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Pine Tar
Other items

Pine Tar

A pungent substance derived from pine sap.

Other items →

Base sale value

100g

Normal-quality base value before professions and profit-margin settings. Not purchase price or profit.

Cooking & crafting

3

Loom — crafting

Used as an ingredient

Output
1 × Loom
  • Farming level 7; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 60 × Wood.
More conditions & notes (2)
  • 30 × Fiber.
  • 1 × Pine Tar.
Recipe ingredients & learning sources →

Speed-Gro — crafting

Used as an ingredient

Output
5 × Speed-Gro
  • Farming level 3; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Pine Tar.
More conditions & notes (1)
  • 5 × Moss.
Recipe ingredients & learning sources →

Rain Totem — crafting

Used as an ingredient

Output
1 × Rain Totem
  • Foraging level 9; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Hardwood.
More conditions & notes (2)
  • 1 × Truffle Oil.
  • 5 × Pine Tar.
Recipe ingredients & learning sources →

Machine processing

1

Wood Chipper → Maple Syrup / Oak Resin / Pine Tar

Inputs / alternatives
1 × Hardwood
Output candidates
Maple Syrup × 1; Oak Resin × 1; Pine Tar × 1
Processing time
180 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • A random eligibility roll applies; seeded/day-specific selection may be involved.

Bundle uses

2

Exotic Foraging — standard bundle

Donation
1 × Pine Tar; minimum normal quality
  • Standard template. Your save may use remixed selections; confirm the active in-game bundle before donating.
  • 5 slots required; listed alternatives may exceed the required slots.
Read the Community Center guide →

Exotic Foraging — remixed possibility

Candidate donation
1 × Pine Tar; minimum normal quality
  • Remixed possibility, not an active-save checklist. Bundle sets, slot choices select which candidates appear.
  • One alternative per grouped slot is selected; remaining slots follow the template.
  • 5 selected slots required. The full candidate pool is not simultaneously required.
Read the Community Center guide →

Gifts & recipients

Base item taste; acceptance still depends on the recipient and current save.

Liked by

Maru

Disliked by

Abigail · Alex · Caroline · Clint · Demetrius · Elliott · Emily · Evelyn · George · Gus · Haley · Harvey · Jas · Jodi · Leah · Lewis · Linus · Marnie · Pam · Penny · Pierre · Robin · Sam · Sebastian · Shane · Vincent · Willy · Wizard

Show progression-sensitive recipients
  • Dwarf — Positive friendship gains require understanding Dwarvish. The taste itself is unchanged; access to the Dwarf’s area is separate.
  • Kent — Arrives in year 2; not present in year 1.
  • Krobus
  • Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.
  • Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.

Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →

Vanilla Stardew Valley 1.6.15. Sources describe possible outcomes; save progress and game rules can change availability. Unlisted acquisition methods may exist. Values do not include profit calculations. Gift tastes describe base items; acceptance depends on recipient and save state. Sources, methods & limitations