Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
Requires population 9 or higher, plus any pond population quests.
Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.
Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
Requires population 7 or higher, plus any pond population quests.
Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.
Other acquisition
7
Fishing loot: Town
Location/cast, random selection and player-state rules still apply. This entry is not an ordinary rod-fish requirement table.
Fishing loot: Mountain
Location/cast, random selection and player-state rules still apply. This entry is not an ordinary rod-fish requirement table.
Fishing loot: Forest
Location/cast, random selection and player-state rules still apply. This entry is not an ordinary rod-fish requirement table.
Fishing loot: DesertLate-game source
Location/cast, random selection and player-state rules still apply. This entry is not an ordinary rod-fish requirement table.
Fishing loot: Woods
Location/cast, random selection and player-state rules still apply. This entry is not an ordinary rod-fish requirement table.
Fishing loot: Island WestLate-game source
Location/cast, random selection and player-state rules still apply. This entry is not an ordinary rod-fish requirement table.
Show 1 more other acquisition entries
Fishing loot: Island NorthLate-game source
Location/cast, random selection and player-state rules still apply. This entry is not an ordinary rod-fish requirement table.
Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.
Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.
Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →