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Stone
Materials

Stone

A common material with many uses in crafting and building.

Materials →

Some sources below mention late-game locations or progression.

Base sale value

2g

Normal-quality base value before professions and profit-margin settings. Not purchase price or profit.

Fish Pond production

1

Pond produce: Stonefish

Stocked fish
Stonefish
Candidate output
Stone × 30
Reproduction time
Derived from fish value by game logic; not a fixed source duration
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 9 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Other acquisition

17

Artifact spots: Farm Standard

  • Possible source only; season, location selection, random rolls and save progress can affect availability.

Artifact spots: Farm Beach

  • Possible source only; season, location selection, random rolls and save progress can affect availability.

Artifact spots: Farm Forest

  • Possible source only; season, location selection, random rolls and save progress can affect availability.

Artifact spots: Farm Four Corners

  • Possible source only; season, location selection, random rolls and save progress can affect availability.

Artifact spots: Farm Hilltop

  • Possible source only; season, location selection, random rolls and save progress can affect availability.

Artifact spots: Farm Riverland

  • Possible source only; season, location selection, random rolls and save progress can affect availability.
Show 11 more other acquisition entries

Artifact spots: Farm Wilderness

  • Possible source only; season, location selection, random rolls and save progress can affect availability.

Artifact spots: Farm Meadowlands Farm

  • Possible source only; season, location selection, random rolls and save progress can affect availability.

Artifact spots: Town

  • Possible source only; season, location selection, random rolls and save progress can affect availability.

Artifact spots: Beach

  • Possible source only; season, location selection, random rolls and save progress can affect availability.

Artifact spots: Mountain

  • Possible source only; season, location selection, random rolls and save progress can affect availability.

Artifact spots: Forest

  • Possible source only; season, location selection, random rolls and save progress can affect availability.

Artifact spots: Bus Stop

  • Possible source only; season, location selection, random rolls and save progress can affect availability.

Artifact spots: DesertLate-game source

  • Possible source only; season, location selection, random rolls and save progress can affect availability.

Artifact spots: Woods

  • Possible source only; season, location selection, random rolls and save progress can affect availability.

Artifact spots: Railroad

  • Possible source only; season, location selection, random rolls and save progress can affect availability.

Artifact spots: Backwoods

  • Possible source only; season, location selection, random rolls and save progress can affect availability.

Purchasing

2

Buy at Robin’s Carpenter Shop

Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
No finite cap in this entry
Stock scope
Global
Base purchase price
Calculated in gold; not a fixed verified price
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Buy at Desert Festival RobinLate-game source

Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
500
Stock scope
Global
Barter cost
1 × Calico Egg
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Trading uses

1

Use as payment: Fiber at Desert TradeLate-game source

Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
No finite cap in this entry
Stock scope
Global
Barter cost
5 × Stone
  • Received item or recipe: Fiber
  • Day of week: Tuesday.
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Cooking & crafting

33

Stone Fence — crafting

Used as an ingredient

Output
1 × Stone Fence
  • Farming level 2; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 2 × Stone.
Recipe ingredients & learning sources →

Stone Chest — crafting

Used as an ingredient

Output
1 × Stone Chest
  • Reward letter — Robin's Resource Rush. Delivery and required event/quest progress must also be satisfied.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 50 × Stone.
Recipe ingredients & learning sources →

Furnace — crafting

Used as an ingredient

Output
1 × Furnace
  • An external learning source is required; the complete unlock path is not established here.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 20 × Copper Ore.
More conditions & notes (1)
  • 25 × Stone.
Recipe ingredients & learning sources →

Heavy Furnace — crafting

Used as an ingredient

Output
1 × Heavy Furnace
  • An external learning source is required; the complete unlock path is not established here.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 2 × Furnace.
More conditions & notes (2)
  • 3 × Iron Bar.
  • 50 × Stone.
Recipe ingredients & learning sources →

Garden Pot — crafting

Used as an ingredient

Output
1 × Garden Pot
  • An external learning source is required; the complete unlock path is not established here.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Clay.
More conditions & notes (2)
  • 10 × Stone.
  • 1 × Refined Quartz.
Recipe ingredients & learning sources →
Show 27 more cooking & crafting entries

Stone Sign — crafting

Used as an ingredient

Output
1 × Stone Sign
  • Starting recipe. Cooking still requires access to cooking equipment.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 25 × Stone.
Recipe ingredients & learning sources →

Cheese Press — crafting

Used as an ingredient

Output
1 × Cheese Press
  • Farming level 6; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 45 × Wood.
More conditions & notes (3)
  • 45 × Stone.
  • 10 × Hardwood.
  • 1 × Copper Bar.
Recipe ingredients & learning sources →

Recycling Machine — crafting

Used as an ingredient

Output
1 × Recycling Machine
  • Fishing level 4; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 25 × Wood.
More conditions & notes (2)
  • 25 × Stone.
  • 1 × Iron Bar.
Recipe ingredients & learning sources →

Preserves Jar — crafting

Used as an ingredient

Output
1 × Preserves Jar
  • Farming level 4; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 50 × Wood.
More conditions & notes (2)
  • 40 × Stone.
  • 8 × Coal.
Recipe ingredients & learning sources →

Staircase — crafting

Used as an ingredient

Output
1 × Staircase
  • Mining level 2; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 99 × Stone.
Recipe ingredients & learning sources →

Drum Block — crafting

Used as an ingredient

Output
1 × Drum Block
  • An external learning source is required; the complete unlock path is not established here.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 10 × Stone.
More conditions & notes (2)
  • 2 × Copper Ore.
  • 20 × Fiber.
Recipe ingredients & learning sources →

