Start here · Current quest route

Let quest rewards do the early grinding

Follow a flexible OSRS quest order that prioritizes early experience, transportation, permanent systems, Barrows gloves, major regions, Sailing, and the current Quest Cape.

Early XP

Skip slow level-one training

Travel

Open the map before crossing it

Unlocks

Prioritize permanent account access

Milestones

Build toward gloves and the Quest Cape

Choose your route

Efficiency depends on the account

The milestones remain similar, but item preparation, experience choices, and pacing change for mains, Ironmen, F2P accounts, and players who want to read every story.

Route progress

0%

0 of 65 visible steps complete

Type

Seven progression phases

Recommended quest order

This is a milestone route, not a speedrun script. Move optional quests when travel, dangerous encounters, or personal goals make another order more sensible.

Phase checkpoint

Finish with broad starter stats, useful Quest Points, and several members-quest prerequisites already complete.

Opening skill levelsPrayer experienceSmithing shortcutF2P storylines

Learning the Ropes

Questrecommended

Complete the modern introductory quest near the beginning of a fresh account.

Main reward

Starter experience and a current introduction to basic systems.

Why now?

It is designed for new accounts and fits naturally beside Lumbridge's oldest opening quests.

Cook's Assistant

Questrecommended

Complete the classic Lumbridge quest while collecting nearby starter items.

Main reward

Cooking experience and an easy Quest Point.

Why now?

It is fast, local, and begins the route without any skill or combat requirements.

The Restless Ghost

Questessential

Resolve Father Aereck's ghost problem before spending time training Prayer manually.

Main reward

Prayer experience that moves a fresh account through its first levels.

Why now?

The reward is most valuable at level one and the quest becomes a prerequisite for later unlocks.

Doric's Quest

Questrecommended

Bring Doric the requested ores, or gather them naturally on an Ironman.

Main reward

Mining experience and access to Doric's anvils.

Why now?

It skips slow opening Mining levels with a very short quest.

Imp Catcher

Questrecommended

Collect the four colored beads for Wizard Mizgog.

Main reward

Magic experience and the amulet of accuracy.

Why now?

The experience helps unlock early strike spells and basic teleports sooner.

Rune Mysteries

Questessential

Investigate the mysterious talisman and begin the modern Runecraft progression chain.

Main reward

Rune essence mine access and the ability to use certain rewards on Runecraft.

Why now?

It is required by later Runecraft content and several useful quest chains.

The Ides of Milk

Questrecommended

Complete the current cow-themed Lumbridge quest and its introductory boss encounter.

Main reward

A combat experience lamp and access to Brutus.

Why now?

It is a modern F2P quest with no requirements and fits naturally into the opening route.

Experience choice: Use the combat lamp on the style that best supports your immediate route.

The Knight's Sword

Questessential

Recover Sir Vyvin's lost sword after reaching the small Mining requirement.

Main reward

A large Smithing experience reward.

Why now?

This quest replaces most of the slow opening Smithing grind and supports later Sailing quests.

Vampyre Slayer

Questrecommended

Defeat Count Draynor after the earlier combat experience quests make the fight comfortable.

Main reward

Attack experience.

Why now?

It is another efficient early Attack boost and begins a storyline that matters much later.

Dragon Slayer I

Questrecommended

Treat Elvarg as the free-to-play route's capstone instead of rushing the fight immediately.

Main reward

Rune platebody access, dragon-related unlocks, and a major early milestone.

Why now?

It tests the skills, travel knowledge, combat preparation, and Quest Points developed throughout F2P.

Members following the fastest route can postpone this until its prerequisites align with other goals.

Phase checkpoint

Reach useful combat levels, open Herblore, and prepare the account for transportation and regional quest chains.

HerbloreEarly melee levelsHitpointsAgility shortcut

Druidic Ritual

Questessential

Help the druids of Taverley prepare their cauldron.

Main reward

Unlocks Herblore.

Why now?

