Chapter 1, usually I and II

Basement, Cellar & Burning Basement

Build the first version of your run and learn its opening rooms before committing to a destination.

BasementCellarBurning Basement
Early-floor item and shop opportunities

How you get here

The ordinary opening chapter. Variant availability depends on save progression.

Prepare before the checkpoint

  • Visit the first-floor Treasure Room while its ordinary entrance is unlocked.
  • Keep a key for the next floor and avoid spending every bomb before checking useful entrances.
  • Room layouts and boss pools differ between the three variants.

Checkpoint and exit

On the standard route, the first ordinary deal opportunity is usually on the second floor. Prepare protection before that boss.

Continue toward Caves, or use an unlocked alternate-path exit when your goal calls for Downpour/Dross.

Random boss pools by variant

These counts come from the supplied boss-pool data. Pool membership and weight do not guarantee an encounter; fixed finales use route rules.

Basement: 11 listed entries

Cellar: 8 listed entries

Burning Basement: 12 listed entries

Choose a variant to compare its complete pool

Enemies worth recognizing

Learn the attack cue before entering a crowded room. These are selected preparation references for this floor family, rather than a complete spawn list.

Search the whole enemy reference