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Hardwood
Materials

Hardwood

A special kind of wood with superior strength and beauty.

Materials →

Some sources below mention late-game locations or progression.

Base sale value

15g

Normal-quality base value before professions and profit-margin settings. Not purchase price or profit.

Fish Pond production

1

Pond produce: Woodskip

Stocked fish
Woodskip
Candidate output
Hardwood × 5
Reproduction time
Derived from fish value by game logic; not a fixed source duration
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 6 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Purchasing

2

Buy at Bookseller Trade

Purchase type
Item offer
Offer stack
20 items before modifiers
Listed stock
No finite cap in this entry
Stock scope
Global
Barter cost
1 × Woody's Secret
  • A player statistic or collection requirement applies.
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Buy at Desert Festival LeahLate-game source

Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
100
Stock scope
Global
Barter cost
3 × Calico Egg
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Cooking & crafting

22

Hardwood Fence — crafting

Used as an ingredient

Output
1 × Hardwood Fence
  • Farming level 6; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Hardwood.
Recipe ingredients & learning sources →

Cask — crafting

Used as an ingredient

Output
1 × Cask
  • An external learning source is required; the complete unlock path is not established here.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 20 × Wood.
More conditions & notes (1)
  • 1 × Hardwood.
Recipe ingredients & learning sources →

Cheese Press — crafting

Used as an ingredient

Output
1 × Cheese Press
  • Farming level 6; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 45 × Wood.
More conditions & notes (3)
  • 45 × Stone.
  • 10 × Hardwood.
  • 1 × Copper Bar.
Recipe ingredients & learning sources →

Oil Maker — crafting

Used as an ingredient

Output
1 × Oil Maker
  • Farming level 8; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 50 × Slime.
More conditions & notes (2)
  • 20 × Hardwood.
  • 1 × Gold Bar.
Recipe ingredients & learning sources →

Worm Bin — crafting

Used as an ingredient

Output
1 × Worm Bin
  • Fishing level 4; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 15 × Hardwood.
More conditions & notes (3)
  • 1 × Gold Bar.
  • 1 × Iron Bar.
  • 50 × Fiber.
Recipe ingredients & learning sources →
Show 16 more cooking & crafting entries

Mushroom Log — crafting

Used as an ingredient

Output
1 × Mushroom Log
  • Foraging level 4; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 10 × Hardwood.
More conditions & notes (1)
  • 10 × Moss.
Recipe ingredients & learning sources →

Warp Totem: Farm — crafting

Used as an ingredient

Output
1 × Warp Totem: Farm
  • Foraging level 8; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Hardwood.
More conditions & notes (2)
  • 1 × Honey.
  • 20 × Fiber.
Recipe ingredients & learning sources →

Warp Totem: Mountains — crafting

Used as an ingredient

Output
1 × Warp Totem: Mountains
  • Foraging level 7; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Hardwood.
More conditions & notes (2)
  • 1 × Iron Bar.
  • 25 × Stone.
Recipe ingredients & learning sources →

Warp Totem: Beach — crafting

Used as an ingredient

Output
1 × Warp Totem: Beach
  • Foraging level 6; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Hardwood.
More conditions & notes (2)
  • 2 × Coral.
  • 10 × Fiber.
Recipe ingredients & learning sources →

Warp Totem: Desert — craftingLate-game source

Used as an ingredient

Output
1 × Warp Totem: Desert
  • Recipe offer at Desert Trade; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 2 × Hardwood.
More conditions & notes (2)
  • 1 × Coconut.
  • 4 × Iridium Ore.
Reveal recipe (progression spoiler) →

Warp Totem: Island — craftingLate-game source

Used as an ingredient

Output
1 × Warp Totem: Island
  • Recipe offer at Volcano Shop; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 5 × Hardwood.
More conditions & notes (2)
  • 1 × Dragon Tooth.
  • 1 × Ginger.
Reveal recipe (progression spoiler) →

Rain Totem — crafting

Used as an ingredient

Output
1 × Rain Totem
  • Foraging level 9; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Hardwood.
More conditions & notes (2)
  • 1 × Truffle Oil.
  • 5 × Pine Tar.
Recipe ingredients & learning sources →

