Bamboo Gaming · Updated

Larry Jr. in-game boss portrait

Repentance · Regular boss · Boss #2

Larry Jr.

A random boss-pool encounter found in Basement, Burning Basement.

ChapterChapter 1
Base HP22
Floor pools2
Locations2

Encounter map

Where to find Larry Jr.

Random boss pools
BasementBurning Basement

Larry Jr. appears in 2 random floor pools. The weights below are relative to the other entries in each pool, not a guaranteed encounter chance.

Compare bosses in basement

Fight guide · Basement / Burning Basement

How to fight Larry Jr.

Larry Jr. is a moving traffic problem: segmented worms change direction while poop blocks your escape lanes.

Normal boss behavior in Repentance. Champion variants can change these patterns.

Before entering

Find a route around the room with room to turn. Watch every worm head before crossing between bodies.

  1. 1

    Changing lanes

    Watch for: The worms travel in cardinal directions and turn at walls or obstacles.

    Try: Cross behind a passing body when there is space; avoid stepping directly in front of a head.

  2. 2

    Poop obstacles

    Watch for: Larry leaves poop behind and changes direction when colliding with it.

    Try: Clear an obstacle if it blocks your dodge, then check where the nearby heads are turning.

  3. 3

    Split bodies

    Watch for: Destroying segments can change a worm's direction or split a long body into smaller worms.

    Try: Recheck the moving heads after a segment dies instead of assuming the same path will stay open.

Reviewed encounter notes. Actual openings vary with your build. Full behavior reference ↗
All boss fight guides

Game-file pools

Spawn entries

2 entries
basementWeight1Double TroubleNot listed
burning basementWeight1Double TroubleNot listed
Game-file referenceRaw data and official artEntity fields, portrait files, and source notes for this boss.

Raw entity values

Health and entity data

Base HP
22
Stage HP scaling value
0
Entity ID and variant
19.0
Contact damage field
1

These are raw entity fields. Armor, floor scaling, phase transitions, shared health, and scripted waves can make the fight differ from the base HP value.

Asset mapping

Official portrait assets

The Larry Jr. versus-screen portrait comes from the supplied game art. The original filenames are retained below.

Larry Jr. official game portrait
Larry Jr. official boss-name graphic
Portrait file
Portrait_19.0_LarryJr.png
Boss-name image file
BossName_19.0_LarryJr.png

Source notes

How this record is built

Boss identity and portrait metadata come from bossportraits.xml. Random floor membership, weights, and Double Trouble room IDs come from bosspools.xml. Health and entity fields come from entities2.xml. Fixed story locations and route explanations are reviewed editorial context.