Bamboo Gaming · Updated

Baby Plum in-game boss portrait

Repentance · Regular boss · Boss #84

Baby Plum

A random boss-pool encounter found in Basement, Cellar, Burning Basement.

ChapterChapter 1
Base HP234
Floor pools3
Locations3

Encounter map

Where to find Baby Plum

Random boss pools
BasementCellarBurning Basement

Baby Plum appears in 3 random floor pools. The weights below are relative to the other entries in each pool, not a guaranteed encounter chance.

Compare bosses in basement

Fight guide · Basement / Cellar / Burning Basement

How to fight Baby Plum

Baby Plum combines moving projectile patterns with a ground slam. You can also spare her in her own Boss Room.

Normal boss behavior in Repentance. Champion variants can change these patterns.

Before entering

Leave room to sidestep her moving attacks. If sparing her, avoid damaging her with tears, bombs, or passive effects.

  1. 1

    Backward recoil

    Watch for: A projectile stream propels Plum backward, bouncing her off walls.

    Try: Track both the stream and her changing position rather than following directly behind.

  2. 2

    Moving spiral

    Watch for: Plum twirls toward Isaac while releasing a spiral of shots.

    Try: Give the spiral space to open and move through a gap without touching her.

  3. 3

    Slam and final ring

    Watch for: A ground slam creates two projectile rings and red creep; defeating her releases another ring.

    Try: Step away from the landing area and keep dodging after her health runs out.

Reviewed encounter notes. Actual openings vary with your build. Full behavior reference ↗
All boss fight guides

Game-file pools

Spawn entries

3 entries
basementWeight1Double TroubleNot listed
cellarWeight1Double TroubleNot listed
burning basementWeight1Double TroubleNot listed
Game-file referenceRaw data and official artEntity fields, portrait files, and source notes for this boss.

Raw entity values

Health and entity data

Base HP
234
Stage HP scaling value
0
Entity ID and variant
908.0
Contact damage field
1

These are raw entity fields. Armor, floor scaling, phase transitions, shared health, and scripted waves can make the fight differ from the base HP value.

Asset mapping

Official portrait assets

The Baby Plum versus-screen portrait comes from the supplied game art. The original filenames are retained below.

Baby Plum official game portrait
Baby Plum official boss-name graphic
Portrait file
Portrait_908.0_BabyPlum.png
Boss-name image file
BossName_BabyPlum.png

Source notes

How this record is built

Boss identity and portrait metadata come from bossportraits.xml. Random floor membership, weights, and Double Trouble room IDs come from bosspools.xml. Health and entity fields come from entities2.xml. Fixed story locations and route explanations are reviewed editorial context.

The portrait record is gated by achievement ID 347 in the game data.