Complete it before using lamps or books that you may want to place into Herblore.

Waterfall Quest

Questessential

Complete the classic low-combat quest with food and careful movement through dangerous areas.

Main reward

A major Attack and Strength experience jump.

Why now?

Its reward replaces hours of low-level melee training and supports nearly every combat quest that follows.

Witch's House

Questessential

Recover the boy's ball while safely handling the experiments in the garden.

Main reward

A large early Hitpoints experience reward.

Why now?

More Hitpoints makes low-level quest bosses and dangerous travel substantially safer.

Fight Arena

Questrecommended

Help the Khazard prisoners and use safe positioning for the stronger enemies.

Main reward

Attack and Thieving experience.

Why now?

It continues early melee progression without requiring ordinary combat training.

Tree Gnome Village

Questessential

Recover the stolen orbs and defeat the Khazard warlord.

Main reward

Attack experience and spirit tree access.

Why now?

It combines another strong combat reward with the first major transportation network.

The Tourist Trap

Questessential

Complete the desert rescue after a short Fletching training checkpoint.

Main reward

Two selectable experience rewards.

Why now?

Placing both rewards into Agility skips the slowest opening levels and prepares The Grand Tree.

Experience choice: Efficient route: use both experience rewards on Agility.

The Grand Tree

Questessential

Investigate the dying Grand Tree after reaching the Agility requirement.

Main reward

Attack, Agility, and Magic experience plus gnome glider access.

Why now?

It completes the early gnome transportation package and supplies several useful levels.

Holy Grail

Questrecommended

Continue the Camelot quest line and defeat the Black Knight Titan.

Main reward

Large Prayer and Defence experience rewards.

Why now?

Complete it before spending heavily on either skill, then train only the remaining Prayer levels you need.

Opening training checkpoint

Trainingessential

Train only the remaining levels needed for the next phase.

Main reward

Suggested targets: 10 Fletching, 25 Agility if still needed, and enough Magic for convenient teleports.

Why now?

Quest rewards should cover most early levels. This stop fills only the gaps the route cannot avoid.

Ironmen should also gather food, teleport runes, and quest items before leaving each region.

Phase checkpoint

Finish with reliable access to Ardougne, Morytania, Zanaris, fairy rings, spirit trees, and gnome gliders.

ArdougneMorytaniaZanarisFairy rings

Plague City

Questessential

Enter West Ardougne and begin the elven quest line.

Main reward

Ardougne Teleport access and an Ardougne teleport scroll.

Why now?

Ardougne becomes one of the most useful hubs for the next several route phases.

Biohazard

Questrecommended

Continue investigating the plague while already working around Ardougne.

Main reward

Thieving experience and access to later elven quests.

Why now?

It is efficient to complete while the route is already clustered in the same region.

Priest in Peril

Questessential

Help King Roald reopen the route through Paterdomus.

Main reward

Access to Morytania.

Why now?

It is a gateway prerequisite for a huge number of quests, activities, and the full Myreque storyline.

Nature Spirit

Questessential

Assist Filliman Tarlock in Mort Myre Swamp.

Main reward

Access to protected swamp systems and a key fairy-tale prerequisite.

Why now?

It connects the Morytania and fairy ring routes while providing useful early experience.

Lost City preparation

Trainingessential

Reach 36 Woodcutting and 31 Crafting before beginning Lost City.

Main reward

Meets the largest early manual-training interruption in the route.

Why now?

Most earlier requirements come from quest rewards, but Lost City creates a necessary training checkpoint.

Lost City

Questessential

Craft the dramen staff and enter Zanaris.

Main reward

Zanaris access and a required step toward fairy rings.

Why now?

This quest opens an important region and several major quest chains.

Fairytale I: Growing Pains

Questessential

Help the Fairy Queen and obtain the magic secateurs.

Main reward

Farming experience, magic secateurs, and access to the next quest.

Why now?

It is the final full quest required before the fairy ring unlock step.

