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Banana
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Banana

A sweet, starchy tropical fruit.

Other items →

Base sale value

150g

Normal-quality base value before professions and profit-margin settings. Not purchase price or profit.

At a glance

Edible
Yes

Growing

1

Fruit tree: Banana

Listed seasons
Summer
Fruit entry
1 base; production rules separate
  • Fruit production requires a mature tree and eligible season/location. Tree age, planting space, weather and protected growing areas affect results.

Fish Pond production

3

Pond produce: Blue Discus

Stocked fish
Blue Discus
Candidate output
Banana × Runtime-defined
Reproduction time
Derived from fish value by game logic; not a fixed source duration
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 9 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Pond produce: Blue Discus

Stocked fish
Blue Discus
Candidate output
Banana × Runtime-defined
Reproduction time
Derived from fish value by game logic; not a fixed source duration
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 7 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Pond produce: Blue Discus

Stocked fish
Blue Discus
Candidate output
Banana × Runtime-defined
Reproduction time
Derived from fish value by game logic; not a fixed source duration
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 4 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Trading uses

1

Use as payment: Tropical Double Bed at Island TradeLate-game source

Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
No finite cap in this entry
Stock scope
Global
Barter cost
5 × Banana
  • Day of week: Sunday.
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Cooking & crafting

1

Machine processing

3

Keg → Wine

Inputs / alternatives
1 from the required input group; 1 from the required input group
Output candidates
Wine × Runtime-defined
Processing time
10000 in-game minutes
Show 20 more related items
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Wine is an output family; flavor, value and other fields depend on the actual input.

Preserves Jar → Jelly

Inputs / alternatives
1 from the required input group; 1 from the required input group
Output candidates
Jelly × Runtime-defined
Processing time
4000 in-game minutes
Show 20 more related items
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Jelly is an output family; flavor, value and other fields depend on the actual input.

Dehydrator → Dried Fruit

Inputs / alternatives
5 from the required input group
Output candidates
Dried Fruit × Runtime-defined
Processing time
1 day rule; next-day scheduling applies
Show 19 more related items
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Dried Fruit is an output family; flavor, value and other fields depend on the actual input.

Gifts & recipients

Base item taste; acceptance still depends on the recipient and current save.

Liked by

Demetrius · Elliott · Harvey · Jodi · Leah · Linus · Pam · Robin · Shane

Show progression-sensitive recipients
  • Kent — Arrives in year 2; not present in year 1.
  • Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.

Neutral for

Alex · Caroline · Clint · Emily · Evelyn · George · Gus · Lewis · Marnie · Maru · Penny · Pierre · Sam · Sebastian · Willy · Wizard

Show progression-sensitive recipients
  • Dwarf — Positive friendship gains require understanding Dwarvish. The taste itself is unchanged; access to the Dwarf’s area is separate.
  • Krobus
  • Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.

Disliked by

Abigail · Haley · Jas · Vincent

Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →

Vanilla Stardew Valley 1.6.15. Sources describe possible outcomes; save progress and game rules can change availability. Unlisted acquisition methods may exist. Values do not include profit calculations. Gift tastes describe base items; acceptance depends on recipient and save state. Sources, methods & limitations