Bamboo Gaming · Updated

Delirium in-game boss portrait

Repentance · Major boss · Boss #70

Delirium

The fixed final boss of the Void. Its form and attacks shift throughout the fight.

ChapterFinal floors
Base HP10000
SelectionSet encounter
Locations1

Encounter map

Where to find Delirium

Set encounter
The Void

This fight is reached on the The Void route. It is a set encounter, so it does not appear in the random floor boss pools.

See the The Void and Delirium route

Fight guide · The Void

How to fight Delirium

An unpredictable large-room fight built around rapid teleports, projectile patterns, and copied boss forms.

Before entering

Enter with spare health and a way to deal damage while moving; the fight gives fewer reliable stationary openings.

  1. 1

    Main form

    Watch for: Delirium teleports around the room while sending overlapping white projectile patterns outward.

    Try: Keep the boss and nearby shots in view, and change position as a new pattern begins.

  2. 2

    Transformations

    Watch for: It can copy bosses encountered during the run while keeping its own health pool.

    Try: Identify the copied boss before committing to a dodge; familiar attacks may arrive from a new position.

  3. 3

    Fast transitions

    Watch for: Teleports and transformations can happen in quick succession, especially under heavy damage.

    Try: Leave yourself room to react between bursts instead of staying directly beside a form.

Reviewed encounter notes. Actual openings vary with your build. Full behavior reference ↗
All boss fight guides

Completion mark

Delirium character rewards

Defeating Delirium records the Delirium mark for the character you are playing. Check the clear level beside each reward. Some require Hard mode. The reviewed list has 33 direct reward entries tied to this completion target. These are achievement unlocks, not items dropped by the boss.

Browse all 33 direct rewards

Multi-mark and roster-wide achievements appear in the completion tracker.

Game-file referenceRaw data and official artEntity fields, portrait files, and source notes for this boss.

Raw entity values

Health and entity data

Base HP
10000
Stage HP scaling value
0
Entity ID and variant
412.0
Contact damage field
1

These are raw entity fields. Armor, floor scaling, phase transitions, shared health, and scripted waves can make the fight differ from the base HP value.

Asset mapping

Official portrait assets

The Delirium versus-screen portrait comes from the supplied game art. The original filenames are retained below.

Delirium official game portrait
Delirium official boss-name graphic
Portrait file
Portrait_Delirium.png
Boss-name image file
BossName_Delirium.png

Source notes

How this record is built

Boss identity and portrait metadata come from bossportraits.xml. Random floor membership, weights, and Double Trouble room IDs come from bosspools.xml. Health and entity fields come from entities2.xml. Fixed story locations and route explanations are reviewed editorial context.