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Snail
Fish

Snail

A wide-ranging mollusc that lives in a spiral shell.

Fish →

Base sale value

65g

Normal-quality base value before professions and profit-margin settings. Not purchase price or profit.

Fishing

1

Crab Pot catch

Water type
freshwater
Equipment
Crab Pot
  • Uses crab-pot rules, not rod time/weather requirements. Bait, water area, junk selection and professions affect results. A listed candidate is not a guaranteed daily catch.

Fish Pond production

10

Pond produce: Snail

Stocked fish
Snail
Candidate output
Warp Totem: Mountains × Runtime-defined
Reproduction time
Derived from fish value by game logic; not a fixed source duration
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 9 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Pond produce: Snail

Stocked fish
Snail
Candidate output
Green Algae × 1–3
Reproduction time
Derived from fish value by game logic; not a fixed source duration
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 0 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Pond produce: Snail

Stocked fish
Snail
Candidate output
Mixed Seeds × 2–3
Reproduction time
Derived from fish value by game logic; not a fixed source duration
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 5 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Pond produce: Snail

Stocked fish
Snail
Candidate output
Trash × Runtime-defined
Reproduction time
Derived from fish value by game logic; not a fixed source duration
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 0 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Pond produce: Snail

Stocked fish
Snail
Candidate output
Driftwood × Runtime-defined
Reproduction time
Derived from fish value by game logic; not a fixed source duration
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 0 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Pond produce: Snail

Stocked fish
Snail
Candidate output
Broken Glasses × Runtime-defined
Reproduction time
Derived from fish value by game logic; not a fixed source duration
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 0 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.
Show 4 more fish pond production entries

Pond produce: Snail

Stocked fish
Snail
Candidate output
Broken CD × Runtime-defined
Reproduction time
Derived from fish value by game logic; not a fixed source duration
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 0 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Pond produce: Snail

Stocked fish
Snail
Candidate output
Soggy Newspaper × Runtime-defined
Reproduction time
Derived from fish value by game logic; not a fixed source duration
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 0 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Pond produce: Snail

Stocked fish
Snail
Candidate output
Trash × Runtime-defined
Reproduction time
Derived from fish value by game logic; not a fixed source duration
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 0 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Pond produce: Snail

Stocked fish
Snail
Candidate output
Roe × Runtime-defined
Reproduction time
Derived from fish value by game logic; not a fixed source duration
  • Roe
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 0 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Cooking & crafting

4

Sashimi — cooking

Used as an ingredient

Output
1 × Sashimi
Show 63 more related items
  • Linus: 3 friendship hearts; recipe delivery/letter progress must also be satisfied.
  • Equipment: A kitchen or usable Cookout Kit.
  • 1 × Any fish (substitutions must match this selector).
Recipe ingredients & learning sources →

Maki Roll — cooking

Used as an ingredient

Output
1 × Maki Roll
Show 65 more related items
  • Listed in The Queen of Sauce broadcast recipe pool; broadcast date, rerun selection and whether you watched it matter.
  • Recipe offer at Saloon; shop access and stock rules still apply.
  • Equipment: A kitchen or usable Cookout Kit.
More conditions & notes (3)
  • 1 × Any fish (substitutions must match this selector).
  • 1 × Seaweed.
  • 1 × Rice.
Recipe ingredients & learning sources →

Escargot — cooking

Used as an ingredient

Output
1 × Escargot
  • Willy: 5 friendship hearts; recipe delivery/letter progress must also be satisfied.
  • Equipment: A kitchen or usable Cookout Kit.
  • 1 × Snail.
More conditions & notes (1)
  • 1 × Garlic.
Recipe ingredients & learning sources →

Quality Fertilizer — crafting

Used as an ingredient

Output
2 × Quality Fertilizer
Show 64 more related items
  • Farming level 9; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 4 × Sap.
More conditions & notes (1)
  • 1 × Any fish (substitutions must match this selector).
Recipe ingredients & learning sources →

Machine processing

2

Bait Maker → Specific Bait

Inputs / alternatives
1 from the required input group
Output candidates
Specific Bait × 5–10
Processing time
10 in-game minutes
Show 64 more related items
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Specific Bait is an output family; flavor, value and other fields depend on the actual input.

Fish Smoker → Smoked Fish

Inputs / alternatives
1 from the required input group
Output candidates
Smoked Fish × Runtime-defined
Processing time
50 in-game minutes
Show 65 more related items
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Smoked Fish is an output family; flavor, value and other fields depend on the actual input.
  • Additional consumption: 1 × Coal.
More conditions & notes (1)
  • This flavored output uses the input quality.

Bundle uses

2

Crab Pot — standard bundle

Donation
1 × Snail; minimum normal quality
  • Standard template. Your save may use remixed selections; confirm the active in-game bundle before donating.
  • 5 slots required; listed alternatives may exceed the required slots.
Read the Community Center guide →

Crab Pot — remixed possibility

Candidate donation
1 × Snail; minimum normal quality
  • Remixed possibility, not an active-save checklist. Bundle sets, slot choices select which candidates appear.
  • One alternative per grouped slot is selected; remaining slots follow the template.
  • 5 selected slots required. The full candidate pool is not simultaneously required.
Read the Community Center guide →

Gifts & recipients

Base item taste; acceptance still depends on the recipient and current save.

Loved by

Vincent

Hated by

Abigail · Alex · Caroline · Clint · Demetrius · Elliott · Emily · Evelyn · George · Gus · Haley · Harvey · Jas · Jodi · Leah · Lewis · Linus · Marnie · Maru · Pam · Penny · Pierre · Robin · Sam · Sebastian · Shane · Willy · Wizard

Show progression-sensitive recipients
  • Dwarf — Positive friendship gains require understanding Dwarvish. The taste itself is unchanged; access to the Dwarf’s area is separate.
  • Kent — Arrives in year 2; not present in year 1.
  • Krobus
  • Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.
  • Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.

Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →

Vanilla Stardew Valley 1.6.15. Sources describe possible outcomes; save progress and game rules can change availability. Unlisted acquisition methods may exist. Values do not include profit calculations. Gift tastes describe base items; acceptance depends on recipient and save state. Sources, methods & limitations