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Moss
Materials

Moss

A special type of plant that grows in shady areas.

Materials →

Base sale value

5g

Normal-quality base value before professions and profit-margin settings. Not purchase price or profit.

Trading uses

1

Use as payment: Broccoli Seeds at Raccoon

Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
No finite cap in this entry
Stock scope
Global
Barter cost
5 × Moss
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Cooking & crafting

9

Moss Soup — cooking

Used as an ingredient

Output
1 × Moss Soup
  • Foraging level 3; recipe learning follows the game’s level-up/progression handling.
  • Equipment: A kitchen or usable Cookout Kit.
  • 20 × Moss.
Recipe ingredients & learning sources →

Deluxe Worm Bin — crafting

Used as an ingredient

Output
1 × Deluxe Worm Bin
  • Fishing level 8; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Worm Bin.
More conditions & notes (1)
  • 30 × Moss.
Recipe ingredients & learning sources →

Mushroom Log — crafting

Used as an ingredient

Output
1 × Mushroom Log
  • Foraging level 4; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 10 × Hardwood.
More conditions & notes (1)
  • 10 × Moss.
Recipe ingredients & learning sources →

Speed-Gro — crafting

Used as an ingredient

Output
5 × Speed-Gro
  • Farming level 3; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Pine Tar.
More conditions & notes (1)
  • 5 × Moss.
Recipe ingredients & learning sources →
Show 3 more cooking & crafting entries

Statue Of Blessings — crafting

Used as an ingredient

Output
1 × Statue Of Blessings
  • An external learning source is required; the complete unlock path is not established here.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 999 × Stone.
More conditions & notes (3)
  • 999 × Fiber.
  • 999 × Sap.
  • 333 × Moss.
Recipe ingredients & learning sources →

Deluxe Bait — crafting

Used as an ingredient

Output
5 × Deluxe Bait
  • Fishing level 4; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 5 × Bait.
More conditions & notes (1)
  • 2 × Moss.
Recipe ingredients & learning sources →

Challenge Bait — crafting

Used as an ingredient

Output
5 × Challenge Bait
  • An external learning source is required; the complete unlock path is not established here.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 5 × Bone Fragment.
More conditions & notes (1)
  • 2 × Moss.
Recipe ingredients & learning sources →

Bundle uses

1

Forest — remixed possibility

Candidate donation
10 × Moss; minimum normal quality
  • Remixed possibility, not an active-save checklist. Bundle sets, slot choices select which candidates appear.
  • 3 entries are selected before donation requirements are applied.
  • 3 selected slots required. The full candidate pool is not simultaneously required.
Read the Community Center guide →

Gifts & recipients

Base item taste; acceptance still depends on the recipient and current save.

Disliked by

Abigail · Alex · Caroline · Clint · Demetrius · Elliott · Emily · Evelyn · George · Gus · Haley · Harvey · Jas · Jodi · Leah · Lewis · Linus · Marnie · Maru · Pam · Penny · Pierre · Robin · Sam · Sebastian · Shane · Vincent · Willy · Wizard

Show progression-sensitive recipients
  • Dwarf — Positive friendship gains require understanding Dwarvish. The taste itself is unchanged; access to the Dwarf’s area is separate.
  • Kent — Arrives in year 2; not present in year 1.
  • Krobus
  • Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.
  • Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.

Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →

Vanilla Stardew Valley 1.6.15. Sources describe possible outcomes; save progress and game rules can change availability. Unlisted acquisition methods may exist. Values do not include profit calculations. Gift tastes describe base items; acceptance depends on recipient and save state. Sources, methods & limitations