Recognize the entrance
What the doorway looks like
The red dice doorway uses a double lock. The reroll is optional after entering.
Dice-marked double lock


Original game-art examples, shown facing upward where relevant. Door textures and appearance can vary with the floor or item effects.
Check the reroll before committing.
A pedestal, a ground pickup, and your collected build use different effects. Compare the scope, pool rules and risks before spending a charge or pocket item.
Reroll and item-pool helperFind the entrance
How to enter Dice Room
Unlock the room with two keys. The effect activates when you step onto the marked center.
What you can find
Rewards and opportunities
A reroll opportunity plus possible ordinary pickups. The six effects are listed below.
Before you commit
The risk to plan around
One and six pips can replace your build. Five pips restarts the floor. Read the effect before touching the center.
- The central effect activates only once.
- Dice Rooms and Sacrifice Rooms do not normally generate together.
Count the pips
All six Dice Room effects
| Pips | Effect | What to check |
|---|---|---|
| 1 | Rerolls your held collectibles using their original pools. | Replaces your current build. |
| 2 | Rerolls pickups in this room. | Does not reroll your held items. |
| 3 | Rerolls pickups and trinkets across the floor, including Shop stock. | Excludes Devil, Angel, Black Market, and Crawl Space areas. |
| 4 | Rerolls floor item pedestals. | Excludes Devil, Angel, Black Market, Crawl Space, and Library areas. |
| 5 | Regenerates and restarts the current floor, like Forget Me Now. | Changes the floor and its unfinished opportunities. |
| 6 | Combines the effects of one, three, and four pips. | Rerolls your build and much of the floor. |
Useful connections
Items that affect this room
Reference
Repentance rules and room variants
This guide describes the room type. Exact layouts and contents can vary. The rules use Repentance references; Repentance+ can change them.