeze, curse and beam

Use the charging sneeze to curse nearby enemies, follow with the thin beam and remember that you start without flight.

The sneeze has short reach; the wings do not grant flight.

Learn the mechanics

Attack origin

Tainted Lilith

Launch, hold and recall

Choose between a fetus launch and sustained fire, then recall it to prepare the next launch.

Launching and holding fire create different attack positions.

Learn the mechanics

Pedestals and locusts

Tainted Apollyon

Abyss and permanent locusts

Compare taking an item with making a locust, and check linked choices and room triggers before using Abyss.

Abyss can consume several unlinked pedestals in the same room.

Learn the mechanics

Body and Soul positions

Tainted Forgotten

Thrown body and Soul safety

Throw the invulnerable body, protect the moving Soul and check where bombs appear before spending one.

The Soul takes damage even when the thrown body is safe.

Learn the mechanics

Survival and risk

Learn which health and shield effects are active, how a hit changes the build and when to retreat.

Temporary health

Tainted Magdalene

Leaking health and lethal hugs

Manage leaking health, collect brief healing drops and distinguish boosted Yum Heart healing from ordinary heart pickups.

Watch the protected red-heart portion and the healing route.

Learn the mechanics

Coin health and wallet

Tainted Keeper

Coin healing and item prices

Balance coin healing, disappearing enemy drops and priced item choices without treating every penny as spendable money.

A healing Penny does not also add money to the counter.

Learn the mechanics

Changing build

Tainted Eden

Damage rerolls and Birthright

Recognize damage-triggered rerolls, separate self-damage payments and understand which acquired items Birthright protects.

A weapon, active item or health effect may change after a qualifying hit.

Learn the mechanics

One-use shield

Tainted Lost

Holy Card protection

Manage Holy Card protection, keep a spare when possible and distinguish one-use shields from recurring Holy Mantle.

Changing rooms does not restore a spent Holy Card shield.

Learn the mechanics

Pursuer and temporary form

Tainted Jacob

Dark Esau and ghost form

Chain Dark Esau, prepare for his release and understand why ghost-form health will not protect you on this floor.

A released chain causes a charge; a faded health bar is not protection.

Learn the mechanics

Ordinary character systems

Learn starting tools, healing, revivals, attack timing, floor bonuses and separate builds.

Charges and wisps

Bethany

Soul Charges and Book of Virtues

Turn Soul Hearts into active charges, protect your red health and understand how Book of Virtues works with another active.

A Soul Heart adds fuel, not a protective health layer.

Learn the mechanics

Two forms and health reserves

The Forgotten

Bone body and tethered Soul

Switch between the bone body and tethered Soul, route heart pickups and avoid treating one form as a spare life.

The body's remaining health does not save a Soul killed by damage.

Learn the mechanics

Coin health and unlocks

Keeper

Coin Hearts and starting upgrades

Manage Coin Hearts, check permanent starting upgrades and use Wooden Nickel without assuming it guarantees a healing coin.

Healing money is not spending money, and Wooden Nickel can produce nothing.

Learn the mechanics

Room shield and reroll risk

The Lost

Unlocked Mantle and Eternal D6

Check the Lost's Mantle unlock, retreat after its shield breaks and weigh Eternal D6 against losing a pedestal.

The recurring starting Mantle requires the Greed Donation unlock.

Learn the mechanics

Two hitboxes and inventories

Jacob & Esau

Two bodies and separate builds

Assign items and healing to the right brother, keep both bodies safe and check both bomb placements before using one.

Separate health and items share one run and pickup counter.

Learn the mechanics

A life per floor

Lazarus

Revival and the next floor

Understand Lazarus's floor-based revival, reduced heart capacity and lasting damage gain before risking another hit.

The innate revival stays spent until the next floor.

Learn the mechanics

Red-health threshold

Eve

Red health and Whore of Babylon

Learn Eve's low-red-health threshold, healing timing and Birthright, while separating Dead Bird from the damage state.

One full Red Heart or less can activate the damage state.

Learn the mechanics

Familiar position and copies

Lilith

Incubus and temporary familiar copies

Position Incubus, use room-long Box of Friends copies and learn why repeated uses add rather than double the army.

The temporary copies leave when you leave the room.

Learn the mechanics

Pedestals and stored effects

Apollyon

Void absorption and stored activations

Separate passive absorption from stored active effects, then plan Void uses around the charge and items actually in the room.

Absorption consumes the pedestal rather than keeping its original effect.

Learn the mechanics

Reroll charge and choices

Isaac

D6 unlock and pedestal choices

Check Isaac's D6 unlock, distinguish room pedestals from held items and choose one face of a Birthright pedestal.

The D6 is a starting upgrade, not part of every fresh profile.

Learn the mechanics

Active healing and a pill

Magdalene

Yum Heart and healing reserves

Use Yum Heart, distinguish healing from capacity and check Magdalene's unlocked Full Health pill before spending it.

A heal needs missing red health; it does not add ordinary capacity.

Learn the mechanics

Pills and key economy

Cain

Lucky Foot and Paper Clip

Use Cain's Lucky Foot pill conversion, check the Paper Clip unlock and keep keys for doors the trinket cannot open.

Paper Clip frees Golden Chests, not every locked entrance.

Learn the mechanics

Room damage and protection

Judas

Book of Belial and a small health reserve

Time Book of Belial, check the end of its room bonus and understand Birthright before replacing the active item.

The book adds damage, not healing or invulnerability.

Learn the mechanics

Non-red health

??? (Blue Baby)

Soul health and The Poop

Learn Blue Baby's health-up conversion, turn ordinary poop into flies and separate Birthright health gains from red healing.

Red containers become Soul Hearts; ordinary red healing cannot refill them.

Learn the mechanics

Floor damage and health

Samson

Bloody Lust and floor transitions

Understand Samson's Bloody Lust trigger, carry its bonus between rooms and check what resets when entering a new floor.

Bloody Lust rewards damage taken; it does not prevent the hit.

Learn the mechanics

Charge timing and distance

Azazel

Flight and short beam positioning

Learn Azazel's short charged beam, use flight for positioning and see why a Black Heart start does not forbid red containers.

Flight changes movement; it does not make enemy shots harmless.

Learn the mechanics

Start cost and build assessment

Eden

Random starts and Eden Tokens

Check Eden's token cost, inspect the random starting tools and choose one of the three items offered by ordinary Birthright.

The starting build is random; the first decision can still be deliberate.

Learn the mechanics

Practice the decision

What changes after this action?

These are fixed teaching examples with stated conditions. Choose an action and compare what you have before and after it.

Tainted Isaac

Take a ninth ordinary passive

Before

8 passives; selected slot contains A

After

8 passives; new B replaces A

A drops onto a pedestal and its ongoing effect stops.

Check before acting: Move the inventory highlight before touching B if A should stay.

This reference does not read your save, calculate a crafting recipe or simulate an arbitrary inventory, health bar, queue or combat state.

Check the rule before choosing the action.

For a pickup, check who receives its effect and which resource it spends. For an attack, check its origin, timing and the position you need to protect. Use the health helper when a heart means healing for one character and active charges for another.

Focused guides for all 17 Tainted characters and 17 ordinary characters, covering 34 of the 34 playable Repentance characters. Reviewed October 8, 2026. These guides cover core decisions, not every synergy. Each detail guide links to version-matched references. Repentance+ and mods can differ.