Encounter map
Where to find Ultra Greedier
Mode finaleUltra Greedier is a final encounter on the Greedier Mode route. Follow the mode route for its unlock gate and earlier stages.
See the Greed and Greedier routeFight guide · Greedier Mode
How to fight Ultra Greedier
The golden second phase of the Greedier finale turns many attacks into explosive hazards.
Before entering
The first Ultra Greed phase comes before this one. Do not assume the run is over when its initial health bar empties.
- 1
Second phase
Watch for: Ultra Greed changes into its gold form after the first phase in Greedier Mode.
Try: Use the transition to reset your position and prepare for a new pattern.
- 2
Explosive shots
Watch for: The gold form's coin projectiles explode on contact.
Try: Give each shot more room than an ordinary projectile and avoid hugging the walls.
- 3
Bomb coins
Watch for: Bomb Coins can detonate if left active.
Try: Clear one when it blocks your route, then resume damaging the boss from an open area.
Completion mark
Ultra Greedier character rewards
Defeating Ultra Greedier records the Greedier level of the shared Greed mark for that character. A Greedier clear also satisfies Greed rewards. Both levels are included below. The reviewed list has 50 direct reward entries tied to this completion target. These are achievement unlocks, not items dropped by the boss.
Multi-mark and roster-wide achievements appear in the completion tracker.
Game-file referenceRaw data and official artEntity fields, portrait files, and source notes for this boss.
Raw entity values
Health and entity data
- Base HP
- 2500
- Stage HP scaling value
- 0
- Entity ID and variant
- 406.1
- Contact damage field
- 2
These are raw entity fields. Armor, floor scaling, phase transitions, shared health, and scripted waves can make the fight differ from the base HP value.
Asset mapping
Official portrait assets
The Ultra Greedier versus-screen portrait comes from the supplied game art. The original filenames are retained below.


- Portrait file
- Portrait_406.0_UltraGreed.png
- Boss-name image file
- BossName_406.0_UltraGreed.png
Source notes
How this record is built
Boss identity and portrait metadata come from bossportraits.xml. Random floor membership, weights, and Double Trouble room IDs come from bosspools.xml. Health and entity fields come from entities2.xml. Fixed story locations and route explanations are reviewed editorial context.