Cross targets, then resolve
Dark Arts briefly protects you and lets you pass through enemies and projectiles. Crossed targets are marked; the attack resolves when the effect finishes. Shooting ends it early.
Bamboo Gaming · Updated
Repentance · Timed protection
Time Dark Arts, tag enemies and shots, then leave yourself room to dodge when its protection ends.
Understand the system
Dark Arts briefly protects you and lets you pass through enemies and projectiles. Crossed targets are marked; the attack resolves when the effect finishes. Shooting ends it early.
Tainted Judas gains a short-lived damage bonus from crossed enemies and projectiles. It fades afterward. A busy room can create an opening, but the increase is not a permanent damage pickup.
Pickups, machines and beggars cannot be used during Dark Arts. Finish the effect before trying to collect a reward or make a payment.
The Dark Arts icon links to the active item that Tainted Judas starts with in his pocket slot. It is a reference icon, not an animation of the dash.
Practice the decision
These are fixed teaching examples with stated conditions. Choose an action and compare what you have before and after it.
Tainted Judas
Before
Dark Arts active; one enemy and one hostile projectile on the route
After
Targets tagged; attack resolves when Dark Arts ends
Crossing the targets prepares the attack and adds a temporary character damage bonus. It does not permanently raise the damage stat.
Check before acting: Choose a clear stopping point before the effect expires.
The Dark Arts icon links to the active item that Tainted Judas starts with in his pocket slot. It is a reference icon, not an animation of the dash.
This reference does not read your save, calculate a crafting recipe or simulate an arbitrary inventory, health bar, queue or combat state.