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Wood
Materials

Wood

A sturdy, yet flexible plant material with a wide variety of uses.

Materials →

Some sources below mention late-game locations or progression.

Base sale value

2g

Normal-quality base value before professions and profit-margin settings. Not purchase price or profit.

Fish Pond production

2

Pond produce: Woodskip

Stocked fish
Woodskip
Candidate output
Wood × 5–10
Reproduction time
Derived from fish value by game logic; not a fixed source duration
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 8 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Pond produce: Woodskip

Stocked fish
Woodskip
Candidate output
Wood × 1–5
Reproduction time
Derived from fish value by game logic; not a fixed source duration
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 0 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Purchasing

3

Buy at Bookseller Trade

Purchase type
Item offer
Offer stack
100 items before modifiers
Listed stock
No finite cap in this entry
Stock scope
Global
Barter cost
1 × Woodcutter's Weekly
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Buy at Robin’s Carpenter Shop

Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
No finite cap in this entry
Stock scope
Global
Base purchase price
Calculated in gold; not a fixed verified price
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Buy at Desert Festival RobinLate-game source

Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
500
Stock scope
Global
Barter cost
1 × Calico Egg
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Cooking & crafting

36

Wood Fence — crafting

Used as an ingredient

Output
1 × Wood Fence
  • Starting recipe. Cooking still requires access to cooking equipment.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 2 × Wood.
Recipe ingredients & learning sources →

Gate — crafting

Used as an ingredient

Output
1 × Gate
  • Starting recipe. Cooking still requires access to cooking equipment.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 10 × Wood.
Recipe ingredients & learning sources →

Chest — crafting

Used as an ingredient

Output
1 × Chest
  • Starting recipe. Cooking still requires access to cooking equipment.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 50 × Wood.
Recipe ingredients & learning sources →

Big Chest — crafting

Used as an ingredient

Output
1 × Big Chest
  • Recipe offer at Robin’s Carpenter Shop; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 120 × Wood.
More conditions & notes (1)
  • 2 × Copper Bar.
Recipe ingredients & learning sources →

Torch — crafting

Used as an ingredient

Output
1 × Torch
  • Starting recipe. Cooking still requires access to cooking equipment.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Wood.
More conditions & notes (1)
  • 2 × Sap.
Recipe ingredients & learning sources →

Scarecrow — crafting

Used as an ingredient

Output
1 × Scarecrow
  • Farming level 1; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 50 × Wood.
More conditions & notes (2)
  • 1 × Coal.
  • 20 × Fiber.
Recipe ingredients & learning sources →
Show 30 more cooking & crafting entries

Deluxe Scarecrow — crafting

Used as an ingredient

Output
1 × Deluxe Scarecrow
  • Reward letter — From The Rarecrow Society. Delivery and required event/quest progress must also be satisfied.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 50 × Wood.
More conditions & notes (2)
  • 1 × Iridium Ore.
  • 40 × Fiber.
Recipe ingredients & learning sources →

Bee House — crafting

Used as an ingredient

Output
1 × Bee House
  • Farming level 3; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 40 × Wood.
More conditions & notes (3)
  • 8 × Coal.
  • 1 × Iron Bar.
  • 1 × Maple Syrup.
Recipe ingredients & learning sources →

Keg — crafting

Used as an ingredient

Output
1 × Keg
  • Farming level 8; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 30 × Wood.
More conditions & notes (3)
  • 1 × Copper Bar.
  • 1 × Iron Bar.
  • 1 × Oak Resin.
Recipe ingredients & learning sources →

Cask — crafting

Used as an ingredient

Output
1 × Cask
  • An external learning source is required; the complete unlock path is not established here.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 20 × Wood.
More conditions & notes (1)
  • 1 × Hardwood.
Recipe ingredients & learning sources →

Dehydrator — crafting

Used as an ingredient

Output
1 × Dehydrator
  • Recipe offer at Pierre’s General Store; Only offered while the recipe is not already known.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 30 × Wood.
More conditions & notes (2)
  • 2 × Clay.
  • 1 × Fire Quartz.
Recipe ingredients & learning sources →

