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Coal
Materials

Coal

A combustible rock that is useful for crafting and smelting.

Materials →

Some sources below mention late-game locations or progression.

Base sale value

15g

Normal-quality base value before professions and profit-margin settings. Not purchase price or profit.

Other acquisition

10

Artifact spots: Farm Standard

  • Possible source only; season, location selection, random rolls and save progress can affect availability.

Artifact spots: Farm Beach

  • Possible source only; season, location selection, random rolls and save progress can affect availability.

Artifact spots: Farm Forest

  • Possible source only; season, location selection, random rolls and save progress can affect availability.

Artifact spots: Farm Four Corners

  • Possible source only; season, location selection, random rolls and save progress can affect availability.

Artifact spots: Farm Hilltop

  • Possible source only; season, location selection, random rolls and save progress can affect availability.

Artifact spots: Farm Riverland

  • Possible source only; season, location selection, random rolls and save progress can affect availability.
Show 4 more other acquisition entries

Artifact spots: Farm Wilderness

  • Possible source only; season, location selection, random rolls and save progress can affect availability.

Artifact spots: Farm Meadowlands Farm

  • Possible source only; season, location selection, random rolls and save progress can affect availability.

Artifact spots: Mountain

  • Possible source only; season, location selection, random rolls and save progress can affect availability.

Artifact spots: Backwoods

  • Possible source only; season, location selection, random rolls and save progress can affect availability.

Purchasing

4

Buy at Blacksmith

Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
No finite cap in this entry
Stock scope
Global
Base purchase price
150 gold
  • Additional location, progression or player-state requirements are retained but not evaluated.
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Buy at Blacksmith

Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
No finite cap in this entry
Stock scope
Global
Base purchase price
250 gold
  • Year 2 or later.
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Buy at Bookseller Trade

Purchase type
Item offer
Offer stack
20 items before modifiers
Listed stock
No finite cap in this entry
Stock scope
Global
Barter cost
1 × Mining Monthly
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Buy at Desert Festival ClintLate-game source

Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
50
Stock scope
Global
Barter cost
5 × Calico Egg
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Trading uses

2

Use as payment: Dark Piano at Desert TradeLate-game source

Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
No finite cap in this entry
Stock scope
Global
Barter cost
999 × Coal
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Use as payment: Mahogany Seed at Raccoon

Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
No finite cap in this entry
Stock scope
Global
Barter cost
20 × Coal
  • Additional location, progression or player-state requirements are retained but not evaluated.
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Cooking & crafting

17

Scarecrow — crafting

Used as an ingredient

Output
1 × Scarecrow
  • Farming level 1; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 50 × Wood.
More conditions & notes (2)
  • 1 × Coal.
  • 20 × Fiber.
Recipe ingredients & learning sources →

Bee House — crafting

Used as an ingredient

Output
1 × Bee House
  • Farming level 3; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 40 × Wood.
More conditions & notes (3)
  • 8 × Coal.
  • 1 × Iron Bar.
  • 1 × Maple Syrup.
Recipe ingredients & learning sources →

Seed Maker — crafting

Used as an ingredient

Output
1 × Seed Maker
  • Farming level 9; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 25 × Wood.
More conditions & notes (2)
  • 10 × Coal.
  • 1 × Gold Bar.
Recipe ingredients & learning sources →

Preserves Jar — crafting

Used as an ingredient

Output
1 × Preserves Jar
  • Farming level 4; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 50 × Wood.
More conditions & notes (2)
  • 40 × Stone.
  • 8 × Coal.
Recipe ingredients & learning sources →

Cherry Bomb — crafting

Used as an ingredient

Output
1 × Cherry Bomb
  • Mining level 1; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 4 × Copper Ore.
More conditions & notes (1)
  • 1 × Coal.
Recipe ingredients & learning sources →
Show 11 more cooking & crafting entries

Bomb — crafting

Used as an ingredient

Output
1 × Bomb
  • Mining level 6; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 4 × Iron Ore.
More conditions & notes (1)
  • 1 × Coal.
Recipe ingredients & learning sources →

