Travel and teleport roadmap

Build a transportation network that makes every account goal faster

Find the fastest route to common destinations, unlock permanent networks in the right order, and turn your player-owned house into a global travel hub.

Current route profile

Main · Members

Prioritize convenience, time saved, and repeat travel cost.

0

Visible unlocked

37

Matching methods

Tradeable shortcuts

Stop walking everywhere

Immediate

Free or low-requirement teleports that improve a fresh account immediately.

0/5 unlocked

Spells

Home Teleport

A free spellbook-specific return option with no rune cost, but a long cast and shared cooldown.

Strong valueImmediateSafe arrival
Cost

Free

Uses

30-minute cooldown

Main recommendation

Keep it as a fallback, not as your only escape. Carry a one-click teleport for dangerous content.

Items

Chronicle

A cheap early teleport behind the Champions’ Guild, close to southern Varrock and a canoe station.

MajorImmediateSafe arrival
Cost

300 coins for the book, 150 coins per card

Uses

Recharge with teleport cards

Main recommendation

Buy it immediately on a fresh account if Varrock travel is still slow or inconvenient.

Spells

Standard spellbook city teleports

The core city network, beginning with Varrock, Lumbridge, and Falador before expanding across members regions.

TransformativeImmediateSafe arrival
Cost

Law runes plus elemental runes

Uses

Unlimited while runes are available

Main recommendation

Use a rune pouch and combination runes to keep the most useful city teleports compact.

Spells

Minigame Teleport

Free travel to eligible minigames, with a shared cooldown and destination-specific unlock requirements.

MajorImmediateCheck route
Cost

Free

Uses

20-minute shared cooldown

Main recommendation

Use it as a free regional shortcut whenever the cooldown is available.

Networks

River Lum canoes

A low-cost Woodcutting network connecting Lumbridge, the Champions’ Guild, Barbarian Village, Edgeville, and Wilderness destinations.

Strong valueImmediateCheck route
Cost

Free

Uses

Unlimited

Main recommendation

Carry an axe when canoe access saves a long run. Use Edgeville and Ferox as network hubs.

Connect the map

Early network

Quest and item unlocks that create dependable access to major regions.

0/11 unlocked

Items

Skull sceptre

A rechargeable Barbarian Village teleport assembled from Stronghold of Security drops.

Strong valueEarly networkSafe arrival
Cost

Self-obtained

Uses

Recharge with pieces or bone fragments

Main recommendation

Useful for repeated Stronghold visits, early skilling, and access to the canoe network.

Jewellery

Ring of dueling

One of the best early utility items because it offers banks, Ferox restoration, and several activity hubs.

MajorEarly networkSafe arrival
Cost

Low

Uses

8 charges

Main recommendation

Keep several in the bank and use Ferox or Castle Wars as quick bank-and-reset stops.

Jewellery

Games necklace

Cheap access to several minigames, Wintertodt, Burthorpe, and the Corporeal Beast area.

Strong valueEarly networkCheck route
Cost

Low

Uses

8 charges

Main recommendation

Use it as a broad regional shortcut rather than only for its named activities.

Jewellery

Amulet of glory

A powerful early multi-region item with especially useful access to Edgeville and its surrounding network.

MajorEarly networkSafe arrival
Cost

Moderate early, low later

Uses

4 or 6 charges depending on version

Main recommendation

Use Edgeville as a bridge to canoes, the Wilderness, and the Grand Exchange area.

Items

Teleport tablets and scrolls

One-click travel without the spellbook or Magic level, including many niche destinations not covered by ordinary city spells.

Strong valueEarly networkCheck route
Cost

Varies by destination

Uses

One use per item

Main recommendation

Use tablets when changing spellbooks and scrolls when the time saved justifies the repeat cost.

Diaries

Ardougne cloak

An unlimited monastery teleport with nearby Prayer restoration, a fairy ring, and strong early regional connections.

TransformativeEarly networkSafe arrival
Cost

Free and reclaimable

Uses

Unlimited monastery teleports

Main recommendation

Earn it early and use it as a bridge into the fairy-ring network before your house is developed.

Diaries

Explorer’s ring

A repeatable cabbage-patch teleport supporting herb runs, Falador access, and southern Asgarnia routes.

Strong valueEarly networkSafe arrival
Cost

Free and reclaimable

Uses

Daily teleports, increasing by tier

Main recommendation

Use it for Farming runs and as a free route toward Falador, Port Sarim, and Draynor.

Items

Ectophial

An unlimited one-click teleport to the Ectofuntus, creating reliable access to eastern Morytania.

TransformativeEarly networkSafe arrival
Cost

Free after quest

Uses

Automatically refills

Main recommendation

Unlock it early if you plan to quest, farm, or train in Morytania.

Networks

Spirit tree network

A permanent gnome transportation network that grows with quests, Farming, and Construction.

