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Orange
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Orange

Juicy, tangy, and bursting with sweet summer aroma.

Other items →

Base sale value

100g

Normal-quality base value before professions and profit-margin settings. Not purchase price or profit.

At a glance

Edible
Yes

Growing

1

Fruit tree: Orange

Listed seasons
Summer
Fruit entry
1 base; production rules separate
  • Fruit production requires a mature tree and eligible season/location. Tree age, planting space, weather and protected growing areas affect results.

Machine processing

3

Keg → Wine

Inputs / alternatives
1 from the required input group; 1 from the required input group
Output candidates
Wine × Runtime-defined
Processing time
10000 in-game minutes
Show 20 more related items
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Wine is an output family; flavor, value and other fields depend on the actual input.

Preserves Jar → Jelly

Inputs / alternatives
1 from the required input group; 1 from the required input group
Output candidates
Jelly × Runtime-defined
Processing time
4000 in-game minutes
Show 20 more related items
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Jelly is an output family; flavor, value and other fields depend on the actual input.

Dehydrator → Dried Fruit

Inputs / alternatives
5 from the required input group
Output candidates
Dried Fruit × Runtime-defined
Processing time
1 day rule; next-day scheduling applies
Show 19 more related items
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Dried Fruit is an output family; flavor, value and other fields depend on the actual input.

Bundle uses

2

Artisan — standard bundle

Donation
1 × Orange; minimum normal quality
  • Standard template. Your save may use remixed selections; confirm the active in-game bundle before donating.
  • 6 slots required; listed alternatives may exceed the required slots.
Read the Community Center guide →

Artisan — remixed possibility

Candidate donation
1 × Orange; minimum normal quality
  • Remixed possibility, not an active-save checklist. Bundle sets, slot choices select which candidates appear.
  • One alternative per grouped slot is selected; remaining slots follow the template.
  • 6 selected slots required. The full candidate pool is not simultaneously required.
Read the Community Center guide →

Gifts & recipients

Base item taste; acceptance still depends on the recipient and current save.

Loved by

Gus

Liked by

Abigail · Alex · Caroline · Clint · Demetrius · Elliott · Emily · Evelyn · George · Haley · Harvey · Jas · Jodi · Leah · Lewis · Linus · Marnie · Maru · Pam · Penny · Pierre · Robin · Sam · Sebastian · Shane · Vincent · Willy · Wizard

Show progression-sensitive recipients
  • Dwarf — Positive friendship gains require understanding Dwarvish. The taste itself is unchanged; access to the Dwarf’s area is separate.
  • Kent — Arrives in year 2; not present in year 1.
  • Krobus
  • Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.
  • Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.

Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →

Vanilla Stardew Valley 1.6.15. Sources describe possible outcomes; save progress and game rules can change availability. Unlisted acquisition methods may exist. Values do not include profit calculations. Gift tastes describe base items; acceptance depends on recipient and save state. Sources, methods & limitations