The body attacks; the Soul moves
The Soul moves and flies but cannot fire tears itself. Touch the body to carry it, then throw it to attack. The body is invulnerable, while the Soul can take damage. Both share inventory and health.
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Repentance · Body and Soul positions
Throw the invulnerable body, protect the moving Soul and check where bombs appear before spending one.
Understand the system
The Soul moves and flies but cannot fire tears itself. Touch the body to carry it, then throw it to attack. The body is invulnerable, while the Soul can take damage. Both share inventory and health.
With ordinary bomb behavior, the bomb is placed at the body rather than at the Soul's current position. Check the body's location before spending a bomb, especially near a machine or a doorway.
Birthright grants the Recall pocket active, which can retrieve the body from a distance. It is not part of the starting setup. Recall cannot activate while carrying the body or while it is still traveling after a throw.
Recall is obtained through Birthright and is not a starting item. The Bomb and Soul Heart icons identify pickup references, not separate inventories.
Practice the decision
These are fixed teaching examples with stated conditions. Choose an action and compare what you have before and after it.
Tainted Forgotten
Before
Soul carrying the body; ordinary throwing behavior
After
Body thrown to attack; Soul remains vulnerable
The throw relocates the attacking body. You still control a damageable Soul, so continue watching its position.
Check before acting: Choose both a body landing point and a Soul escape route.
Recall is obtained through Birthright and is not a starting item. The Bomb and Soul Heart icons identify pickup references, not separate inventories.
This reference does not read your save, calculate a crafting recipe or simulate an arbitrary inventory, health bar, queue or combat state.