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Iron Bar
Materials

Iron Bar

A bar of pure iron.

Materials →

Base sale value

120g

Normal-quality base value before professions and profit-margin settings. Not purchase price or profit.

Cooking & crafting

28

Iron Fence — crafting

Used as an ingredient

Output
10 × Iron Fence
  • Farming level 4; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Iron Bar.
Recipe ingredients & learning sources →

Bee House — crafting

Used as an ingredient

Output
1 × Bee House
  • Farming level 3; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 40 × Wood.
More conditions & notes (3)
  • 8 × Coal.
  • 1 × Iron Bar.
  • 1 × Maple Syrup.
Recipe ingredients & learning sources →

Keg — crafting

Used as an ingredient

Output
1 × Keg
  • Farming level 8; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 30 × Wood.
More conditions & notes (3)
  • 1 × Copper Bar.
  • 1 × Iron Bar.
  • 1 × Oak Resin.
Recipe ingredients & learning sources →

Heavy Furnace — crafting

Used as an ingredient

Output
1 × Heavy Furnace
  • An external learning source is required; the complete unlock path is not established here.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 2 × Furnace.
More conditions & notes (2)
  • 3 × Iron Bar.
  • 50 × Stone.
Recipe ingredients & learning sources →

Anvil — crafting

Used as an ingredient

Output
1 × Anvil
  • An external learning source is required; the complete unlock path is not established here.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 50 × Iron Bar.
Recipe ingredients & learning sources →
Show 22 more cooking & crafting entries

Recycling Machine — crafting

Used as an ingredient

Output
1 × Recycling Machine
  • Fishing level 4; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 25 × Wood.
More conditions & notes (2)
  • 25 × Stone.
  • 1 × Iron Bar.
Recipe ingredients & learning sources →

Worm Bin — crafting

Used as an ingredient

Output
1 × Worm Bin
  • Fishing level 4; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 15 × Hardwood.
More conditions & notes (3)
  • 1 × Gold Bar.
  • 1 × Iron Bar.
  • 50 × Fiber.
Recipe ingredients & learning sources →

Bait Maker — crafting

Used as an ingredient

Output
1 × Bait Maker
  • Fishing level 6; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 3 × Iron Bar.
More conditions & notes (2)
  • 3 × Coral.
  • 1 × Sea Urchin.
Recipe ingredients & learning sources →

Mini-Jukebox — crafting

Used as an ingredient

Output
1 × Mini-Jukebox
  • An external learning source is required; the complete unlock path is not established here.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 2 × Iron Bar.
More conditions & notes (1)
  • 1 × Battery Pack.
Recipe ingredients & learning sources →

Sprinkler — crafting

Used as an ingredient

Output
1 × Sprinkler
  • Farming level 2; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Copper Bar.
More conditions & notes (1)
  • 1 × Iron Bar.
Recipe ingredients & learning sources →

Explosive Ammo — crafting

Used as an ingredient

Output
5 × Explosive Ammo
  • Combat level 8; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Iron Bar.
More conditions & notes (1)
  • 2 × Coal.
Recipe ingredients & learning sources →

Transmute (Fe) — crafting

Makes this item

Output
1 × Iron Bar
  • Mining level 4; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 3 × Copper Bar.
Recipe ingredients & learning sources →

Transmute (Au) — crafting

Used as an ingredient

Output
1 × Gold Bar
  • Mining level 7; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 2 × Iron Bar.
Recipe ingredients & learning sources →

Warp Totem: Mountains — crafting

Used as an ingredient

Output
1 × Warp Totem: Mountains
  • Foraging level 7; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Hardwood.
More conditions & notes (2)
  • 1 × Iron Bar.
  • 25 × Stone.
Recipe ingredients & learning sources →

Magnet — crafting

Used as an ingredient

Output
3 × Magnet
  • Fishing level 9; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Iron Bar.
Recipe ingredients & learning sources →

Spinner — crafting

Used as an ingredient

Output
1 × Spinner
  • Fishing level 6; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 2 × Iron Bar.
Recipe ingredients & learning sources →

Dressed Spinner — crafting

Used as an ingredient

Output
1 × Dressed Spinner
  • Fishing level 8; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 2 × Iron Bar.
More conditions & notes (1)
  • 1 × Cloth.
Recipe ingredients & learning sources →

