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Catfish
Fish

Catfish

An uncommon fish found in streams.

Fish →

Base sale value

200g

Normal-quality base value before professions and profit-margin settings. Not purchase price or profit.

At a glance

Edible
Yes
Catch difficulty
75
Movement pattern
mixed

Fishing

5

Rod fishing: Town

Location
Town
Spawn season
No season gate on this entry
Ordinary time
06:00–24:00; end exclusive
Ordinary weather
rainy
Minimum skill
0
  • Candidate source, not a guaranteed catch. Default and location rules are merged, ordered and checked against your cast and save.
  • Location season: spring or fall or winter.
  • Magic Bait can bypass some season/time/weather gates, but not every catch condition.

Rod fishing: Forest

Location
Forest
Spawn season
No season gate on this entry
Ordinary time
06:00–24:00; end exclusive
Ordinary weather
rainy
Minimum skill
0
Fishing area
River
  • Candidate source, not a guaranteed catch. Default and location rules are merged, ordered and checked against your cast and save.
  • Location season: spring or fall or winter.
  • Magic Bait can bypass some season/time/weather gates, but not every catch condition.

Rod fishing: Woods

Location
Woods
Spawn season
No season gate on this entry
Ordinary time
06:00–24:00; end exclusive
Ordinary weather
rainy
Minimum skill
0
  • Candidate source, not a guaranteed catch. Default and location rules are merged, ordered and checked against your cast and save.
  • Magic Bait can bypass some season/time/weather gates, but not every catch condition.

Rod fishing: Witch Swamp

Location
Witch Swamp
Spawn season
No season gate on this entry
Ordinary time
06:00–24:00; end exclusive
Ordinary weather
rainy
Minimum skill
0
  • Candidate source, not a guaranteed catch. Default and location rules are merged, ordered and checked against your cast and save.
  • Magic Bait can bypass some season/time/weather gates, but not every catch condition.

Rod fishing: fishing Game

Location
fishing Game
Spawn season
No season gate on this entry
  • Candidate source, not a guaranteed catch. Default and location rules are merged, ordered and checked against your cast and save.
  • This spawn bypasses ordinary fish-data time, weather and minimum-skill checks. Its own spawn gates still apply.

Fish Pond production

1

Pond produce: Catfish

Stocked fish
Catfish
Candidate output
Roe × Runtime-defined
Reproduction time
Derived from fish value by game logic; not a fixed source duration
  • Roe
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 0 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Cooking & crafting

3

Sashimi — cooking

Used as an ingredient

Output
1 × Sashimi
Show 63 more related items
  • Linus: 3 friendship hearts; recipe delivery/letter progress must also be satisfied.
  • Equipment: A kitchen or usable Cookout Kit.
  • 1 × Any fish (substitutions must match this selector).
Recipe ingredients & learning sources →

Maki Roll — cooking

Used as an ingredient

Output
1 × Maki Roll
Show 65 more related items
  • Listed in The Queen of Sauce broadcast recipe pool; broadcast date, rerun selection and whether you watched it matter.
  • Recipe offer at Saloon; shop access and stock rules still apply.
  • Equipment: A kitchen or usable Cookout Kit.
More conditions & notes (3)
  • 1 × Any fish (substitutions must match this selector).
  • 1 × Seaweed.
  • 1 × Rice.
Recipe ingredients & learning sources →

Quality Fertilizer — crafting

Used as an ingredient

Output
2 × Quality Fertilizer
Show 64 more related items
  • Farming level 9; recipe learning follows the game’s level-up/progression handling.
  • Equipment: Crafting menu; no workstation specified by this recipe.
  • 4 × Sap.
More conditions & notes (1)
  • 1 × Any fish (substitutions must match this selector).
Recipe ingredients & learning sources →

Machine processing

2

Bait Maker → Specific Bait

Inputs / alternatives
1 from the required input group
Output candidates
Specific Bait × 5–10
Processing time
10 in-game minutes
Show 64 more related items
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Specific Bait is an output family; flavor, value and other fields depend on the actual input.

Fish Smoker → Smoked Fish

Inputs / alternatives
1 from the required input group
Output candidates
Smoked Fish × Runtime-defined
Processing time
50 in-game minutes
Show 65 more related items
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Smoked Fish is an output family; flavor, value and other fields depend on the actual input.
  • Additional consumption: 1 × Coal.
More conditions & notes (1)
  • This flavored output uses the input quality.

Bundle uses

2

River Fish — standard bundle

Donation
1 × Catfish; minimum normal quality
  • Standard template. Your save may use remixed selections; confirm the active in-game bundle before donating.
  • 4 slots required; listed alternatives may exceed the required slots.
Read the Community Center guide →

River Fish — remixed possibility

Candidate donation
1 × Catfish; minimum normal quality
  • Remixed possibility, not an active-save checklist. Bundle sets, slot choices select which candidates appear.
  • 4 entries are selected before donation requirements are applied.
  • 4 selected slots required. The full candidate pool is not simultaneously required.
Read the Community Center guide →

Gifts & recipients

Base item taste; acceptance still depends on the recipient and current save.

Loved by

Willy

Neutral for

Demetrius · Elliott · Linus · Pam · Sebastian

Show progression-sensitive recipients
  • Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.

Disliked by

Abigail · Alex · Caroline · Clint · Emily · George · Gus · Harvey · Jas · Jodi · Leah · Lewis · Marnie · Maru · Penny · Robin · Sam · Shane · Vincent · Wizard

Show progression-sensitive recipients
  • Dwarf — Positive friendship gains require understanding Dwarvish. The taste itself is unchanged; access to the Dwarf’s area is separate.
  • Kent — Arrives in year 2; not present in year 1.
  • Krobus
  • Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.

Hated by

Evelyn · Haley · Pierre

Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →

Vanilla Stardew Valley 1.6.15. Sources describe possible outcomes; save progress and game rules can change availability. Unlisted acquisition methods may exist. Values do not include profit calculations. Gift tastes describe base items; acceptance depends on recipient and save state. Sources, methods & limitations