Bamboo Gaming · Updated

??? in-game boss portrait

Repentance · Major boss · Boss #40

???

The fixed Chest finale, also known as Blue Baby.

ChapterFinal floors
Base HP2000
SelectionSet encounter
Locations1

Encounter map

Where to find ???

Set encounter
Chest

This fight is reached on the Chest route. It is a set encounter, so it does not appear in the random floor boss pools.

See the Chest and ??? route

Fight guide · Chest

How to fight ???

The Chest boss, ??? (Blue Baby), echoes Isaac's phases at a faster pace and adds flies and homing shots.

Before entering

Expect three phases after reaching the Chest. The boss begins attacking once damaged.

  1. 1

    Opening volleys

    Watch for: ??? fires rapid rings, some with homing projectiles, and begins summoning orbiting flies.

    Try: Stay mobile, preserve distance, and watch for a curved or homing shot after the first gap passes.

  2. 2

    Orbiting cover

    Watch for: Eternal Flies circle the standing boss and can block your tears while homing volleys continue.

    Try: Shift your firing angle as the flies rotate, and leave yourself a route around incoming shots.

  3. 3

    Winged phase

    Watch for: The boss drifts toward Isaac and can teleport ahead of the player's movement.

    Try: Avoid remaining still and change direction when the teleport threatens your current lane.

Reviewed encounter notes. Actual openings vary with your build. Full behavior reference ↗
All boss fight guides

Completion mark

??? character rewards

Defeating ??? records the ??? (Chest) mark for the character you are playing. Check the clear level beside each reward. Some require Hard mode. The reviewed list has 16 direct reward entries tied to this completion target. These are achievement unlocks, not items dropped by the boss.

Browse all 16 direct rewards

Multi-mark and roster-wide achievements appear in the completion tracker.

Game-file referenceRaw data and official artEntity fields, portrait files, and source notes for this boss.

Raw entity values

Health and entity data

Base HP
2000
Stage HP scaling value
0
Entity ID and variant
102.1
Contact damage field
1

These are raw entity fields. Armor, floor scaling, phase transitions, shared health, and scripted waves can make the fight differ from the base HP value.

Asset mapping

Official portrait assets

The ??? versus-screen portrait comes from the supplied game art. The original filenames are retained below.

??? official game portrait
??? official boss-name graphic
Portrait file
Portrait_102.1_BlueBaby.png
Boss-name image file
BossName_102.1_BlueBaby.png

Source notes

How this record is built

Boss identity and portrait metadata come from bossportraits.xml. Random floor membership, weights, and Double Trouble room IDs come from bosspools.xml. Health and entity fields come from entities2.xml. Fixed story locations and route explanations are reviewed editorial context.