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Pineapple Seeds
Seeds

Pineapple Seeds

Plant these in warm weather. Takes 14 days to mature, and keeps producing fruit after that.

Seeds →

Some sources below mention late-game locations or progression.

Base sale value

240g

Normal-quality base value before professions and profit-margin settings. Not purchase price or profit.

Growing

1

Grow Pineapple

Seasons
Summer
Growth stages
1 + 3 + 3 + 4 + 3 days
First harvest
14 days before modifiers
Regrowth
7 days
Base harvest
1 items
Harvest method
Grab
  • Growth modifiers, planting date and location rules can change the timeline. This is not a profit calculation.
  • Needs watering, except where a specific mechanic supplies it.

Purchasing

1

Buy at Island TradeLate-game source

Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
No finite cap in this entry
Stock scope
Global
Barter cost
1 × Magma Cap
  • Magma Cap
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Machine processing

1

Seed Maker: Pineapple → Pineapple Seeds

Input
1 × Pineapple
Ordinary output
1–3 × Pineapple Seeds
Processing time
20 in-game minutes
  • Requires an eligible crop harvest; passing the general tag check alone is insufficient. Coffee Beans and Fiber are excluded by their banning tag.
  • Mutually exclusive branches: first draw below 0.5% gives 1 Ancient Seeds; otherwise a second draw below 2% gives 1–4 Mixed Seeds; otherwise gives 1–3 corresponding crop seeds. The second roll is conditional, not a flat 2% final chance.

Gifts & recipients

Base item taste; acceptance still depends on the recipient and current save.

Disliked by

Abigail · Alex · Caroline · Clint · Demetrius · Elliott · Emily · Evelyn · George · Gus · Haley · Harvey · Jas · Jodi · Leah · Lewis · Linus · Marnie · Maru · Pam · Penny · Pierre · Robin · Sam · Sebastian · Shane · Vincent · Willy · Wizard

Show progression-sensitive recipients
  • Dwarf — Positive friendship gains require understanding Dwarvish. The taste itself is unchanged; access to the Dwarf’s area is separate.
  • Kent — Arrives in year 2; not present in year 1.
  • Krobus
  • Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.
  • Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.

Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →

Vanilla Stardew Valley 1.6.15. Sources describe possible outcomes; save progress and game rules can change availability. Unlisted acquisition methods may exist. Values do not include profit calculations. Gift tastes describe base items; acceptance depends on recipient and save state. Sources, methods & limitations