Browse the catalogue
Iron Ore
Materials

Iron Ore

A fairly common ore that can be smelted into bars.

Materials →

Some sources below mention late-game locations or progression.

Base sale value

10g

Normal-quality base value before professions and profit-margin settings. Not purchase price or profit.

Fish Pond production

1

Pond produce: Ice Pip

Stocked fish
Ice Pip
Candidate output
Iron Ore × 5
Reproduction time
Derived from fish value by game logic; not a fixed source duration
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 3 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Purchasing

3

Buy at Blacksmith

Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
No finite cap in this entry
Stock scope
Global
Base purchase price
150 gold
  • Additional location, progression or player-state requirements are retained but not evaluated.
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Buy at Blacksmith

Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
No finite cap in this entry
Stock scope
Global
Base purchase price
250 gold
  • Year 2 or later.
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Buy at Desert Festival ClintLate-game source

Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
100
Stock scope
Global
Barter cost
4 × Calico Egg
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Cooking & crafting

1

Bomb — crafting

Used as an ingredient

Output
1 × Bomb
  • Mining level 6; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 4 × Iron Ore.
More conditions & notes (1)
  • 1 × Coal.
Recipe ingredients & learning sources →

Machine processing

3

Furnace → Iron Bar

Inputs / alternatives
5 × Iron Ore
Output candidates
Iron Bar × 1
Processing time
120 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Additional consumption: 1 × Coal.

Recycling Machine → Coal / Iron Ore / Stone

Inputs / alternatives
1 × Trash
Output candidates
Coal × 1–3; Iron Ore × 1–3; Stone × 1–3
Processing time
60 in-game minutes
  • The first applicable machine rule wins. The first valid output is selected.
  • A random eligibility roll applies; seeded/day-specific selection may be involved.

Heavy Furnace → Iron Bar

Inputs / alternatives
25 × Iron Ore
Output candidates
Iron Bar × 5–6
Processing time
120 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Additional consumption: 3 × Coal.

Gifts & recipients

Base item taste; acceptance still depends on the recipient and current save.

Hated by

Abigail · Alex · Caroline · Clint · Demetrius · Elliott · Emily · Evelyn · George · Gus · Haley · Harvey · Jas · Jodi · Leah · Lewis · Linus · Marnie · Maru · Pam · Penny · Pierre · Robin · Sam · Sebastian · Shane · Vincent · Willy · Wizard

Show progression-sensitive recipients
  • Dwarf — Positive friendship gains require understanding Dwarvish. The taste itself is unchanged; access to the Dwarf’s area is separate.
  • Kent — Arrives in year 2; not present in year 1.
  • Krobus
  • Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.
  • Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.

Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →

Vanilla Stardew Valley 1.6.15. Sources describe possible outcomes; save progress and game rules can change availability. Unlisted acquisition methods may exist. Values do not include profit calculations. Gift tastes describe base items; acceptance depends on recipient and save state. Sources, methods & limitations