Explosive Ammo — crafting

Used as an ingredient

Output
5 × Explosive Ammo
  • Combat level 8; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Iron Bar.
More conditions & notes (1)
  • 2 × Coal.
Recipe ingredients & learning sources →

Cookout Kit — crafting

Used as an ingredient

Output
1 × Cookout Kit
  • Foraging level 3; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 15 × Wood.
More conditions & notes (2)
  • 10 × Fiber.
  • 3 × Coal.
Recipe ingredients & learning sources →

Warrior Ring — crafting

Used as an ingredient

Output
1 × Warrior Ring
  • Combat level 4; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 10 × Iron Bar.
More conditions & notes (2)
  • 25 × Coal.
  • 10 × Frozen Tear.
Recipe ingredients & learning sources →

Wooden Brazier — crafting

Used as an ingredient

Output
1 × Wooden Brazier
  • Recipe offer at Robin’s Carpenter Shop; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 10 × Wood.
More conditions & notes (2)
  • 1 × Coal.
  • 5 × Fiber.
Recipe ingredients & learning sources →

Wicked Statue — crafting

Used as an ingredient

Output
1 × Wicked Statue
  • Recipe offer at Krobus’s shop; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 5 × Coal.
More conditions & notes (1)
  • 25 × Stone.
Recipe ingredients & learning sources →

Stone Brazier — crafting

Used as an ingredient

Output
1 × Stone Brazier
  • Recipe offer at Robin’s Carpenter Shop; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 10 × Stone.
More conditions & notes (2)
  • 1 × Coal.
  • 5 × Fiber.
Recipe ingredients & learning sources →

Gold Brazier — crafting

Used as an ingredient

Output
1 × Gold Brazier
  • Recipe offer at Robin’s Carpenter Shop; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Gold Bar.
More conditions & notes (2)
  • 1 × Coal.
  • 5 × Fiber.
Recipe ingredients & learning sources →

Stump Brazier — crafting

Used as an ingredient

Output
1 × Stump Brazier
  • Recipe offer at Robin’s Carpenter Shop; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 5 × Hardwood.
More conditions & notes (1)
  • 1 × Coal.
Recipe ingredients & learning sources →

Carved Brazier — crafting

Used as an ingredient

Output
1 × Carved Brazier
  • Recipe offer at Robin’s Carpenter Shop; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 10 × Hardwood.
More conditions & notes (1)
  • 1 × Coal.
Recipe ingredients & learning sources →

Barrel Brazier — crafting

Used as an ingredient

Output
1 × Barrel Brazier
  • Recipe offer at Robin’s Carpenter Shop; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 50 × Wood.
More conditions & notes (2)
  • 1 × Solar Essence.
  • 1 × Coal.
Recipe ingredients & learning sources →

Machine processing

20

Charcoal Kiln → Coal

Inputs / alternatives
10 × Wood
Output candidates
Coal × 1
Processing time
30 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.

Furnace → Copper Bar

Inputs / alternatives
5 × Copper Ore
Output candidates
Copper Bar × 1
Processing time
30 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Additional consumption: 1 × Coal.

Furnace → Iron Bar

Inputs / alternatives
5 × Iron Ore
Output candidates
Iron Bar × 1
Processing time
120 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Additional consumption: 1 × Coal.

Furnace → Gold Bar

Inputs / alternatives
5 × Gold Ore
Output candidates
Gold Bar × 1
Processing time
300 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Additional consumption: 1 × Coal.

Furnace → Iridium Bar

Inputs / alternatives
5 × Iridium Ore
Output candidates
Iridium Bar × 1
Processing time
480 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Additional consumption: 1 × Coal.

Furnace → Refined Quartz

Inputs / alternatives
1 × Quartz
Output candidates
Refined Quartz × 1
Processing time
90 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Additional consumption: 1 × Coal.
Show 14 more machine processing entries

Furnace → Refined Quartz

Inputs / alternatives
1 × Fire Quartz
Output candidates
Refined Quartz × 3
Processing time
90 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Additional consumption: 1 × Coal.

