Bamboo Gaming · Updated

#100

Repentance · Major boss · Boss #100

The Beast

The final Home encounter, fought after Dogma and the Ultra Harbingers.

ChapterHome
Base HP10000
SelectionSet encounter
Locations1

Encounter map

Where to find The Beast

Set encounter
Home

This fight is reached on the Home route. It is a set encounter, so it does not appear in the random floor boss pools.

See the Home and The Beast route

Fight guide · Home

How to fight The Beast

A side-scrolling finale preceded by four Ultra Harbingers in a fixed order.

Before entering

The Dogma fight comes first. Carry enough damage and survivability through the full Home sequence.

  1. 1

    Four Harbingers

    Watch for: Ultra Famine, Ultra Pestilence, Ultra War, and Ultra Death attack one at a time.

    Try: Read each new pattern before pushing damage; the Beast itself is still waiting.

  2. 2

    Scrolling charge

    Watch for: The Beast advances while rocky obstacles move into view.

    Try: Shift vertically to pass the openings and keep the approaching obstacles in sight.

  3. 3

    Fire rings

    Watch for: The Beast draws in rings of fire with a narrow safe gap.

    Try: Find each gap early and move with it instead of trying to cross the flames at the last moment.

Reviewed encounter notes. Actual openings vary with your build. Full behavior reference ↗
All boss fight guides

Completion mark

The Beast character rewards

Defeating The Beast records the The Beast mark for the character you are playing. Check the clear level beside each reward. Some require Hard mode. The reviewed list has 34 direct reward entries tied to this completion target. These are achievement unlocks, not items dropped by the boss.

Browse all 34 direct rewards

Multi-mark and roster-wide achievements appear in the completion tracker.

Game-file referenceRaw data and official artEntity fields, portrait files, and source notes for this boss.

Raw entity values

Health and entity data

Base HP
10000
Stage HP scaling value
0
Entity ID and variant
951.0
Contact damage field
1
nodelirium

These are raw entity fields. Armor, floor scaling, phase transitions, shared health, and scripted waves can make the fight differ from the base HP value.

Asset mapping

Official portrait assets

No matching portrait PNG was present in the supplied art folders, so this record uses the styled fallback.

Portrait file
Portrait_The Beast.png
Boss-name image file
BossName_TheBeast.png

Source notes

How this record is built

Boss identity and portrait metadata come from bossportraits.xml. Random floor membership, weights, and Double Trouble room IDs come from bosspools.xml. Health and entity fields come from entities2.xml. Fixed story locations and route explanations are reviewed editorial context.