Bamboo Gaming · Updated

The Lamb in-game boss portrait

Repentance · Major boss · Boss #54

The Lamb

The fixed Dark Room finale. Mega Satan remains available when the golden door has been opened.

ChapterFinal floors
Base HP2000
SelectionSet encounter
Locations1

Encounter map

Where to find The Lamb

Set encounter
Dark Room

This fight is reached on the Dark Room route. It is a set encounter, so it does not appear in the random floor boss pools.

See the Dark Room and The Lamb route

Fight guide · Dark Room

How to fight The Lamb

The Dark Room boss shifts from a single moving target to a separate attacking head and body.

Before entering

Plan around two targets in the second half. The head continues to pursue you while the body remains in place.

  1. 1

    Opening form

    Watch for: The Lamb follows Isaac while firing rings, rotating shots, and homing volleys.

    Try: Keep distance so you can recognize the current pattern and move through its gap.

  2. 2

    Head and body

    Watch for: At half health the head breaks away and both parts attack independently.

    Try: Track the moving head without losing sight of projectiles coming from the stationary body.

  3. 3

    Head attacks

    Watch for: The detached head can charge, fire cardinal Brimstone beams, and launch homing shots.

    Try: Give the charge a clear path and change position before a beam or homing volley traps you.

Reviewed encounter notes. Actual openings vary with your build. Full behavior reference ↗
All boss fight guides

Completion mark

The Lamb character rewards

Defeating The Lamb records the The Lamb mark for the character you are playing. Check the clear level beside each reward. Some require Hard mode. The reviewed list has 17 direct reward entries tied to this completion target. These are achievement unlocks, not items dropped by the boss.

Browse all 17 direct rewards

Multi-mark and roster-wide achievements appear in the completion tracker.

Game-file referenceRaw data and official artEntity fields, portrait files, and source notes for this boss.

Raw entity values

Health and entity data

Base HP
2000
Stage HP scaling value
0
Entity ID and variant
273.0
Contact damage field
2

These are raw entity fields. Armor, floor scaling, phase transitions, shared health, and scripted waves can make the fight differ from the base HP value.

Asset mapping

Official portrait assets

The The Lamb versus-screen portrait comes from the supplied game art. The original filenames are retained below.

The Lamb official game portrait
The Lamb official boss-name graphic
Portrait file
Portrait_273.0_TheLamb.png
Boss-name image file
BossName_273.0_TheLamb.png

Source notes

How this record is built

Boss identity and portrait metadata come from bossportraits.xml. Random floor membership, weights, and Double Trouble room IDs come from bosspools.xml. Health and entity fields come from entities2.xml. Fixed story locations and route explanations are reviewed editorial context.