Fairytale II: Cure a Queen

Partial questessential

Start the quest and progress only until the Fairy Godfather grants permission to use fairy rings.

Main reward

Access to the fairy ring network.

Why now?

The travel reward is available long before the full quest requirements are naturally reached.

Stop after receiving fairy ring permission. Finish the full quest much later.

Ardougne Easy Diary

Diaryessential

Complete the easy regional tasks while Plague City and Biohazard are fresh.

Main reward

Ardougne cloak 1 and unlimited monastery teleports.

Why now?

The cloak provides a free teleport close to an early-access fairy ring and a prayer refill.

Ghosts Ahoy

Questrecommended

Help the ghosts of Port Phasmatys after entering Morytania.

Main reward

The ectophial teleport.

Why now?

It adds a strong one-click teleport for Morytania quests, clues, and farming routes.

Phase checkpoint

Finish with core Ranged support, Fossil Island, Guardians of the Rift, Varlamore access, and the Sailing skill.

Ava's deviceFossil IslandVarlamoreSailing

Dwarf Cannon

Questrecommended

Help repair the dwarf outpost and investigate the missing child.

Main reward

Permanent access to the dwarf multicannon.

Why now?

The quest is short and unlocks an important future option for Slayer and Ranged training.

Unlock the cannon early, but delay regular use until cannonball costs or Ironman supplies make sense.

Sea Slug

Questrecommended

Investigate the strange events on the Fishing Platform.

Main reward

A large early Fishing experience reward.

Why now?

It replaces slow opening Fishing levels and supports later quest requirements.

Enter the Abyss

Miniquestrecommended

Help the Zamorakian Mage after completing Rune Mysteries.

Main reward

Runecraft experience and Abyss access.

Why now?

It prepares the account for Temple of the Eye and broader Runecraft progression.

Temple of the Eye

Questrecommended

Investigate the Temple of the Eye after reaching the small Runecraft requirement.

Main reward

Guardians of the Rift access.

Why now?

It opens a structured Runecraft activity with useful account and Ironman rewards.

Animal Magnetism

Questessential

Help Ava create her strange device after completing the prerequisite quest chain.

Main reward

Ava's attractor or accumulator, depending on Ranged level.

Why now?

The device recovers ammunition and remains part of Ranged progression through Dragon Slayer II.

Bone Voyage

Questessential

Earn the required Museum Kudos and sail to Fossil Island.

Main reward

Fossil Island, birdhouses, ammonite crabs, and several skilling activities.

Why now?

Birdhouse runs and Fossil Island systems reward accounts that unlock them early.

Tears of Guthix

Questrecommended

Complete the quest as soon as its Quest Point and skill requirements arise naturally.

Main reward

Weekly experience in the account's lowest eligible skill.

Why now?

Every additional week after unlocking it can contribute passive progress toward later requirements.

Children of the Sun

Questessential

Investigate the Varlamore delegation in Varrock.

Main reward

Access to Varlamore.

Why now?

The region contains modern quests, Hunter Rumours, Perilous Moons, and broad early-to-mid-game content.

Pandemonium

Questessential

Complete the introductory Sailing quest in Port Sarim.

Main reward

Unlocks Sailing, a raft, port tasks, and the Captain's log.

Why now?

Sailing is now a permanent skill and its introductory quest belongs in every current account route.

Early Sailing checkpoint

Trainingrecommended

Use courier tasks, sea charting, and ocean encounters to reach the first quest requirements.

Main reward

Prepare 12 Sailing for Prying Times and 22 Sailing for Current Affairs.

Why now?

Sailing quests are integrated into the current optimal route instead of being left until Quest Cape cleanup.

Prying Times

Questrecommended

Continue the Sailing route after Pandemonium and The Knight's Sword.

Main reward

A crowbar used for sealed-crate sea charting tasks.

Why now?

It expands Sailing progression and rewards completing the early Smithing quest first.

Current Affairs

Questrecommended

Complete the next early Sailing quest after reaching its Sailing and Fishing requirements.