Wood Sign — crafting

Used as an ingredient

Output
1 × Wood Sign
  • Starting recipe. Cooking still requires access to cooking equipment.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 25 × Wood.
Recipe ingredients & learning sources →

Text Sign — crafting

Used as an ingredient

Output
1 × Text Sign
  • Starting recipe. Cooking still requires access to cooking equipment.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 25 × Wood.
Recipe ingredients & learning sources →

Seed Maker — crafting

Used as an ingredient

Output
1 × Seed Maker
  • Farming level 9; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 25 × Wood.
More conditions & notes (2)
  • 10 × Coal.
  • 1 × Gold Bar.
Recipe ingredients & learning sources →

Loom — crafting

Used as an ingredient

Output
1 × Loom
  • Farming level 7; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 60 × Wood.
More conditions & notes (2)
  • 30 × Fiber.
  • 1 × Pine Tar.
Recipe ingredients & learning sources →

Recycling Machine — crafting

Used as an ingredient

Output
1 × Recycling Machine
  • Fishing level 4; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 25 × Wood.
More conditions & notes (2)
  • 25 × Stone.
  • 1 × Iron Bar.
Recipe ingredients & learning sources →

Preserves Jar — crafting

Used as an ingredient

Output
1 × Preserves Jar
  • Farming level 4; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 50 × Wood.
More conditions & notes (2)
  • 40 × Stone.
  • 8 × Coal.
Recipe ingredients & learning sources →

Charcoal Kiln — crafting

Used as an ingredient

Output
1 × Charcoal Kiln
  • Foraging level 2; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 20 × Wood.
More conditions & notes (1)
  • 2 × Copper Bar.
Recipe ingredients & learning sources →

Tapper — crafting

Used as an ingredient

Output
1 × Tapper
  • Foraging level 4; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 40 × Wood.
More conditions & notes (1)
  • 2 × Copper Bar.
Recipe ingredients & learning sources →

Flute Block — crafting

Used as an ingredient

Output
1 × Flute Block
  • An external learning source is required; the complete unlock path is not established here.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 10 × Wood.
More conditions & notes (2)
  • 2 × Copper Ore.
  • 20 × Fiber.
Recipe ingredients & learning sources →

Cookout Kit — crafting

Used as an ingredient

Output
1 × Cookout Kit
  • Foraging level 3; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 15 × Wood.
More conditions & notes (2)
  • 10 × Fiber.
  • 3 × Coal.
Recipe ingredients & learning sources →

Wood Floor — crafting

Used as an ingredient

Output
1 × Wood Floor
  • Recipe offer at Robin’s Carpenter Shop; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Wood.
Recipe ingredients & learning sources →

Straw Floor — crafting

Used as an ingredient

Output
1 × Straw Floor
  • Recipe offer at Robin’s Carpenter Shop; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Wood.
More conditions & notes (1)
  • 1 × Fiber.
Recipe ingredients & learning sources →

Rustic Plank Floor — crafting

Used as an ingredient

Output
1 × Rustic Plank Floor
  • Recipe offer at Robin’s Carpenter Shop; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Wood.
Recipe ingredients & learning sources →

Wood Path — crafting

Used as an ingredient

Output
1 × Wood Path
  • Starting recipe. Cooking still requires access to cooking equipment.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Wood.
Recipe ingredients & learning sources →

Cork Bobber — crafting

Used as an ingredient

Output
1 × Cork Bobber
  • Fishing level 7; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 10 × Wood.
More conditions & notes (2)
  • 5 × Hardwood.
  • 10 × Slime.
Recipe ingredients & learning sources →

Crab Pot — crafting

Used as an ingredient

Output
1 × Crab Pot
  • Fishing level 3; recipe learning follows the game’s level-up/progression handling.
  • Trapper profession replaces the standard Crab Pot ingredients with 25 Wood and 2 Copper Bars.
  • Equipment: Crafting menu; no workstation specified by this recipe.
More conditions & notes (2)
  • 40 × Wood.
  • 3 × Iron Bar.
Recipe ingredients & learning sources →

