Bamboo Gaming · Updated

Gurdy in-game boss portrait

Repentance · Regular boss · Boss #4

Gurdy

A random boss-pool encounter found in Caves, Flooded Caves.

ChapterChapter 2
Base HP595
Floor pools2
Locations2

Encounter map

Where to find Gurdy

Random boss pools
CavesFlooded Caves

Gurdy appears in 2 random floor pools. The weights below are relative to the other entries in each pool, not a guaranteed encounter chance.

Compare bosses in caves

Fight guide · Caves / Flooded Caves

How to fight Gurdy

Gurdy stays in the upper middle of the room, using directional volleys and summoned flies to limit your position.

Normal boss behavior in Repentance. Champion variants can change these patterns.

Before entering

Find a firing angle with room to move. Getting behind Gurdy can avoid her normal head volley, but summons still matter.

  1. 1

    Head volley

    Watch for: Gurdy ducks her head, then emerges facing Isaac and fires a five-shot spread below or beside her.

    Try: Watch the head movement and sidestep the volley; do not remain pressed against its source.

  2. 2

    Pooter summons

    Watch for: A newly spawned Pooter adds a separate projectile threat near the boss.

    Try: Clear it when its shots obstruct your firing position or escape lane.

  3. 3

    Flies behind her

    Watch for: Attack Flies spawn behind Gurdy, making that position unsafe if you ignore them.

    Try: Check the space behind her before moving there and clear nearby flies while maintaining distance.

Reviewed encounter notes. Actual openings vary with your build. Full behavior reference ↗
All boss fight guides

Game-file pools

Spawn entries

2 entries
cavesWeight1Double TroubleRoom 3700
flooded cavesWeight1Double TroubleRoom 3700
Game-file referenceRaw data and official artEntity fields, portrait files, and source notes for this boss.

Raw entity values

Health and entity data

Base HP
595
Stage HP scaling value
0
Entity ID and variant
36.0
Contact damage field
1

These are raw entity fields. Armor, floor scaling, phase transitions, shared health, and scripted waves can make the fight differ from the base HP value.

Asset mapping

Official portrait assets

The Gurdy versus-screen portrait comes from the supplied game art. The original filenames are retained below.

Gurdy official game portrait
Gurdy official boss-name graphic
Portrait file
Portrait_36.0_Gurdy.png
Boss-name image file
BossName_36.0_Gurdy.png

Source notes

How this record is built

Boss identity and portrait metadata come from bossportraits.xml. Random floor membership, weights, and Double Trouble room IDs come from bosspools.xml. Health and entity fields come from entities2.xml. Fixed story locations and route explanations are reviewed editorial context.