Main reward

The current duck for additional sea charting tasks.

Why now?

It broadens Sailing exploration before the route becomes focused on major mid-game milestones.

Phase checkpoint

Complete Recipe for Disaster, unlock Barrows gloves, and establish functional melee, Ranged, and Magic progression.

Dragon scimitarHelm of NeitiznotAncient MagicksBarrows gloves

Begin Recipe for Disaster

Questessential

Complete the opening section and each subquest whenever its requirements align with the main route.

Main reward

Progressively stronger Culinaromancer's gloves.

Why now?

Starting early lets the prerequisite chains advance naturally instead of becoming a large cleanup project.

The Fremennik Trials

Questessential

Earn acceptance in Rellekka after the route has developed a broad base of skills.

Main reward

Fremennik helmet access and several storyline prerequisites.

Why now?

It opens the Fremennik region's most important quest chains and equipment progression.

Monkey Madness I

Questessential

Complete the gnome storyline's major early challenge after building protection prayers and combat readiness.

Main reward

Dragon scimitar access and substantial combat experience.

Why now?

The dragon scimitar remains an efficient melee milestone and the quest unlocks later grandmaster content.

The Fremennik Isles

Questrecommended

Resolve the conflict between Neitiznot and Jatizso.

Main reward

Helm of Neitiznot and regional access.

Why now?

The helmet remains a strong general-purpose upgrade for a developing account.

Underground Pass

Questessential

Continue the elven storyline through the Underground Pass.

Main reward

Iban's staff and access to later elven quests.

Why now?

Iban's staff provides powerful mid-game Magic, while the quest advances toward Prifddinas.

Desert Treasure I

Questessential

Defeat the four diamond guardians after developing protection prayers and balanced combat.

Main reward

Ancient Magicks.

Why now?

The spellbook unlocks important combat, Slayer, PvP, and training options.

Lunar Diplomacy

Questessential

Gain the trust of the Moon Clan after completing the Fremennik prerequisites.

Main reward

The Lunar spellbook.

Why now?

Lunar spells provide broad skilling, utility, and later PvM support.

Barrows gloves checkpoint

Trainingessential

Train only the remaining Recipe for Disaster requirements and prepare for its final fights.

Main reward

A rounded account capable of completing the full quest.

Why now?

The preceding quests should cover much of the required progression, leaving a manageable final training list.

Finish Recipe for Disaster

Questessential

Complete every subquest and defeat the Culinaromancer's final encounters.

Main reward

Barrows gloves.

Why now?

The gloves are a flexible upgrade for all three combat styles and mark the end of the early game route.

Phase checkpoint

Complete the major regional and boss unlocks that match your chosen progression lane.

PrifddinasDarkmeyerTombs of AmascutGrandmaster bosses

A Kingdom Divided

Questessential

Finish the Great Kourend house storylines and resolve the kingdom's political crisis.

Main reward

A large expansion of the Arceuus spellbook.

Why now?

Its combat and utility spells become useful throughout modern PvM and account progression.

Perilous Moons

Questrecommended

Explore Cam Torum after unlocking Varlamore.

Main reward

Access to Neypotzli, the Moons of Peril, and Sulphur Nagua training.

Why now?

It is one of the strongest modern mid-game activity unlocks.

Beneath Cursed Sands

Questrecommended

Continue the desert storyline and uncover the Tombs of Amascut.

Main reward

Access to Tombs of Amascut.

Why now?

Complete it when the account is ready to begin entry-level or normal raid progression.

Sins of the Father

Questessential

Advance the Myreque rebellion and defeat Vanstrom Klause.

Main reward

Darkmeyer access and progression toward Vampyrium.

Why now?

It unlocks important Morytania skilling and becomes mandatory for the modern Myreque finale.

Song of the Elves

Questessential

Complete the elven storyline after reaching its demanding level requirements.

Main reward

Prifddinas, the Gauntlet, and broad skilling access.

