Shooting and bombing differ
Ordinary poop and orange or red fires can be shot. Rocks and blue or purple fires usually need a bomb or a suitable breaking effect.
Repentance floor objects
Rocks can hide health, poop can heal or attack, and a white flame can open a route. Check the object before shooting it, bombing it, or walking into it.
Ordinary poop and orange or red fires can be shot. Rocks and blue or purple fires usually need a bomb or a suitable breaking effect.
It helps with ordinary pits and floor spikes. Spiked rocks, key blocks, and Sacrifice Room spikes still need their own rules checked.
Rainbow poop can refill red health later. White poop helps nearby combat while intact. A white fire transforms you for the mirror route.
Floor object reference
32 of 32 entries

Rocks
A solid obstacle that can open a path or help bridge a gap.
Bomb or break
Rewards and hazard rules
Rocks
A marked rock that can provide useful supplies and Soul Hearts.
Bomb or break
Rewards and hazard rules
Rocks
A subtle marked rock that takes two bombs and gives extra tinted-rock rewards.
Bomb or break
Rewards and hazard rules
Rocks
Explodes when broken and can start a chain reaction.
Bomb or break
Rewards and hazard rules
Rocks
A rock that hurts on contact, including while flying.
Bomb or break
Rewards and hazard rules
Rocks
A gold-flecked rock that can release coins.
Bomb or break
Rewards and hazard rules
Breakable props
A breakable urn that can hide money, a trinket, an item, or spiders.
Bomb or break
Rewards and hazard rules
Breakable props
A floor prop that can release pills, mushroom items, or a poison cloud.
Bomb or break
Rewards and hazard rules
Breakable props
A breakable skull with possible black hearts, pocket rewards, items, or a Host.
Bomb or break
Rewards and hazard rules
Breakable props
The route-marked skull that supplies the escape effect for reaching Home.
Bomb or break
Rewards and hazard rules
Poop
A common shootable obstacle with occasional resource drops.
Shoot to break
Rewards and hazard rules
Poop
A corn-flecked pile whose orbiting fly can become hostile when it breaks.
Shoot to break
Rewards and hazard rules
Poop
A contact hazard that regrows after being destroyed.
Shoot to break
Rewards and hazard rules
Poop
A tougher pile that can pay out coins or Counterfeit Penny.
Shoot to break
Rewards and hazard rules
Poop
Fully refills existing red-heart containers when destroyed.
Shoot to break
Rewards and hazard rules
Poop
Deals room-wide damage and confuses enemies when destroyed.
Shoot to break
Rewards and hazard rulesShowing 16 of 32 matches
Selected Repentance floor objects, reviewed October 6, 2026. Random layouts, special encounters, Repentance+ and mods can change behavior. Sources are linked in each entry.