A qualifying hit adds damage
Samson starts with Bloody Lust. Taking damage builds a damage bonus for the current floor, up to six boosts without modifiers. The gained offense does not refund the lost health.
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Repentance · Floor damage and health
Understand Samson's Bloody Lust trigger, carry its bonus between rooms and check what resets when entering a new floor.
Understand the system
Samson starts with Bloody Lust. Taking damage builds a damage bonus for the current floor, up to six boosts without modifiers. The gained offense does not refund the lost health.
Bloody Lust carries its accumulated bonus into other rooms on the same floor. Entering a new floor clears that accumulation; permanent stats and other held effects are separate.
Optional Birthright allows four more Bloody Lust boosts on that floor. This is a higher ceiling for damage-triggered growth, not a shield or an automatic heal.
Bloody Lust is the starting passive; Birthright is optional. Examples isolate a surviving, qualifying hit and exclude other damage, healing and floor-persistent modifiers.
Practice the decision
These are fixed teaching examples with stated conditions. Choose an action and compare what you have before and after it.
Samson
Before
Samson; Bloody Lust held; 3 Red Hearts; ordinary half-heart hit; no modifiers
After
2.5 Red Hearts; first Bloody Lust damage boost active
The hit costs health while adding offense.
Check before acting: Reassess the fight and available recovery.
Bloody Lust is the starting passive; Birthright is optional. Examples isolate a surviving, qualifying hit and exclude other damage, healing and floor-persistent modifiers.
This reference does not read your save, calculate a crafting recipe or simulate an arbitrary inventory, health bar, queue or combat state.