Why now?

Prifddinas is one of the game's largest permanent regional unlocks.

Monkey Madness II

Questrecommended

Return to the gnome storyline and stop Glough's final plan.

Main reward

Demonic gorillas and maniacal monkeys.

Why now?

It unlocks valuable combat, training, and equipment-progression content.

Dragon Slayer II

Questessential

Complete the dragonkin storyline's major grandmaster challenge.

Main reward

Vorkath, Ava's assembler progression, and additional equipment access.

Why now?

It is a foundational late-mid-game PvM and Ranged progression milestone.

While Guthix Sleeps

Questrecommended

Complete the adapted classic quest and confront Lucien's plans.

Main reward

Tormented Demons.

Why now?

The demons provide modern demonbane progression, Slayer experience, and valuable drops.

Desert Treasure II

Questessential

Defeat four demanding quest bosses and resolve the Mahjarrat mystery.

Main reward

Repeatable versions of the four bosses and major account progression.

Why now?

It is one of the route's hardest quest milestones and should follow broad PvM preparation.

Troubled Tortugans

Questrecommended

Continue the Sailing quest line after reaching its mid-level Sailing and supporting requirements.

Main reward

Further Sailing story and activity progression.

Why now?

It prevents the Quest Cape route from treating Sailing as a last-minute skill grind.

Phase checkpoint

Complete every current quest, then revisit the route whenever a new quest is added.

VampyriumQuest CapeAll quest-gated regionsFuture-ready account

The Final Dawn

Questrecommended

Complete the current finale of the Varlamore Twilight Emissaries storyline.

Main reward

Major Varlamore story progression and associated content access.

Why now?

It belongs in the modern route after the earlier Varlamore quests and combat preparation.

Shadows of Custodia

Questrecommended

Complete the Varlamore quest when its requirements align with the late route.

Main reward

Additional modern regional content and Quest Points.

Why now?

It is part of the current Quest Cape cleanup that older guides cannot include.

The Blood Moon Rises

Questessential

Complete the 2026 Grandmaster finale to the Myreque storyline after Sins of the Father.

Main reward

Vampyrium access and the final Myreque progression unlocks.

Why now?

It is a current Quest Cape requirement and a major regional unlock that predates none of the older route videos.

Complete the remaining current quests

Trainingessential

Use the current OSRS Wiki optimal route to identify every remaining quest and requirement.

Main reward

A complete quest list and Quest Cape eligibility.

Why now?

Quest releases change the exact final order, while the milestone route above remains useful and stable.

At this stage, prioritize unfinished prerequisite chains and batch skill requirements across several quests.

Claim the Quest Cape

Questessential

Speak to the Wise Old Man after completing every current quest.

Main reward

The Quest Cape and its nearby fairy ring teleport.

Why now?

The cape confirms that every quest-gated region, storyline, and permanent unlock is available.

Route rules

Stay efficient without turning the game into homework

Batch by region

Bring items for several nearby quests and finish connected steps before teleporting away.

Delay manual training

Check upcoming quest rewards before paying for levels that the route may provide for free.

Unlock travel early

Fairy rings, spirit trees, gliders, and diary teleports save time on every later phase.

Prepare for danger

Protection prayers, food, teleports, and safe positioning matter more than strict step numbers.

Updated route

Sailing is now part of quest progression

Pandemonium, Prying Times, Current Affairs, and Troubled Tortugans belong in the modern route. Older quest orders cannot account for Sailing requirements or its permanent unlocks.

Open the Sailing guide

2026 Quest Cape

The Blood Moon Rises completes the Myreque route

Finish the older Morytania chain through Sins of the Father before attempting the Grandmaster finale and opening Vampyrium.

Browse important unlocks

Exact current sequence

Use the live Wiki route for every remaining quest

This Bamboo Gaming page explains the highest-value milestones and why they belong where they do. The live OSRS Wiki route is the better source for the exact item-by-item sequence across every current quest.

Continue progressing