TransformativeEarly networkSafe arrival
Cost

Free

Uses

Unlimited

Main recommendation

Use the Grand Exchange tree as the early anchor, then add personal trees as account goals align.

Networks

Fairy ring network

One of the game’s largest travel networks, reaching remote quests, bosses, clues, skilling areas, and other planes.

TransformativeEarly networkCheck route
Cost

Free

Uses

Unlimited

Main recommendation

Unlock it as early as practical and favorite the destinations you use most.

Movement

Run energy, weight, and Agility

Agility, lower carried weight, stamina effects, and shortcuts reduce the distance and downtime between teleports.

MajorEarly networkSafe arrival
Cost

Free to consumable potion cost

Uses

Continuous movement system

Main recommendation

Carry only what the trip requires, use stamina potions for long routes, and train Agility alongside quest goals.

Own each region

Regional

Specialized networks and items that make distant continents manageable.

0/14 unlocked

Jewellery

Core teleport jewellery set

Skills necklace, combat bracelet, burning amulet, necklace of passage, and ring of wealth fill regional gaps.

Strong valueRegionalCheck route
Cost

Low to moderate

Uses

Varies by item

Main recommendation

Keep only the pieces relevant to your current route instead of carrying every item at once.

Items

Xeric’s talisman

The main reusable transportation item for Great Kourend, with several destinations across the continent.

MajorRegionalSafe arrival
Cost

Fang charges

Uses

Up to 1,000

Main recommendation

Keep one charged until you can mount it in the Portal Nexus room.

Items

Digsite pendant

The principal route to Fossil Island, with additional Digsite and Lithkren access as the account progresses.

MajorRegionalSafe arrival
Cost

Ruby necklace charges

Uses

5 charges

Main recommendation

Mount it in the house when Fossil Island becomes a frequent destination.

Items

Kharedst’s memoirs and Book of the dead

A quest-expanded Kourend teleport book that complements Xeric’s talisman with house-specific destinations.

RegionalRegionalSafe arrival
Cost

Recharge with pages

Uses

Rechargeable

Main recommendation

Use it when its destination is closer than the equivalent Xeric’s talisman route.

Items

Drakan’s medallion

The major late-Morytania teleport item, expanding into Darkmeyer, Ver Sinhaza, Slepe, and other destinations.

TransformativeRegionalSafe arrival
Cost

Free after unlocks

Uses

Unlimited

Main recommendation

A priority unlock for Theatre of Blood, Vyrewatch training, and repeated Morytania travel.

Items

Teleport crystal

Reusable access to Lletya, later expanding to Prifddinas after Song of the Elves.

MajorRegionalSafe arrival
Cost

Recharge through crystal systems

Uses

Rechargeable

Main recommendation

Keep it available during the elf quest line and for repeat Prifddinas trips.

Items

Royal seed pod

An unlimited one-click teleport to the Grand Tree, useful for gnome routes and as an escape below its Wilderness limit.

MajorRegionalSafe arrival
Cost

Negligible replacement cost

Uses

Unlimited

Main recommendation

Keep it as a compact permanent route to the Gnome Stronghold and its glider network.

Diaries

High-value Diary teleport set

Diary equipment creates durable routes to Slayer masters, altars, Farming patches, clue NPCs, and regional hubs.

RegionalRegionalSafe arrival
Cost

Free and reclaimable

Uses

Daily or unlimited depending on tier

Main recommendation

Prioritize diaries whose teleports support activities you repeat every day.

Networks

Gnome gliders and balloon transport

Quest-unlocked transit systems that connect remote regions and pair well with spirit trees and the Grand Tree.

RegionalRegionalSafe arrival
Cost

Usually free or low resource cost

Uses

Unlimited after route requirements

Main recommendation

Use them when their arrival tile is closer than a direct teleport and connect through the Grand Tree.

Networks

Regional transit systems

Minecarts, Magic Mushtrees, carpets, eagles, trains, carts, and local boats solve short regional journeys.

SituationalRegionalSafe arrival
Cost

Free to modest fare

Uses

Unlimited

Main recommendation

Learn the networks in regions you use often instead of trying to memorize every system at once.

Networks

Quetzal Transport System

Varlamore’s primary regional network, reached quickly through a quetzal whistle or Civitas illa Fortis Teleport.

TransformativeRegionalSafe arrival
Cost

Free after unlocks

Uses

Unlimited

Main recommendation

Unlock landing sites while exploring so the continent becomes progressively easier to navigate.

Items

Pendant of Ates

A reusable Varlamore teleport item serving activated statues throughout the region.

MajorRegionalSafe arrival
Cost

Rechargeable regional item

Uses

Rechargeable

Main recommendation

Use it for direct statue access when the Quetzal arrival is farther from the activity.

Boats

Fixed boats and charter ships

Traditional port routes remain essential for islands, quest regions, Karamja, and coastal travel.

RegionalRegionalSafe arrival
Cost

Free to modest fare

Uses

Unlimited

Main recommendation

Use charter ships when they beat a long overland route or connect directly to another regional system.

