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Fiber
Crops

Fiber

Raw material sourced from plants.

Crops →

Some sources below mention late-game locations or progression.

Base sale value

1g

Normal-quality base value before professions and profit-margin settings. Not purchase price or profit.

Growing

1

Grow Fiber

Seasons
Spring, Summer, Fall, Winter
Growth stages
1 + 2 + 2 + 2 days
First harvest
7 days before modifiers
Regrowth
Does not regrow
Base harvest
4–7 items
Harvest method
Scythe
  • Growth modifiers, planting date and location rules can change the timeline. This is not a profit calculation.
  • Extra harvest rolls repeat at 1% until a roll fails; the base range is not a hard maximum.
  • The source does not require daily watering.

Purchasing

2

Buy at Desert Festival VincentLate-game source

Purchase type
Item offer
Offer stack
10 items before modifiers
Listed stock
1
Stock scope
Global
Barter cost
1 × Calico Egg
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Buy at Desert TradeLate-game source

Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
No finite cap in this entry
Stock scope
Global
Barter cost
5 × Stone
  • Day of week: Tuesday.
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Trading uses

1

Use as payment: Raccoon Journal at Raccoon

Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
No finite cap in this entry
Stock scope
Global
Barter cost
999 × Fiber
  • Additional location, progression or player-state requirements are retained but not evaluated.
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Cooking & crafting

22

Grass Starter — crafting

Used as an ingredient

Output
1 × Grass Starter
  • Recipe offer at Pierre’s General Store; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 10 × Fiber.
Recipe ingredients & learning sources →

Scarecrow — crafting

Used as an ingredient

Output
1 × Scarecrow
  • Farming level 1; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 50 × Wood.
More conditions & notes (2)
  • 1 × Coal.
  • 20 × Fiber.
Recipe ingredients & learning sources →

Deluxe Scarecrow — crafting

Used as an ingredient

Output
1 × Deluxe Scarecrow
  • Reward letter — From The Rarecrow Society. Delivery and required event/quest progress must also be satisfied.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 50 × Wood.
More conditions & notes (2)
  • 1 × Iridium Ore.
  • 40 × Fiber.
Recipe ingredients & learning sources →

Loom — crafting

Used as an ingredient

Output
1 × Loom
  • Farming level 7; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 60 × Wood.
More conditions & notes (2)
  • 30 × Fiber.
  • 1 × Pine Tar.
Recipe ingredients & learning sources →

Worm Bin — crafting

Used as an ingredient

Output
1 × Worm Bin
  • Fishing level 4; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 15 × Hardwood.
More conditions & notes (3)
  • 1 × Gold Bar.
  • 1 × Iron Bar.
  • 50 × Fiber.
Recipe ingredients & learning sources →
Show 16 more cooking & crafting entries

Flute Block — crafting

Used as an ingredient

Output
1 × Flute Block
  • An external learning source is required; the complete unlock path is not established here.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 10 × Wood.
More conditions & notes (2)
  • 2 × Copper Ore.
  • 20 × Fiber.
Recipe ingredients & learning sources →

Drum Block — crafting

Used as an ingredient

Output
1 × Drum Block
  • An external learning source is required; the complete unlock path is not established here.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 10 × Stone.
More conditions & notes (2)
  • 2 × Copper Ore.
  • 20 × Fiber.
Recipe ingredients & learning sources →

Tree Fertilizer — crafting

Used as an ingredient

Output
1 × Tree Fertilizer
  • Foraging level 7; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 5 × Fiber.
More conditions & notes (1)
  • 5 × Stone.
Recipe ingredients & learning sources →

Warp Totem: Farm — crafting

Used as an ingredient

Output
1 × Warp Totem: Farm
  • Foraging level 8; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Hardwood.
More conditions & notes (2)
  • 1 × Honey.
  • 20 × Fiber.
Recipe ingredients & learning sources →

Warp Totem: Beach — crafting

Used as an ingredient

Output
1 × Warp Totem: Beach
  • Foraging level 6; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Hardwood.
More conditions & notes (2)
  • 2 × Coral.
  • 10 × Fiber.
Recipe ingredients & learning sources →