Sonar Bobber — crafting

Used as an ingredient

Output
1 × Sonar Bobber
  • Fishing level 6; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Iron Bar.
More conditions & notes (1)
  • 2 × Refined Quartz.
Recipe ingredients & learning sources →

Barbed Hook — crafting

Used as an ingredient

Output
1 × Barbed Hook
  • Fishing level 8; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Copper Bar.
More conditions & notes (2)
  • 1 × Iron Bar.
  • 1 × Gold Bar.
Recipe ingredients & learning sources →

Crab Pot — crafting

Used as an ingredient

Output
1 × Crab Pot
  • Fishing level 3; recipe learning follows the game’s level-up/progression handling.
  • Trapper profession replaces the standard Crab Pot ingredients with 25 Wood and 2 Copper Bars.
  • Equipment: Crafting menu; no workstation specified by this recipe.
More conditions & notes (2)
  • 40 × Wood.
  • 3 × Iron Bar.
Recipe ingredients & learning sources →

Ring of Yoba — crafting

Used as an ingredient

Output
1 × Ring of Yoba
  • Combat level 7; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 5 × Gold Bar.
More conditions & notes (2)
  • 5 × Iron Bar.
  • 1 × Diamond.
Recipe ingredients & learning sources →

Warrior Ring — crafting

Used as an ingredient

Output
1 × Warrior Ring
  • Combat level 4; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 10 × Iron Bar.
More conditions & notes (2)
  • 25 × Coal.
  • 10 × Frozen Tear.
Recipe ingredients & learning sources →

Iron Lamp-post — crafting

Used as an ingredient

Output
1 × Iron Lamp-post
  • Recipe offer at Robin’s Carpenter Shop; shop access and stock rules still apply.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Iron Bar.
More conditions & notes (1)
  • 1 × Battery Pack.
Recipe ingredients & learning sources →

Solar Panel — crafting

Used as an ingredient

Output
1 × Solar Panel
  • Reward letter — Caroline's Tropical Ingredients. Delivery and required event/quest progress must also be satisfied.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 10 × Refined Quartz.
More conditions & notes (2)
  • 5 × Iron Bar.
  • 5 × Gold Bar.
Recipe ingredients & learning sources →

Glowstone Ring — crafting

Used as an ingredient

Output
1 × Glowstone Ring
  • Mining level 4; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 5 × Solar Essence.
More conditions & notes (1)
  • 5 × Iron Bar.
Recipe ingredients & learning sources →

Machine processing

2

Furnace → Iron Bar

Inputs / alternatives
5 × Iron Ore
Output candidates
Iron Bar × 1
Processing time
120 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Additional consumption: 1 × Coal.

Heavy Furnace → Iron Bar

Inputs / alternatives
25 × Iron Ore
Output candidates
Iron Bar × 5–6
Processing time
120 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Additional consumption: 3 × Coal.

Bundle uses

2

Blacksmith's — standard bundle

Donation
1 × Iron Bar; minimum normal quality
  • Standard template. Your save may use remixed selections; confirm the active in-game bundle before donating.
  • 3 slots required; listed alternatives may exceed the required slots.
Read the Community Center guide →

Blacksmith's — remixed possibility

Candidate donation
1 × Iron Bar; minimum normal quality
  • Remixed possibility, not an active-save checklist. Bundle sets, slot choices select which candidates appear.
  • One alternative per grouped slot is selected; remaining slots follow the template.
  • 3 selected slots required. The full candidate pool is not simultaneously required.
Read the Community Center guide →

Gifts & recipients

Base item taste; acceptance still depends on the recipient and current save.

Liked by

Clint · Maru

Disliked by

Abigail · Alex · Caroline · Demetrius · Elliott · Emily · Evelyn · George · Gus · Haley · Harvey · Jas · Jodi · Leah · Lewis · Linus · Marnie · Pam · Penny · Pierre · Robin · Sebastian · Shane · Vincent · Willy · Wizard

Show progression-sensitive recipients
  • Dwarf — Positive friendship gains require understanding Dwarvish. The taste itself is unchanged; access to the Dwarf’s area is separate.
  • Kent — Arrives in year 2; not present in year 1.
  • Krobus
  • Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.
  • Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.

Hated by

Sam

Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →

Vanilla Stardew Valley 1.6.15. Sources describe possible outcomes; save progress and game rules can change availability. Unlisted acquisition methods may exist. Values do not include profit calculations. Gift tastes describe base items; acceptance depends on recipient and save state. Sources, methods & limitations