Encounter map
Where to find The Beast
Set encounterThis fight is reached on the Home route. It is a set encounter, so it does not appear in the random floor boss pools.
See the Home and The Beast routeFight guide · Home
How to fight The Beast
A side-scrolling finale preceded by four Ultra Harbingers in a fixed order.
Before entering
The Dogma fight comes first. Carry enough damage and survivability through the full Home sequence.
- 1
Four Harbingers
Watch for: Ultra Famine, Ultra Pestilence, Ultra War, and Ultra Death attack one at a time.
Try: Read each new pattern before pushing damage; the Beast itself is still waiting.
- 2
Scrolling charge
Watch for: The Beast advances while rocky obstacles move into view.
Try: Shift vertically to pass the openings and keep the approaching obstacles in sight.
- 3
Fire rings
Watch for: The Beast draws in rings of fire with a narrow safe gap.
Try: Find each gap early and move with it instead of trying to cross the flames at the last moment.
Completion mark
The Beast character rewards
Defeating The Beast records the The Beast mark for the character you are playing. Check the clear level beside each reward. Some require Hard mode. The reviewed list has 34 direct reward entries tied to this completion target. These are achievement unlocks, not items dropped by the boss.
Multi-mark and roster-wide achievements appear in the completion tracker.
Game-file referenceRaw data and official artEntity fields, portrait files, and source notes for this boss.
Raw entity values
Health and entity data
- Base HP
- 10000
- Stage HP scaling value
- 0
- Entity ID and variant
- 951.0
- Contact damage field
- 1
These are raw entity fields. Armor, floor scaling, phase transitions, shared health, and scripted waves can make the fight differ from the base HP value.
Asset mapping
Official portrait assets
No matching portrait PNG was present in the supplied art folders, so this record uses the styled fallback.
- Portrait file
- Portrait_The Beast.png
- Boss-name image file
- BossName_TheBeast.png
Source notes
How this record is built
Boss identity and portrait metadata come from bossportraits.xml. Random floor membership, weights, and Double Trouble room IDs come from bosspools.xml. Health and entity fields come from entities2.xml. Fixed story locations and route explanations are reviewed editorial context.