Sustained firing makes clots
While eligible health remains, holding fire creates a clot every two seconds and spends half a heart. Clots follow movement and copy shooting effects. The health has been spent from Eve's bar.
Bamboo Gaming · Updated
Repentance · Health converted to allies
Learn when firing creates clots, what Sumptorium recalls and why a lost clot cannot be treated as stored healing.
Understand the system
While eligible health remains, holding fire creates a clot every two seconds and spends half a heart. Clots follow movement and copy shooting effects. The health has been spent from Eve's bar.
The pocket active pulls surviving clots back and restores the corresponding heart type within health limits. A dead clot cannot return its invested health. Recall before your buffer becomes dangerously small.
Holding the drop/swap button lets Eve move while her clots stay in place. Use positioning to keep the group from drifting into an enemy. Creating more allies also increases what you need to protect.
Original item and pickup art identifies the linked reference entries. These icons are not screenshots of a clot, wisp, bag contents or poop queue.
Practice the decision
These are fixed teaching examples with stated conditions. Choose an action and compare what you have before and after it.
Tainted Eve
Before
Health available above the conversion floor
After
Half a heart spent; one living red clot added
The ally represents health already removed from Eve.
Check before acting: Watch the health bar during sustained firing, not only after enemy hits.
This reference does not read your save, calculate a crafting recipe or simulate an arbitrary inventory, health bar, queue or combat state.