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Pineapple
Crops

Pineapple

A sweet and tangy tropical treat.

Crops →

Base sale value

300g

Normal-quality base value before professions and profit-margin settings. Not purchase price or profit.

At a glance

Edible
Yes

Growing

1

Grow Pineapple

Seasons
Summer
Growth stages
1 + 3 + 3 + 4 + 3 days
First harvest
14 days before modifiers
Regrowth
7 days
Base harvest
1 items
Harvest method
Grab
  • Growth modifiers, planting date and location rules can change the timeline. This is not a profit calculation.
  • Needs watering, except where a specific mechanic supplies it.

Trading uses

1

Use as payment: Palm Wall Ornament at Island TradeLate-game source

Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
No finite cap in this entry
Stock scope
Global
Barter cost
1 × Pineapple
  • Day of week: Tuesday.
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Cooking & crafting

1

Machine processing

4

Keg → Wine

Inputs / alternatives
1 from the required input group; 1 from the required input group
Output candidates
Wine × Runtime-defined
Processing time
10000 in-game minutes
Show 20 more related items
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Wine is an output family; flavor, value and other fields depend on the actual input.

Preserves Jar → Jelly

Inputs / alternatives
1 from the required input group; 1 from the required input group
Output candidates
Jelly × Runtime-defined
Processing time
4000 in-game minutes
Show 20 more related items
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Jelly is an output family; flavor, value and other fields depend on the actual input.

Dehydrator → Dried Fruit

Inputs / alternatives
5 from the required input group
Output candidates
Dried Fruit × Runtime-defined
Processing time
1 day rule; next-day scheduling applies
Show 19 more related items
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Dried Fruit is an output family; flavor, value and other fields depend on the actual input.

Seed Maker: Pineapple → Pineapple Seeds

Input
1 × Pineapple
Ordinary output
1–3 × Pineapple Seeds
Processing time
20 in-game minutes
  • Requires an eligible crop harvest; passing the general tag check alone is insufficient. Coffee Beans and Fiber are excluded by their banning tag.
  • Mutually exclusive branches: first draw below 0.5% gives 1 Ancient Seeds; otherwise a second draw below 2% gives 1–4 Mixed Seeds; otherwise gives 1–3 corresponding crop seeds. The second roll is conditional, not a flat 2% final chance.

Gifts & recipients

Base item taste; acceptance still depends on the recipient and current save.

Liked by

Demetrius · Elliott · Harvey · Jodi · Leah · Linus · Pam · Robin · Shane

Show progression-sensitive recipients
  • Kent — Arrives in year 2; not present in year 1.
  • Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.

Neutral for

Alex · Caroline · Clint · Emily · Evelyn · George · Gus · Lewis · Marnie · Maru · Penny · Pierre · Sam · Sebastian · Willy · Wizard

Show progression-sensitive recipients
  • Dwarf — Positive friendship gains require understanding Dwarvish. The taste itself is unchanged; access to the Dwarf’s area is separate.
  • Krobus
  • Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.

Disliked by

Abigail · Haley · Jas · Vincent

Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →

Vanilla Stardew Valley 1.6.15. Sources describe possible outcomes; save progress and game rules can change availability. Unlisted acquisition methods may exist. Values do not include profit calculations. Gift tastes describe base items; acceptance depends on recipient and save state. Sources, methods & limitations