Wooden Brazier — crafting

Used as an ingredient

Output
1 × Wooden Brazier
  • Recipe offer at Robin’s Carpenter Shop; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 10 × Wood.
More conditions & notes (2)
  • 1 × Coal.
  • 5 × Fiber.
Recipe ingredients & learning sources →

Campfire — crafting

Used as an ingredient

Output
1 × Campfire
  • Starting recipe. Cooking still requires access to cooking equipment.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 10 × Stone.
More conditions & notes (2)
  • 10 × Wood.
  • 10 × Fiber.
Recipe ingredients & learning sources →

Barrel Brazier — crafting

Used as an ingredient

Output
1 × Barrel Brazier
  • Recipe offer at Robin’s Carpenter Shop; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 50 × Wood.
More conditions & notes (2)
  • 1 × Solar Essence.
  • 1 × Coal.
Recipe ingredients & learning sources →

Wood Lamp-post — crafting

Used as an ingredient

Output
1 × Wood Lamp-post
  • Recipe offer at Robin’s Carpenter Shop; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 50 × Wood.
More conditions & notes (1)
  • 1 × Battery Pack.
Recipe ingredients & learning sources →

Machine processing

4

Charcoal Kiln → Coal

Inputs / alternatives
10 × Wood
Output candidates
Coal × 1
Processing time
30 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.

Recycling Machine → Coal / Wood

Inputs / alternatives
1 × Driftwood
Output candidates
Coal × 1–3; Wood × 1–3
Processing time
60 in-game minutes
  • The first applicable machine rule wins. The first valid output is selected.
  • A random eligibility roll applies; seeded/day-specific selection may be involved.

Wood Chipper → Wood / Wood

Inputs / alternatives
1 × Hardwood
Output candidates
Wood × 15–20; Wood × 5–10
Processing time
180 in-game minutes
  • The first applicable machine rule wins. The first valid output is selected.
  • A random eligibility roll applies; seeded/day-specific selection may be involved.

Wood Chipper → Wood

Inputs / alternatives
1 × Driftwood
Output candidates
Wood × 5–10
Processing time
180 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.

Bundle uses

2

Construction — standard bundle

Donation
198 × Wood across 2 separate slots (99 + 99); minimum normal quality
  • Standard template. Your save may use remixed selections; confirm the active in-game bundle before donating.
  • 4 slots required; listed alternatives may exceed the required slots.
Read the Community Center guide →

Construction — remixed possibility

Candidate donation
99 × Wood; minimum normal quality
  • Remixed possibility, not an active-save checklist. Bundle sets, slot choices select which candidates appear.
  • One alternative per grouped slot is selected; remaining slots follow the template.
  • 4 selected slots required. The full candidate pool is not simultaneously required.
More conditions & notes (1)
  • This item appears in multiple source candidate slots. Check the grouped template and your selected bundle; one stack does not automatically complete all repeated slots.
Read the Community Center guide →

Gifts & recipients

Base item taste; acceptance still depends on the recipient and current save.

Disliked by

Abigail · Alex · Caroline · Clint · Demetrius · Elliott · Emily · Evelyn · George · Gus · Haley · Harvey · Jas · Jodi · Leah · Lewis · Linus · Marnie · Maru · Pam · Penny · Pierre · Robin · Sam · Sebastian · Shane · Vincent · Willy · Wizard

Show progression-sensitive recipients
  • Dwarf — Positive friendship gains require understanding Dwarvish. The taste itself is unchanged; access to the Dwarf’s area is separate.
  • Kent — Arrives in year 2; not present in year 1.
  • Krobus
  • Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.
  • Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.

Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →

Vanilla Stardew Valley 1.6.15. Sources describe possible outcomes; save progress and game rules can change availability. Unlisted acquisition methods may exist. Values do not include profit calculations. Gift tastes describe base items; acceptance depends on recipient and save state. Sources, methods & limitations