Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
Requires population 3 or higher, plus any pond population quests.
Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.
Purchasing
3
Buy at Blacksmith
Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
No finite cap in this entry
Stock scope
Global
Base purchase price
150 gold
Additional location, progression or player-state requirements are retained but not evaluated.
Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.
Buy at Blacksmith
Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
No finite cap in this entry
Stock scope
Global
Base purchase price
250 gold
Year 2 or later.
Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.
Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.
Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.
Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →