Charging begins with a sneeze
With the sneeze ready, starting a beam charge also triggers the short-range sneeze. Tainted Azazel does not use the standalone Hemoptysis item's double-tap control for this innate attack.
Bamboo Gaming · Updated
Repentance · Charge and spacing
Use the charging sneeze to curse nearby enemies, follow with the thin beam and remember that you start without flight.
Understand the system
With the sneeze ready, starting a beam charge also triggers the short-range sneeze. Tainted Azazel does not use the standalone Hemoptysis item's double-tap control for this innate attack.
The sneeze can apply a temporary Brimstone curse to an enemy it hits. Your thin beam benefits against that cursed target. A sneeze that misses does not grant this target-specific benefit.
Tainted Azazel has clipped wings and starts without flight. Pits remain a movement barrier until another effect grants flight, even though the beam can attack across them.
Hemoptysis and Brimstone are comparison references for the sneeze and beam. These icons do not mean Tainted Azazel starts with either collectible.
Practice the decision
These are fixed teaching examples with stated conditions. Choose an action and compare what you have before and after it.
Tainted Azazel
Before
Innate sneeze ready; an ordinary enemy inside sneeze range
After
Enemy cursed; a following beam can benefit
The charging sneeze hits the nearby enemy and applies the temporary curse. Follow through while it lasts.
Check before acting: Check distance and enemy movement before approaching.
Hemoptysis and Brimstone are comparison references for the sneeze and beam. These icons do not mean Tainted Azazel starts with either collectible.
This reference does not read your save, calculate a crafting recipe or simulate an arbitrary inventory, health bar, queue or combat state.