The Mantle requires an unlock
The Lost has no ordinary health and starts with Eternal D6. Donating 879 coins to the Greed Donation Machine grants his inherent starting Holy Mantle effect. Before that unlock, do not assume a shield is present.
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Repentance · Room shield and reroll risk
Check the Lost's Mantle unlock, retreat after its shield breaks and weigh Eternal D6 against losing a pedestal.
Understand the system
The Lost has no ordinary health and starts with Eternal D6. Donating 879 coins to the Greed Donation Machine grants his inherent starting Holy Mantle effect. Before that unlock, do not assume a shield is present.
With the inherent Mantle active, one ordinary blockable hit spends the room shield. Entering another room renews the Mantle shield. Within a fight, a broken shield is not a renewable health bar or a guarantee that you can leave.
Eternal D6 changes room pedestals and can delete them instead of providing replacements. Taking a useful item now may be better than risking its loss. The shield unlock is inherent and is not itself a collectible to reroll.
Holy Mantle art refers to the inherent effect after its permanent unlock. Eternal D6 is the Repentance starting active. The Lost is not assumed to have the Mantle unlock in every example.
Practice the decision
These are fixed teaching examples with stated conditions. Choose an action and compare what you have before and after it.
The Lost
Before
Starting Mantle unlocked; shield active; ordinary blockable hit; no other shields
After
Hit blocked; room Mantle shield spent
The shield takes this hit. Remaining in the same fight with it spent leaves the Lost exposed.
Check before acting: Keep moving instead of treating the shield as continuous invulnerability.
Holy Mantle art refers to the inherent effect after its permanent unlock. Eternal D6 is the Repentance starting active. The Lost is not assumed to have the Mantle unlock in every example.
This reference does not read your save, calculate a crafting recipe or simulate an arbitrary inventory, health bar, queue or combat state.