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Isaac hub / Run mechanics

Repentance reroll guide

Rerolls and item pools

One tool changes an item on the floor. Another changes your whole build. Check the target, scope and risk before spending the next charge.

Choose the right scope

Will this tool change what I want?

Choose the resource and tool. For D infinity, select the face shown in your game. These are normal Repentance effects; your room, items and unlocks still matter.

The D6

This tool affects the selected target

Scope: Uncollected pedestals in this room.

Replaces room pedestals with random items selected through the current room's pool rules.

Before using it: Check everything inside the stated scope before activating. Replacing an unwanted reward does not guarantee a stronger result.

Does not reroll your held build, ground hearts or coins. Fixed-drop and item-effect exceptions can alter the usual room pool.

A pedestal is an offered item

D6 and Perthro change uncollected room items. Picking one up turns the decision into a different problem: changing the build you now hold.

A pickup is a loose resource

D20 changes room pickups and chests. Dice Shard combines that effect with a pedestal reroll, so gather supplies you want to preserve first.

Your build is already working

D4 and D100 can replace passive items. Compare the cost of losing your current synergies with the hoped-for improvement.

Fourteen tools, different jobs

Compare what actually changes.

A die's number is its name, not a promise of a stronger item. D1, D7 and D10 provide different effects from ordinary item rerolls.

Repentance dice and reroll consumables, with scope and risks
ToolScopeEffect and decision
The D6Uncollected pedestals in this room

Replaces room pedestals with random items selected through the current room's pool rules.

Does not reroll your held build, ground hearts or coins. Fixed-drop and item-effect exceptions can alter the usual room pool.

Eternal D6Uncollected pedestals in this room

Rerolls room pedestals, with a 25% chance per pedestal to delete it instead in Repentance.

Luck does not reduce that deletion risk. Repentance+ can have different numbers; do not mix versions.

PerthroUncollected pedestals in this room

A consumable use of the D6 effect: rerolls room item pedestals.

It is spent when used. Ground coins, hearts and chests are not its target.

Dice ShardPedestals and ground pickups in this room

Applies D6 and D20 effects together, changing room pedestals and loose pickups or chests.

Collect supplies you want to keep first. The pickup reroll is part of the same activation.

Spindown DiceUncollected pedestals in this room

Steps each item's internal ID downward until it reaches a valid result, skipping hidden and locked items.

An ID path can produce an item outside the usual room pool. Your unlocks matter; this is not a random D6 roll.

D20Ground pickups and chests in this room

Rerolls room pickups and chests into other pickups or chests.

Does not reroll collectible pedestals or your passive build. Pick up needed supplies before changing them.

D1One randomly selected pickup in this room

Adds a pickup of the same general type as the chosen pickup, but the variant can differ.

The original remains. A copied heart need not be the same heart variant, and Jera cannot be duplicated.

D4Held passive items

Replaces passive items using the pools they were acquired from.

This spends the build you already have. It is not a way to reroll a single unwanted pedestal.

D8Damage, tears, range and speed multipliers

Assigns new multipliers to those four stats rather than replacing your collected items.

Some results can be lower. An improved stat is not guaranteed.

D12Room obstacles

Changes rocks and other obstacles into different floor objects.

New objects can be hazardous. This changes obstacles, not your build or the room's item pedestal.

D10Room monsters with supported paths

Devolves monsters along their specific paths into weaker forms in the latest Repentance version.

This is an enemy effect, not an item reroll. Older versions described a different random-enemy behavior.

D7An eligible previously cleared ordinary room

Restarts the room's enemies so another clear can provide a reward.

Does not work in Greed mode, boss or deal rooms, or rooms that had no enemies. Respawned champions do not drop their special pickups.

D100Your build and several room resources

Combines D1, D4, D6, D7, D8, D10, D12 and D20 effects, subject to each effect's restrictions.

A much broader gamble than D6. Your passive build, stats and room resources can all change together.

D infinityThe selected die face

Acts as a selectable die. Cycle the face with the drop control and check its HUD icon before use.

Spindown is not an available face. Charge behavior depends on the die used; the helper compares effects, not your live charge bar.

Where the replacement comes from

An item pool is a candidate list, not a promised result.

Ordinary pedestal rerolls use room and item-effect context. A chest's original pool does not necessarily remain its reroll pool. Inventory rerolls such as D4 instead use the pools the passive items were acquired from. Spindown follows a separate ID path.

Treasure Room

An ordinary D6 use on a Treasure Room pedestal draws through Treasure pool rules.

Browse the listed pool

Shop

Changing a shop item does not make it free. Review the replacement and its displayed price.

Browse the listed pool

Angel Room

An Angel-room reroll can change the options, but does not turn a shared choice into permission to take everything.

Browse the listed pool

Secret Room

An eligible pedestal rerolled here normally uses Secret pool rules, even if the original reward came from a different source.

Browse the listed pool

Weights, unlocks and run history matter.

Pool entries can have different weights. Generating or collecting items changes availability according to that pool's rules. A site's membership count is not the chance of finding each entry, and repeated rerolls do not sample an untouched list forever.

Chaos changes the usual pool expectation.

Chaos chooses from random pools for affected item generation. Some fixed drops remain fixed, and Normal/Hard pools stay separate from Greed pools. It does not mean every item has the same chance.

Check Chaos exceptions

Boss-specific rewards and Satanic Bible can alter the expected boss pool. A reroll also does not erase a deal's cost or your purchase history. Read Devil and Angel deal rules.

A different kind of reroll

Spindown follows IDs.

These ordinary one-step examples use the supplied Repentance item IDs. They show why Spindown can cross pool boundaries. Locked or hidden results are skipped, so do not assume every item simply becomes ID minus one on every save.

The three target items are normal, non-hidden entries without an unlock requirement in the supplied catalog. Mods, temporary effects and extra activations can change the path. This is a worked example, not a live-save calculator.

Spindown Dice rules and unlock

Count before stepping

A Dice Room's pips are a different reference.

The center activates once. Its one-to-six-pip effect is not the same lookup as the number in a handheld die's name. One and six can replace your build; five restarts the floor.

Dice-marked double lock

Dice Room: Dice-marked double lock, two chains
Two chains
Dice Room: Dice-marked double lock, open
Open

1 pip

Rerolls your held collectibles using their original pools.

Replaces your current build.

2 pips

Rerolls pickups in this room.

Does not reroll your held items.

3 pips

Rerolls pickups and trinkets across the floor, including Shop stock.

Excludes Devil, Angel, Black Market, and Crawl Space areas.

4 pips

Rerolls floor item pedestals.

Excludes Devil, Angel, Black Market, Crawl Space, and Library areas.

5 pips

Regenerates and restarts the current floor, like Forget Me Now.

Changes the floor and its unfinished opportunities.

6 pips

Combines the effects of one, three, and four pips.

Rerolls your build and much of the floor.

Dice Room entrance, exclusions and rules

Rerolling an Angel Key Piece can trade a route resource for another reward. Preserve both pieces if you still need the standard Mega Satan key. Under Curse of the Blind, the result can remain hidden, so another roll does not guarantee you can judge it.

Item interactions, pickup order and risky combinationsEnemy attacks, variants and vulnerable windows
Repentance version and references

Reviewed October 6, 2026. Repentance+ and mods can differ. This guide describes normal effects and includes original extracted item, consumable, HUD and door art. The helper does not read a save, choose a random reward, calculate drop rates or simulate a live charge bar.