Bamboo Gaming · Updated

The Haunt in-game boss portrait

Repentance · Regular boss · Boss #43

The Haunt

A random boss-pool encounter found in Cellar.

ChapterChapter 1
Base HP200
Floor pools1
Locations1

Encounter map

Where to find The Haunt

Random boss pools
Cellar

The Haunt appears in 1 random floor pool. The weights below are relative to the other entries in each pool, not a guaranteed encounter chance.

Compare bosses in cellar

Fight guide · Cellar

How to fight The Haunt

The Haunt begins protected by smaller ghosts, then moves along the upper wall to fire downward attacks.

Normal boss behavior in Repentance. Champion variants can change these patterns.

Before entering

Keep space from the ghosts and save the upper wall for the boss. The normal opening has three Lil' Haunts.

  1. 1

    Ghost opening

    Watch for: Lil' Haunts become solid and chase Isaac while the main boss resists ordinary tears.

    Try: Defeat the solid small ghosts first, keeping clear of the larger ghost's body.

  2. 2

    Move to the wall

    Watch for: After the small ghosts die, The Haunt rushes to the upper wall and can hit Isaac on the way.

    Try: Leave its path open during the transition and move into the lower part of the room.

  3. 3

    Laser and spread

    Watch for: The Haunt moves sideways, fires a downward laser or shot spread, and dashes at players near the upper wall.

    Try: Attack from below with room to sidestep its firing line, and avoid hugging the wall beside it.

Reviewed encounter notes. Actual openings vary with your build. Full behavior reference ↗
All boss fight guides

Game-file pools

Spawn entries

1 entries
cellarWeight1Double TroubleNot listed
Game-file referenceRaw data and official artEntity fields, portrait files, and source notes for this boss.

Raw entity values

Health and entity data

Base HP
200
Stage HP scaling value
0
Entity ID and variant
260.0
Contact damage field
2
ghost

These are raw entity fields. Armor, floor scaling, phase transitions, shared health, and scripted waves can make the fight differ from the base HP value.

Asset mapping

Official portrait assets

The The Haunt versus-screen portrait comes from the supplied game art. The original filenames are retained below.

The Haunt official game portrait
The Haunt official boss-name graphic
Portrait file
Portrait_260.0_TheHaunt.png
Boss-name image file
BossName_260.0_TheHaunt.png

Source notes

How this record is built

Boss identity and portrait metadata come from bossportraits.xml. Random floor membership, weights, and Double Trouble room IDs come from bosspools.xml. Health and entity fields come from entities2.xml. Fixed story locations and route explanations are reviewed editorial context.