Movement

Rune pouch travel loadout

Combination runes and a Rune pouch compress several spell teleports into one inventory slot.

Strong valueRegionalSafe arrival
Cost

Rune consumption

Uses

Limited by carried runes

Main recommendation

Build a pouch around the activities you repeat instead of forcing one universal setup.

Centralize everything

Travel hub

Construction upgrades that turn one house teleport into a global network.

0/5 unlocked

POH

Portal Chamber

The first meaningful house travel hub, storing permanent portals for destinations you visit repeatedly.

MajorTravel hubSafe arrival
Cost

100 times the spell’s rune cost per portal

Uses

Unlimited after creation

Main recommendation

Build portals for high-frequency activities before spending heavily on a Nexus.

POH

Player-owned house jewellery box

Unlimited jewellery teleports in one location, expanding as the box is upgraded.

TransformativeTravel hubSafe arrival
Cost

Construction materials and jewellery

Uses

Unlimited

Main recommendation

One of the best house upgrades because it replaces repeated jewellery purchases and inventory management.

POH

Portal Nexus

Consolidates many spell teleports into a single searchable house interface and supports mounted regional items.

TransformativeTravel hubSafe arrival
Cost

1,000 times each spell’s normal rune cost

Uses

Unlimited after adding a destination

Main recommendation

Upgrade after the Portal Chamber destinations you use most are established and the convenience justifies the rune cost.

POH

POH fairy ring and spirit tree

Direct house access to the fairy-ring and spirit-tree networks, later combined into one hotspot.

TransformativeTravel hubSafe arrival
Cost

Construction and Farming materials

Uses

Unlimited

Main recommendation

Build whichever network you use most first, then combine them when levels allow.

POH

Rejuvenation pool and hosted houses

Restoration turns the house into a repeat-trip reset point, while hosted houses provide temporary access before your own hub is complete.

MajorTravel hubSafe arrival
Cost

Construction materials or hosted-house access

Uses

Unlimited

Main recommendation

Use hosted houses while building your own portal, jewellery, and restoration setup.

Optimize repeat trips

Advanced

High-level convenience, dangerous shortcuts, and route-specific optimization.

0/2 unlocked

Boats

Sailing travel

Player-controlled sea travel expands access beyond fixed NPC routes and connects newer islands and maritime content.

RegionalAdvancedCheck route
Cost

Varies by vessel and supplies

Uses

Route-dependent

Main recommendation

Use conventional teleports to reach the best departure port, then Sailing for destinations without direct land access.

Wilderness

Wilderness teleports and restrictions

Levers, obelisks, burning amulets, canoes, and dedicated Wilderness items trade speed for risk.

SituationalAdvancedWilderness
Cost

Free to consumable

Uses

Varies

Main recommendation

Bring only what you are prepared to lose and choose the arrival tile based on the activity and escape route.

Player-owned house progression

Turn one house teleport into a global hub

Start with portals that serve current grinds. Add unlimited jewellery, regional mounts, restoration, and network access as Construction becomes affordable.

Hosted-house shortcut

Main accounts can use advertised houses while developing their own. Ironmen should plan around their personal Construction unlocks and game-mode restrictions.

1

Purchase a house

Starter

Buy one from an estate agent or receive it through Daddy’s Home.

2

Teleport to House

40 Magic

Turn one spell or tablet into access to every feature inside your house.

3

Portal Chamber

50 Construction

Create permanent portals for the destinations you repeat most.

4

Mounted regional items

Mid Construction

Add Xeric’s talisman and Digsite pendant access when requirements allow.

5

Jewellery box upgrades

81+ Construction

Replace charged jewellery with unlimited house destinations.

6

Portal Nexus

72+ Construction

Consolidate many spell teleports into one searchable interface.

7

Fairy ring

85 Construction

Connect the house directly to the fairy-ring network.

8

Restoration and max hub

90+ Construction

Add advanced pools, spellbook switching, and the combined network hotspot.

Travel safely

Know the limitation before you click

Home and minigame teleports are interruptible

Do not use their long animations as emergency escape tools.

Wilderness depth limits ordinary escapes

Know whether your item works to level 20, level 30, or only at a dedicated destination.

Arrival tiles matter

Burning amulets, obelisks, scrolls, and canoes can place you in immediate danger.

Charges are part of the route cost

Ironmen should compare time saved against the effort required to replace jewellery, fangs, pages, or scrolls.

Ironman progression

Place travel unlocks inside a complete self-sufficient account route.

Open guide

Gear progression

Build combat setups that are ready for the destinations you unlock.

Open guide

Important unlocks

Continue tracking permanent quests, diaries, and account upgrades.

Open guide

Transportation requirements, destinations, and danger levels can change with quests and game updates. Verify unfamiliar Wilderness arrivals, consumable costs, and route unlocks before carrying valuable equipment. Checklist progress is stored only in this browser.