Treasure Totem — crafting

Used as an ingredient

Output
1 × Treasure Totem
  • An external learning source is required; the complete unlock path is not established here.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 5 × Hardwood.
More conditions & notes (2)
  • 1 × Mystic Syrup.
  • 10 × Moss.
Recipe ingredients & learning sources →

Tent Kit — crafting

Used as an ingredient

Output
1 × Tent Kit
  • Foraging level 8; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 10 × Hardwood.
More conditions & notes (2)
  • 25 × Fiber.
  • 1 × Cloth.
Recipe ingredients & learning sources →

Cork Bobber — crafting

Used as an ingredient

Output
1 × Cork Bobber
  • Fishing level 7; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 10 × Wood.
More conditions & notes (2)
  • 5 × Hardwood.
  • 10 × Slime.
Recipe ingredients & learning sources →

Stump Brazier — crafting

Used as an ingredient

Output
1 × Stump Brazier
  • Recipe offer at Robin’s Carpenter Shop; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 5 × Hardwood.
More conditions & notes (1)
  • 1 × Coal.
Recipe ingredients & learning sources →

Carved Brazier — crafting

Used as an ingredient

Output
1 × Carved Brazier
  • Recipe offer at Robin’s Carpenter Shop; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 10 × Hardwood.
More conditions & notes (1)
  • 1 × Coal.
Recipe ingredients & learning sources →

Mini-Obelisk — crafting

Used as an ingredient

Output
1 × Mini-Obelisk
  • Reward letter — The Wizard's Breakthrough. Delivery and required event/quest progress must also be satisfied.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 30 × Hardwood.
More conditions & notes (2)
  • 20 × Solar Essence.
  • 3 × Gold Bar.
Recipe ingredients & learning sources →

Machine processing

2

Wood Chipper → Maple Syrup / Oak Resin / Pine Tar

Inputs / alternatives
1 × Hardwood
Output candidates
Maple Syrup × 1; Oak Resin × 1; Pine Tar × 1
Processing time
180 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • A random eligibility roll applies; seeded/day-specific selection may be involved.

Wood Chipper → Wood / Wood

Inputs / alternatives
1 × Hardwood
Output candidates
Wood × 15–20; Wood × 5–10
Processing time
180 in-game minutes
  • The first applicable machine rule wins. The first valid output is selected.
  • A random eligibility roll applies; seeded/day-specific selection may be involved.

Bundle uses

2

Construction — standard bundle

Donation
10 × Hardwood; minimum normal quality
  • Standard template. Your save may use remixed selections; confirm the active in-game bundle before donating.
  • 4 slots required; listed alternatives may exceed the required slots.
Read the Community Center guide →

Construction — remixed possibility

Candidate donation
10 × Hardwood; minimum normal quality
  • Remixed possibility, not an active-save checklist. Bundle sets, slot choices select which candidates appear.
  • One alternative per grouped slot is selected; remaining slots follow the template.
  • 4 selected slots required. The full candidate pool is not simultaneously required.
Read the Community Center guide →

Gifts & recipients

Base item taste; acceptance still depends on the recipient and current save.

Liked by

Robin

Disliked by

Abigail · Alex · Caroline · Clint · Demetrius · Elliott · Emily · Evelyn · George · Gus · Haley · Harvey · Jas · Jodi · Leah · Lewis · Linus · Marnie · Maru · Pam · Penny · Pierre · Sam · Sebastian · Shane · Vincent · Willy · Wizard

Show progression-sensitive recipients
  • Dwarf — Positive friendship gains require understanding Dwarvish. The taste itself is unchanged; access to the Dwarf’s area is separate.
  • Kent — Arrives in year 2; not present in year 1.
  • Krobus
  • Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.
  • Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.

Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →

Vanilla Stardew Valley 1.6.15. Sources describe possible outcomes; save progress and game rules can change availability. Unlisted acquisition methods may exist. Values do not include profit calculations. Gift tastes describe base items; acceptance depends on recipient and save state. Sources, methods & limitations