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Diamond
Minerals & gems

Diamond

A rare and valuable gem.

Minerals & gems →

Base sale value

750g

Normal-quality base value before professions and profit-margin settings. Not purchase price or profit.

Fish Pond production

2

Pond produce: Stonefish

Stocked fish
Stonefish
Candidate output
Diamond × Runtime-defined
Reproduction time
Derived from fish value by game logic; not a fixed source duration
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 9 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Pond produce: Ice Pip

Stocked fish
Ice Pip
Candidate output
Diamond × Runtime-defined
Reproduction time
Derived from fish value by game logic; not a fixed source duration
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 9 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Trading uses

2

Use as payment: Triple Shot Espresso at Desert TradeLate-game source

Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
No finite cap in this entry
Stock scope
Global
Barter cost
1 × Diamond
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Use as payment: The Diamond Hunter at Volcano ShopLate-game source

Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
1
Stock scope
Player
Barter cost
10 × Diamond
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Cooking & crafting

3

Ring of Yoba — crafting

Used as an ingredient

Output
1 × Ring of Yoba
  • Combat level 7; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 5 × Gold Bar.
More conditions & notes (2)
  • 5 × Iron Bar.
  • 1 × Diamond.
Recipe ingredients & learning sources →

Fairy Dust — crafting

Used as an ingredient

Output
1 × Fairy Dust
  • An external learning source is required; the complete unlock path is not established here.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 1 × Diamond.
More conditions & notes (1)
  • 1 × Fairy Rose.
Recipe ingredients & learning sources →

Geode Crusher — crafting

Used as an ingredient

Output
1 × Geode Crusher
  • Reward letter — Clint's Thank-you. Delivery and required event/quest progress must also be satisfied.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 2 × Gold Bar.
More conditions & notes (2)
  • 50 × Stone.
  • 1 × Diamond.
Recipe ingredients & learning sources →

Machine processing

1

Crystalarium → input-dependent output

Inputs / alternatives
Output Collected trigger (no manual input specified); 1 from the required input group; 1 from the required input group
Output candidates
Runtime-selected output × 1
Processing time
5000 in-game minutes
  • Equipment: Crystalarium
  • Input alternative: Emerald
  • Input alternative: Aquamarine
  • Input alternative: Ruby
  • Input alternative: Amethyst
  • Input alternative: Topaz
  • Input alternative: Jade
  • Input alternative: Quartz
Show 44 more related items
  • Input alternative: Fire Quartz
  • Input alternative: Frozen Tear
  • Input alternative: Earth Crystal
  • Input alternative: Alamite
  • Input alternative: Bixite
  • Input alternative: Baryte
  • Input alternative: Aerinite
  • Input alternative: Calcite
  • Input alternative: Dolomite
  • Input alternative: Esperite
  • Input alternative: Fluorapatite
  • Input alternative: Geminite
  • Input alternative: Helvite
  • Input alternative: Jamborite
  • Input alternative: Jagoite
  • Input alternative: Kyanite
  • Input alternative: Lunarite
  • Input alternative: Malachite
  • Input alternative: Neptunite
  • Input alternative: Lemon Stone
  • Input alternative: Nekoite
  • Input alternative: Orpiment
  • Input alternative: Petrified Slime
  • Input alternative: Thunder Egg
  • Input alternative: Pyrite
  • Input alternative: Ocean Stone
  • Input alternative: Ghost Crystal
  • Input alternative: Tigerseye
  • Input alternative: Jasper
  • Input alternative: Opal
  • Input alternative: Fire Opal
  • Input alternative: Celestine
  • Input alternative: Marble
  • Input alternative: Sandstone
  • Input alternative: Granite
  • Input alternative: Basalt
  • Input alternative: Limestone
  • Input alternative: Soapstone
  • Input alternative: Hematite
  • Input alternative: Mudstone
  • Input alternative: Obsidian
  • Input alternative: Slate
  • Input alternative: Fairy Stone
  • Input alternative: Star Shards
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Conditional processing-time modifiers apply.
  • Copies or transforms the eligible input itself; returned identity and fields are input-dependent.
More conditions & notes (1)
  • Output quality: normal.

Bundle uses

1

Treasure Hunter's — remixed possibility

Candidate donation
1 × Diamond; minimum normal quality
  • Remixed possibility, not an active-save checklist. Bundle sets, slot choices select which candidates appear.
  • One alternative per grouped slot is selected; remaining slots follow the template.
  • 5 selected slots required. The full candidate pool is not simultaneously required.
Read the Community Center guide →

Gifts & recipients

Base item taste; acceptance still depends on the recipient and current save.

Loved by

Evelyn · Gus · Jodi · Marnie · Maru · Penny · Willy

Show progression-sensitive recipients

Liked by

Abigail · Alex · Caroline · Clint · Demetrius · Elliott · Emily · George · Haley · Harvey · Jas · Leah · Lewis · Linus · Pam · Pierre · Robin · Sam · Sebastian · Shane · Vincent · Wizard

Show progression-sensitive recipients
  • Dwarf — Positive friendship gains require understanding Dwarvish. The taste itself is unchanged; access to the Dwarf’s area is separate.
  • Kent — Arrives in year 2; not present in year 1.
  • Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.
  • Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.

Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →

Vanilla Stardew Valley 1.6.15. Sources describe possible outcomes; save progress and game rules can change availability. Unlisted acquisition methods may exist. Values do not include profit calculations. Gift tastes describe base items; acceptance depends on recipient and save state. Sources, methods & limitations