Tree Fertilizer — crafting

Used as an ingredient

Output
1 × Tree Fertilizer
  • Foraging level 7; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 5 × Fiber.
More conditions & notes (1)
  • 5 × Stone.
Recipe ingredients & learning sources →

Basic Retaining Soil — crafting

Used as an ingredient

Output
1 × Basic Retaining Soil
  • Farming level 4; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 2 × Stone.
Recipe ingredients & learning sources →

Quality Retaining Soil — crafting

Used as an ingredient

Output
2 × Quality Retaining Soil
  • Farming level 7; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 3 × Stone.
More conditions & notes (1)
  • 1 × Clay.
Recipe ingredients & learning sources →

Statue Of Blessings — crafting

Used as an ingredient

Output
1 × Statue Of Blessings
  • An external learning source is required; the complete unlock path is not established here.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 999 × Stone.
More conditions & notes (3)
  • 999 × Fiber.
  • 999 × Sap.
  • 333 × Moss.
Recipe ingredients & learning sources →

Stone Floor — crafting

Used as an ingredient

Output
1 × Stone Floor
  • Recipe offer at Robin’s Carpenter Shop; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Stone.
Recipe ingredients & learning sources →

Stone Walkway Floor — crafting

Used as an ingredient

Output
1 × Stone Walkway Floor
  • Recipe offer at Robin’s Carpenter Shop; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Stone.
Recipe ingredients & learning sources →

Brick Floor — crafting

Used as an ingredient

Output
5 × Brick Floor
  • Recipe offer at Robin’s Carpenter Shop; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 2 × Clay.
More conditions & notes (1)
  • 5 × Stone.
Recipe ingredients & learning sources →

Gravel Path — crafting

Used as an ingredient

Output
1 × Gravel Path
  • Starting recipe. Cooking still requires access to cooking equipment.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Stone.
Recipe ingredients & learning sources →

Stepping Stone Path — crafting

Used as an ingredient

Output
1 × Stepping Stone Path
  • Recipe offer at Robin’s Carpenter Shop; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Stone.
Recipe ingredients & learning sources →

Wicked Statue — crafting

Used as an ingredient

Output
1 × Wicked Statue
  • Recipe offer at Krobus’s shop; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 5 × Coal.
More conditions & notes (1)
  • 25 × Stone.
Recipe ingredients & learning sources →

Stone Brazier — crafting

Used as an ingredient

Output
1 × Stone Brazier
  • Recipe offer at Robin’s Carpenter Shop; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 10 × Stone.
More conditions & notes (2)
  • 1 × Coal.
  • 5 × Fiber.
Recipe ingredients & learning sources →

Campfire — crafting

Used as an ingredient

Output
1 × Campfire
  • Starting recipe. Cooking still requires access to cooking equipment.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 10 × Stone.
More conditions & notes (2)
  • 10 × Wood.
  • 10 × Fiber.
Recipe ingredients & learning sources →

Marble Brazier — crafting

Used as an ingredient

Output
1 × Marble Brazier
  • Recipe offer at Robin’s Carpenter Shop; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Marble.
More conditions & notes (2)
  • 1 × Aquamarine.
  • 100 × Stone.
Recipe ingredients & learning sources →

Geode Crusher — crafting

Used as an ingredient

Output
1 × Geode Crusher
  • Reward letter — Clint's Thank-you. Delivery and required event/quest progress must also be satisfied.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 2 × Gold Bar.
More conditions & notes (2)
  • 50 × Stone.
  • 1 × Diamond.
Recipe ingredients & learning sources →

Bone Mill — crafting

Used as an ingredient

Output
1 × Bone Mill
  • Reward letter — Gunther's Note. Delivery and required event/quest progress must also be satisfied.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 10 × Bone Fragment.
More conditions & notes (2)
  • 3 × Clay.
  • 20 × Stone.
Recipe ingredients & learning sources →

Machine processing

1

Recycling Machine → Coal / Iron Ore / Stone

Inputs / alternatives
1 × Trash
Output candidates
Coal × 1–3; Iron Ore × 1–3; Stone × 1–3
Processing time
60 in-game minutes
  • The first applicable machine rule wins. The first valid output is selected.
  • A random eligibility roll applies; seeded/day-specific selection may be involved.

Bundle uses

2

Construction — standard bundle

Donation
99 × Stone; minimum normal quality
  • Standard template. Your save may use remixed selections; confirm the active in-game bundle before donating.
  • 4 slots required; listed alternatives may exceed the required slots.
Read the Community Center guide →

Construction — remixed possibility

Candidate donation
99 × Stone; minimum normal quality
  • Remixed possibility, not an active-save checklist. Bundle sets, slot choices select which candidates appear.
  • One alternative per grouped slot is selected; remaining slots follow the template.
  • 4 selected slots required. The full candidate pool is not simultaneously required.
Read the Community Center guide →

Gifts & recipients

Base item taste; acceptance still depends on the recipient and current save.

Disliked by

Abigail · Alex · Caroline · Clint · Demetrius · Elliott · Emily · Evelyn · George · Gus · Haley · Harvey · Jas · Jodi · Leah · Lewis · Linus · Marnie · Maru · Pam · Penny · Pierre · Robin · Sam · Sebastian · Shane · Vincent · Willy · Wizard

Show progression-sensitive recipients
  • Dwarf — Positive friendship gains require understanding Dwarvish. The taste itself is unchanged; access to the Dwarf’s area is separate.
  • Kent — Arrives in year 2; not present in year 1.
  • Krobus
  • Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.
  • Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.

Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →

Vanilla Stardew Valley 1.6.15. Sources describe possible outcomes; save progress and game rules can change availability. Unlisted acquisition methods may exist. Values do not include profit calculations. Gift tastes describe base items; acceptance depends on recipient and save state. Sources, methods & limitations