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Hot Pepper
Crops

Hot Pepper

Fiery hot with a hint of sweetness.

Crops →

Base sale value

40g

Normal-quality base value before professions and profit-margin settings. Not purchase price or profit.

At a glance

Edible
Yes

Growing

1

Grow Hot Pepper

Seasons
Summer
Growth stages
1 + 1 + 1 + 1 + 1 days
First harvest
5 days before modifiers
Regrowth
3 days
Base harvest
1 items
Harvest method
Grab
  • Growth modifiers, planting date and location rules can change the timeline. This is not a profit calculation.
  • Extra harvest rolls repeat at 3% until a roll fails; the base range is not a hard maximum.
  • Needs watering, except where a specific mechanic supplies it.

Cooking & crafting

3

Pepper Poppers — cooking

Used as an ingredient

Output
1 × Pepper Poppers
  • Shane: 3 friendship hearts; recipe delivery/letter progress must also be satisfied.
  • Equipment: A kitchen or usable Cookout Kit.
  • 1 × Hot Pepper.
More conditions & notes (1)
  • 1 × Cheese.
Recipe ingredients & learning sources →

Spicy Eel — cooking

Used as an ingredient

Output
1 × Spicy Eel
  • George: 7 friendship hearts; recipe delivery/letter progress must also be satisfied.
  • Equipment: A kitchen or usable Cookout Kit.
  • 1 × Eel.
More conditions & notes (1)
  • 1 × Hot Pepper.
Recipe ingredients & learning sources →

Machine processing

4

Keg → Wine

Inputs / alternatives
1 from the required input group; 1 from the required input group
Output candidates
Wine × Runtime-defined
Processing time
10000 in-game minutes
Show 20 more related items
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Wine is an output family; flavor, value and other fields depend on the actual input.

Preserves Jar → Jelly

Inputs / alternatives
1 from the required input group; 1 from the required input group
Output candidates
Jelly × Runtime-defined
Processing time
4000 in-game minutes
Show 20 more related items
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Jelly is an output family; flavor, value and other fields depend on the actual input.

Dehydrator → Dried Fruit

Inputs / alternatives
5 from the required input group
Output candidates
Dried Fruit × Runtime-defined
Processing time
1 day rule; next-day scheduling applies
Show 19 more related items
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Dried Fruit is an output family; flavor, value and other fields depend on the actual input.

Seed Maker: Hot Pepper → Pepper Seeds

Input
1 × Hot Pepper
Ordinary output
1–3 × Pepper Seeds
Processing time
20 in-game minutes
  • Requires an eligible crop harvest; passing the general tag check alone is insufficient. Coffee Beans and Fiber are excluded by their banning tag.
  • Mutually exclusive branches: first draw below 0.5% gives 1 Ancient Seeds; otherwise a second draw below 2% gives 1–4 Mixed Seeds; otherwise gives 1–3 corresponding crop seeds. The second roll is conditional, not a flat 2% final chance.

Bundle uses

3

Summer Crops — standard bundle

Donation
1 × Hot Pepper; minimum normal quality
  • Standard template. Your save may use remixed selections; confirm the active in-game bundle before donating.
  • 4 slots required; listed alternatives may exceed the required slots.
Read the Community Center guide →

Summer Crops — remixed possibility

Candidate donation
1 × Hot Pepper; minimum normal quality
  • Remixed possibility, not an active-save checklist. Bundle sets, slot choices select which candidates appear.
  • 4 entries are selected before donation requirements are applied.
  • 4 selected slots required. The full candidate pool is not simultaneously required.
Read the Community Center guide →

Quality Crops — remixed possibility

Candidate donation
5 × Hot Pepper; minimum gold quality
  • Remixed possibility, not an active-save checklist. Bundle sets, slot choices and bracket alternatives select which candidates appear.
  • One alternative per grouped slot is selected; remaining slots follow the template.
  • 3 selected slots required. The full candidate pool is not simultaneously required.
Read the Community Center guide →

Gifts & recipients

Base item taste; acceptance still depends on the recipient and current save.

Loved by

Lewis · Shane

Liked by

Demetrius · Elliott · Harvey · Jodi · Leah · Linus · Pam · Robin

Show progression-sensitive recipients
  • Kent — Arrives in year 2; not present in year 1.
  • Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.

Neutral for

Alex · Caroline · Clint · Emily · Evelyn · George · Gus · Marnie · Maru · Penny · Pierre · Sam · Sebastian · Willy · Wizard

Show progression-sensitive recipients
  • Dwarf — Positive friendship gains require understanding Dwarvish. The taste itself is unchanged; access to the Dwarf’s area is separate.
  • Krobus
  • Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.

Disliked by

Abigail · Haley · Jas · Vincent

Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →

Vanilla Stardew Valley 1.6.15. Sources describe possible outcomes; save progress and game rules can change availability. Unlisted acquisition methods may exist. Values do not include profit calculations. Gift tastes describe base items; acceptance depends on recipient and save state. Sources, methods & limitations