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River Jelly
Fish

River Jelly

A rare jelly found in freshwater.

Fish →

Some sources below mention late-game locations or progression.

Base sale value

125g

Normal-quality base value before professions and profit-margin settings. Not purchase price or profit.

At a glance

Edible
Yes

Fish Pond production

2

Pond produce: Midnight Carp

Stocked fish
Midnight Carp
Candidate output
River Jelly × Runtime-defined
Reproduction time
2 days
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 9 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Pond produce: Midnight Carp

Stocked fish
Midnight Carp
Candidate output
River Jelly × Runtime-defined
Reproduction time
2 days
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 7 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Other acquisition

7

Fishing loot: Town

  • Location/cast, random selection and player-state rules still apply. This entry is not an ordinary rod-fish requirement table.

Fishing loot: Mountain

  • Location/cast, random selection and player-state rules still apply. This entry is not an ordinary rod-fish requirement table.

Fishing loot: Forest

  • Location/cast, random selection and player-state rules still apply. This entry is not an ordinary rod-fish requirement table.

Fishing loot: DesertLate-game source

  • Location/cast, random selection and player-state rules still apply. This entry is not an ordinary rod-fish requirement table.

Fishing loot: Woods

  • Location/cast, random selection and player-state rules still apply. This entry is not an ordinary rod-fish requirement table.

Fishing loot: Island WestLate-game source

  • Location/cast, random selection and player-state rules still apply. This entry is not an ordinary rod-fish requirement table.
Show 1 more other acquisition entries

Fishing loot: Island NorthLate-game source

  • Location/cast, random selection and player-state rules still apply. This entry is not an ordinary rod-fish requirement table.

Cooking & crafting

1

Gifts & recipients

Base item taste; acceptance still depends on the recipient and current save.

Neutral for

Abigail · Alex · Caroline · Clint · Demetrius · Elliott · Emily · Evelyn · George · Gus · Haley · Harvey · Jas · Jodi · Leah · Lewis · Linus · Marnie · Maru · Pam · Penny · Pierre · Robin · Sam · Sebastian · Shane · Vincent · Willy · Wizard

Show progression-sensitive recipients
  • Dwarf — Positive friendship gains require understanding Dwarvish. The taste itself is unchanged; access to the Dwarf’s area is separate.
  • Kent — Arrives in year 2; not present in year 1.
  • Krobus
  • Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.
  • Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.

Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →

Vanilla Stardew Valley 1.6.15. Sources describe possible outcomes; save progress and game rules can change availability. Unlisted acquisition methods may exist. Values do not include profit calculations. Gift tastes describe base items; acceptance depends on recipient and save state. Sources, methods & limitations