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Gold Bar
Materials

Gold Bar

A bar of pure gold.

Materials →

Base sale value

250g

Normal-quality base value before professions and profit-margin settings. Not purchase price or profit.

Cooking & crafting

16

Seed Maker — crafting

Used as an ingredient

Output
1 × Seed Maker
  • Farming level 9; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 25 × Wood.
More conditions & notes (2)
  • 10 × Coal.
  • 1 × Gold Bar.
Recipe ingredients & learning sources →

Oil Maker — crafting

Used as an ingredient

Output
1 × Oil Maker
  • Farming level 8; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 50 × Slime.
More conditions & notes (2)
  • 20 × Hardwood.
  • 1 × Gold Bar.
Recipe ingredients & learning sources →

Worm Bin — crafting

Used as an ingredient

Output
1 × Worm Bin
  • Fishing level 4; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 15 × Hardwood.
More conditions & notes (3)
  • 1 × Gold Bar.
  • 1 × Iron Bar.
  • 50 × Fiber.
Recipe ingredients & learning sources →
Show 10 more cooking & crafting entries

Transmute (Au) — crafting

Makes this item

Output
1 × Gold Bar
  • Mining level 7; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 2 × Iron Bar.
Recipe ingredients & learning sources →

Treasure Hunter — crafting

Used as an ingredient

Output
1 × Treasure Hunter
  • Fishing level 7; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 2 × Gold Bar.
Recipe ingredients & learning sources →

Barbed Hook — crafting

Used as an ingredient

Output
1 × Barbed Hook
  • Fishing level 8; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Copper Bar.
More conditions & notes (2)
  • 1 × Iron Bar.
  • 1 × Gold Bar.
Recipe ingredients & learning sources →

Ring of Yoba — crafting

Used as an ingredient

Output
1 × Ring of Yoba
  • Combat level 7; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 5 × Gold Bar.
More conditions & notes (2)
  • 5 × Iron Bar.
  • 1 × Diamond.
Recipe ingredients & learning sources →

Gold Brazier — crafting

Used as an ingredient

Output
1 × Gold Brazier
  • Recipe offer at Robin’s Carpenter Shop; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Gold Bar.
More conditions & notes (2)
  • 1 × Coal.
  • 5 × Fiber.
Recipe ingredients & learning sources →

Mini-Obelisk — crafting

Used as an ingredient

Output
1 × Mini-Obelisk
  • Reward letter — The Wizard's Breakthrough. Delivery and required event/quest progress must also be satisfied.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 30 × Hardwood.
More conditions & notes (2)
  • 20 × Solar Essence.
  • 3 × Gold Bar.
Recipe ingredients & learning sources →

Geode Crusher — crafting

Used as an ingredient

Output
1 × Geode Crusher
  • Reward letter — Clint's Thank-you. Delivery and required event/quest progress must also be satisfied.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 2 × Gold Bar.
More conditions & notes (2)
  • 50 × Stone.
  • 1 × Diamond.
Recipe ingredients & learning sources →

Solar Panel — crafting

Used as an ingredient

Output
1 × Solar Panel
  • Reward letter — Caroline's Tropical Ingredients. Delivery and required event/quest progress must also be satisfied.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 10 × Refined Quartz.
More conditions & notes (2)
  • 5 × Iron Bar.
  • 5 × Gold Bar.
Recipe ingredients & learning sources →

Thorns Ring — crafting

Used as an ingredient

Output
1 × Thorns Ring
  • Combat level 7; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 50 × Bone Fragment.
More conditions & notes (2)
  • 50 × Stone.
  • 1 × Gold Bar.
Recipe ingredients & learning sources →

Machine processing

2

Furnace → Gold Bar

Inputs / alternatives
5 × Gold Ore
Output candidates
Gold Bar × 1
Processing time
300 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Additional consumption: 1 × Coal.

Heavy Furnace → Gold Bar

Inputs / alternatives
25 × Gold Ore
Output candidates
Gold Bar × 5–6
Processing time
300 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Additional consumption: 3 × Coal.

Bundle uses

2

Blacksmith's — standard bundle

Donation
1 × Gold Bar; minimum normal quality
  • Standard template. Your save may use remixed selections; confirm the active in-game bundle before donating.
  • 3 slots required; listed alternatives may exceed the required slots.
Read the Community Center guide →

Blacksmith's — remixed possibility

Candidate donation
1 × Gold Bar; minimum normal quality
  • Remixed possibility, not an active-save checklist. Bundle sets, slot choices select which candidates appear.
  • One alternative per grouped slot is selected; remaining slots follow the template.
  • 3 selected slots required. The full candidate pool is not simultaneously required.
Read the Community Center guide →

Bundle rewards

2

Enchanter's — remixed reward possibility

Possible reward
5 × Gold Bar
  • Remixed possibility, not an active-save checklist. Bundle sets, slot choices select which candidates appear.
  • One alternative per grouped slot is selected; remaining slots follow the template.
  • 4 selected slots required. The full candidate pool is not simultaneously required.
Read the Community Center guide →

Gifts & recipients

Base item taste; acceptance still depends on the recipient and current save.

Loved by

Clint · Maru · Willy

Liked by

Show progression-sensitive recipients

Disliked by

Abigail · Alex · Caroline · Demetrius · Elliott · Emily · Evelyn · George · Gus · Haley · Harvey · Jas · Jodi · Leah · Lewis · Linus · Marnie · Pam · Penny · Pierre · Robin · Sebastian · Shane · Vincent · Wizard

Show progression-sensitive recipients
  • Dwarf — Positive friendship gains require understanding Dwarvish. The taste itself is unchanged; access to the Dwarf’s area is separate.
  • Kent — Arrives in year 2; not present in year 1.
  • Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.
  • Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.

Hated by

Sam

Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →

Vanilla Stardew Valley 1.6.15. Sources describe possible outcomes; save progress and game rules can change availability. Unlisted acquisition methods may exist. Values do not include profit calculations. Gift tastes describe base items; acceptance depends on recipient and save state. Sources, methods & limitations