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Gold Ore
Materials

Gold Ore

A precious ore that can be smelted into bars.

Materials →

Base sale value

25g

Normal-quality base value before professions and profit-margin settings. Not purchase price or profit.

Fish Pond production

1

Pond produce: Lava Eel

Stocked fish
Lava Eel
Candidate output
Gold Ore × 5
Reproduction time
Derived from fish value by game logic; not a fixed source duration
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 3 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Other acquisition

1

Artifact spots: Beach

  • Possible source only; season, location selection, random rolls and save progress can affect availability.

Purchasing

2

Buy at Blacksmith

Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
No finite cap in this entry
Stock scope
Global
Base purchase price
400 gold
  • Additional location, progression or player-state requirements are retained but not evaluated.
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Buy at Blacksmith

Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
No finite cap in this entry
Stock scope
Global
Base purchase price
750 gold
  • Year 2 or later.
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Cooking & crafting

1

Machine processing

2

Furnace → Gold Bar

Inputs / alternatives
5 × Gold Ore
Output candidates
Gold Bar × 1
Processing time
300 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Additional consumption: 1 × Coal.

Heavy Furnace → Gold Bar

Inputs / alternatives
25 × Gold Ore
Output candidates
Gold Bar × 5–6
Processing time
300 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Additional consumption: 3 × Coal.

Gifts & recipients

Base item taste; acceptance still depends on the recipient and current save.

Neutral for

Clint

Disliked by

Abigail · Alex · Caroline · Demetrius · Elliott · Emily · Evelyn · George · Gus · Haley · Harvey · Jas · Jodi · Leah · Lewis · Linus · Marnie · Maru · Pam · Penny · Pierre · Robin · Sebastian · Shane · Vincent · Willy · Wizard

Show progression-sensitive recipients
  • Dwarf — Positive friendship gains require understanding Dwarvish. The taste itself is unchanged; access to the Dwarf’s area is separate.
  • Kent — Arrives in year 2; not present in year 1.
  • Krobus
  • Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.
  • Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.

Hated by

Sam

Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →

Vanilla Stardew Valley 1.6.15. Sources describe possible outcomes; save progress and game rules can change availability. Unlisted acquisition methods may exist. Values do not include profit calculations. Gift tastes describe base items; acceptance depends on recipient and save state. Sources, methods & limitations