Cookout Kit — crafting

Used as an ingredient

Output
1 × Cookout Kit
  • Foraging level 3; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 15 × Wood.
More conditions & notes (2)
  • 10 × Fiber.
  • 3 × Coal.
Recipe ingredients & learning sources →

Tent Kit — crafting

Used as an ingredient

Output
1 × Tent Kit
  • Foraging level 8; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 10 × Hardwood.
More conditions & notes (2)
  • 25 × Fiber.
  • 1 × Cloth.
Recipe ingredients & learning sources →

Statue Of Blessings — crafting

Used as an ingredient

Output
1 × Statue Of Blessings
  • An external learning source is required; the complete unlock path is not established here.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 999 × Stone.
More conditions & notes (3)
  • 999 × Fiber.
  • 999 × Sap.
  • 333 × Moss.
Recipe ingredients & learning sources →

Straw Floor — crafting

Used as an ingredient

Output
1 × Straw Floor
  • Recipe offer at Robin’s Carpenter Shop; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Wood.
More conditions & notes (1)
  • 1 × Fiber.
Recipe ingredients & learning sources →

Wild Bait — crafting

Used as an ingredient

Output
5 × Wild Bait
  • An external learning source is required; the complete unlock path is not established here.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 10 × Fiber.
More conditions & notes (2)
  • 5 × Bug Meat.
  • 5 × Slime.
Recipe ingredients & learning sources →

Wooden Brazier — crafting

Used as an ingredient

Output
1 × Wooden Brazier
  • Recipe offer at Robin’s Carpenter Shop; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 10 × Wood.
More conditions & notes (2)
  • 1 × Coal.
  • 5 × Fiber.
Recipe ingredients & learning sources →

Stone Brazier — crafting

Used as an ingredient

Output
1 × Stone Brazier
  • Recipe offer at Robin’s Carpenter Shop; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 10 × Stone.
More conditions & notes (2)
  • 1 × Coal.
  • 5 × Fiber.
Recipe ingredients & learning sources →

Gold Brazier — crafting

Used as an ingredient

Output
1 × Gold Brazier
  • Recipe offer at Robin’s Carpenter Shop; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Gold Bar.
More conditions & notes (2)
  • 1 × Coal.
  • 5 × Fiber.
Recipe ingredients & learning sources →

Campfire — crafting

Used as an ingredient

Output
1 × Campfire
  • Starting recipe. Cooking still requires access to cooking equipment.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 10 × Stone.
More conditions & notes (2)
  • 10 × Wood.
  • 10 × Fiber.
Recipe ingredients & learning sources →

Bundle uses

1

Forest — remixed possibility

Candidate donation
200 × Fiber; minimum normal quality
  • Remixed possibility, not an active-save checklist. Bundle sets, slot choices select which candidates appear.
  • 3 entries are selected before donation requirements are applied.
  • 3 selected slots required. The full candidate pool is not simultaneously required.
Read the Community Center guide →

Gifts & recipients

Base item taste; acceptance still depends on the recipient and current save.

Disliked by

Abigail · Alex · Caroline · Clint · Demetrius · Elliott · Emily · Evelyn · George · Gus · Haley · Harvey · Jas · Jodi · Leah · Lewis · Linus · Marnie · Maru · Pam · Penny · Pierre · Robin · Sam · Sebastian · Shane · Vincent · Willy · Wizard

Show progression-sensitive recipients
  • Dwarf — Positive friendship gains require understanding Dwarvish. The taste itself is unchanged; access to the Dwarf’s area is separate.
  • Kent — Arrives in year 2; not present in year 1.
  • Krobus
  • Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.
  • Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.

Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →

Vanilla Stardew Valley 1.6.15. Sources describe possible outcomes; save progress and game rules can change availability. Unlisted acquisition methods may exist. Values do not include profit calculations. Gift tastes describe base items; acceptance depends on recipient and save state. Sources, methods & limitations