Furnace → Wilted Bouquet

Inputs / alternatives
1 × Bouquet
Output candidates
Wilted Bouquet × 1
Processing time
10 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Additional consumption: 1 × Coal.

Furnace → Radioactive Bar

Inputs / alternatives
5 × Radioactive Ore
Output candidates
Radioactive Bar × 1
Processing time
560 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Additional consumption: 1 × Coal.

Recycling Machine → Coal / Iron Ore / Stone

Inputs / alternatives
1 × Trash
Output candidates
Coal × 1–3; Iron Ore × 1–3; Stone × 1–3
Processing time
60 in-game minutes
  • The first applicable machine rule wins. The first valid output is selected.
  • A random eligibility roll applies; seeded/day-specific selection may be involved.

Recycling Machine → Coal / Wood

Inputs / alternatives
1 × Driftwood
Output candidates
Coal × 1–3; Wood × 1–3
Processing time
60 in-game minutes
  • The first applicable machine rule wins. The first valid output is selected.
  • A random eligibility roll applies; seeded/day-specific selection may be involved.

Heavy Furnace → Copper Bar

Inputs / alternatives
25 × Copper Ore
Output candidates
Copper Bar × 5–6
Processing time
30 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Additional consumption: 3 × Coal.

Heavy Furnace → Iron Bar

Inputs / alternatives
25 × Iron Ore
Output candidates
Iron Bar × 5–6
Processing time
120 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Additional consumption: 3 × Coal.

Heavy Furnace → Gold Bar

Inputs / alternatives
25 × Gold Ore
Output candidates
Gold Bar × 5–6
Processing time
300 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Additional consumption: 3 × Coal.

Heavy Furnace → Iridium Bar

Inputs / alternatives
25 × Iridium Ore
Output candidates
Iridium Bar × 5–6
Processing time
480 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Additional consumption: 3 × Coal.

Heavy Furnace → Refined Quartz

Inputs / alternatives
5 × Quartz
Output candidates
Refined Quartz × 5–6
Processing time
90 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Additional consumption: 3 × Coal.

Heavy Furnace → Refined Quartz

Inputs / alternatives
5 × Fire Quartz
Output candidates
Refined Quartz × 15–20
Processing time
90 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Additional consumption: 3 × Coal.

Heavy Furnace → Wilted Bouquet

Inputs / alternatives
1 × Bouquet
Output candidates
Wilted Bouquet × 1
Processing time
10 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Additional consumption: 3 × Coal.

Heavy Furnace → Radioactive Bar

Inputs / alternatives
25 × Radioactive Ore
Output candidates
Radioactive Bar × 5–6
Processing time
560 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Additional consumption: 3 × Coal.

Fish Smoker → Smoked Fish

Inputs / alternatives
1 from the required input group
Output candidates
Smoked Fish × Runtime-defined
Processing time
50 in-game minutes
Show 65 more related items
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Smoked Fish is an output family; flavor, value and other fields depend on the actual input.
  • Additional consumption: 1 × Coal.
More conditions & notes (1)
  • This flavored output uses the input quality.

Gifts & recipients

Base item taste; acceptance still depends on the recipient and current save.

Neutral for

Clint

Disliked by

Abigail · Alex · Caroline · Demetrius · Elliott · Emily · Evelyn · George · Gus · Haley · Harvey · Jas · Jodi · Leah · Lewis · Linus · Marnie · Maru · Pam · Penny · Pierre · Robin · Sebastian · Shane · Vincent · Willy · Wizard

Show progression-sensitive recipients
  • Dwarf — Positive friendship gains require understanding Dwarvish. The taste itself is unchanged; access to the Dwarf’s area is separate.
  • Kent — Arrives in year 2; not present in year 1.
  • Krobus
  • Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.
  • Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.

Hated by

Sam

Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →

Vanilla Stardew Valley 1.6.15. Sources describe possible outcomes; save progress and game rules can change availability. Unlisted acquisition methods may exist. Values do not include profit calculations. Gift tastes describe base items; acceptance depends on recipient and save state. Sources, methods & limitations