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Updated for Palworld 1.0

Palworld progression guide from Level 1 to 80

Follow the major resource, base, technology, Pal, boss, and story breakpoints without wasting permanent bases on farms that become automated a few levels later.

Progression spine

Eight practical phases

Technology levels tell you when something becomes available. Story progress, base level, materials, and Pal strength still determine when it is practical.

Interactive planner

Enter your level and get a focused progression plan

The planner highlights the system, material, base, and combat priorities that matter now, plus the next verified technology breakpoints.

Levels 1 to 15Wood • Stone • Paldium Fragment • Fiber • Ore

Opening route

Complete the tutorial in order, build a temporary Palbox, capture common species, and establish reliable Wood, Stone, Paldium, and Sphere income.

Main priority

Explore while keeping enough Pal Spheres to capture every new species.

Do this now

Follow Journey objectives in order so non-retroactive tasks do not need to be repeated.
Reach five captures on common Pals for experience, then keep useful extras for Condensing.
Unlock Rushoar's Saddle at Level 6 for fast early Stone and node clearing.
Build Logging Site and Stone Pit, but keep natural nodes inside the first permanent base when possible.
Activate nearby Great Eagle Statues before relocating the temporary base.

Base plan

Temporary tutorial base first, then a flat permanent base with natural Ore, Stone, trees, storage, beds, and open worker paths.

Combat plan

Use a bow or spear, a basic shield, and early Pals as distractions. Hunt Lucky Pals when their sound triggers.

Next gate

Prepare enough Ingots and Technology Points to unlock Breeding, Research, Dimensional Storage, and Expeditions.

Complete roadmap

Progress by solving the next bottleneck, not by unlocking everything

Open each phase for the recommended resources, base configuration, combat targets, and the transition that prepares the next stage.

Priority checklist

Follow Journey objectives in order so non-retroactive tasks do not need to be repeated.
Reach five captures on common Pals for experience, then keep useful extras for Condensing.
Unlock Rushoar's Saddle at Level 6 for fast early Stone and node clearing.
Build Logging Site and Stone Pit, but keep natural nodes inside the first permanent base when possible.
Activate nearby Great Eagle Statues before relocating the temporary base.

Resources

WoodStonePaldium FragmentFiberOre

Base plan

Temporary tutorial base first, then a flat permanent base with natural Ore, Stone, trees, storage, beds, and open worker paths.

Combat plan

Use a bow or spear, a basic shield, and early Pals as distractions. Hunt Lucky Pals when their sound triggers.

Verified technology levels

The unlocks that change how you should play

These are the major Version 1.0 breakpoints that remove a repeated farm, enable a new base structure, or open a permanent progression system.

LevelUnlockCategoryWhy it matters
6
Rushoar Saddle
GatheringFast mounted Stone and node clearing during the opening hours.
7
Logging Site
BaseKeeps Wood production running while you explore and capture Pals.
19
Research Lab and Breeding Farm
SystemsStarts permanent labor upgrades and controlled Pal production.
20
Dimensional Pal Storage
StoragePrevents the Palbox from becoming the main progression bottleneck.
22
Pal Expedition Station
ResourcesTurns spare Pals into recurring materials, manuscripts, and later slab fragments.
24
Ore Mining Site, Clinic, Medicine Rack
AutomationRemoves early Ore dependence and automates worker health management.
33
Summoning Altar
CombatOpens normal Raid Boss progression and an early source of Ancient Civilization Cores.
37
Coal Mine
ResourcesReclaims bases that were built only for natural Coal nodes.
38
Pal Surgery Table
Pal buildingAdds common passives and changes gender to simplify worker and breeding projects.
39
Ore Mining Site II
ResourcesRaises passive Ore output before Plasteel creates another large demand spike.
41
Guild Chest
LogisticsConnects permanent bases and makes specialization practical.
43
Logging Site II and Electric Furnace
IndustryAdds Hardwood production and faster advanced smelting.
46
Sulfur Mine
ResourcesRemoves repeated ammunition-focused Sulfur trips.
50
Crude Oil Extractor, Plasteel, Large Power Generator
Oil eraStarts the major advanced-industry transition.
51
High-Pressure Crude Oil Extractor
Oil eraProvides Oil without a natural field at the cost of heavy power use.
52
Pure Quartz Quarry
ResourcesEnds the need for a permanent natural Pure Quartz outpost.
54
Plasma Multicutter
GatheringBecomes the main manual harvesting tool for Wood and mineral nodes.
58
Hexolite, Metal Detector, Smokie's Harness
FeybreakOpens the Chromite and Hexolite material chain.
62
Powerful Fishing Magnet and Hexolite Quartz Mine
Late gameImproves Coralum salvaging and removes part of the Hexolite grind.
66
Ancient Furnace, Soralite Ingot, Aquatic Construction
SunreachBegins Ancient production and water-base construction.
72
Soralite Quarry
SunreachConverts Soralite from an outpost resource into ordinary base production.
74
Paloxite Ingot, Ancient Relic Recycler, Special Cake
World TreeStarts the final material, relic, and advanced breeding economy.
76
Ancient Hatchery
BreedingAccelerates egg production and incubation for final Pal projects.
78
Ancient Material Synthesizer
AutomationProduces difficult Wood and Ore materials from one Ancient facility.

Material ladder

Know when a manual farm becomes temporary

The best progression route often uses natural nodes first, an active Partner Skill farm second, and a Mine, Quarry, Expedition, or Ancient facility later.

ResourceFirst neededEarly methodLater solutionStage
Wood, Stone, PaldiumImmediatelyNatural nodes, Rushoar, starter Logging Site and Stone PitUpgraded Sites, Ancient Material SynthesizerOpening
OreFirst IngotsNatural Ore base and mounted node clearingOre Mining Site at 24, Site II at 39Early game
CoalRefined industryNatural resource outpostCoal Mine at 37Midgame
SulfurAmmunition and advanced craftingVolcano, desert, or mixed-resource outpostSulfur Mine at 46Midgame
Pure QuartzCircuit BoardsSnow-region Quartz nodesPure Quartz Quarry at 52Midgame
Crude OilPlasteelNatural Oil field with extractorsHigh-Pressure Extractor from 51Oil era
ChromiteHexolite chainSmokie plus Feybreak dungeon depositsExpeditions, disassembly farms, Synthesizer laterLate game
Coralum OreCoralum IngotsPowerful Fishing Magnets and Jellroy salvage bonusExpeditions, advanced farms, SynthesizerLate game
SoraliteAncient Sunreach facilitiesNatural Sunreach nodes or temporary outpostSoralite Quarry at 72Sunreach
Paloxite and Mythical WoodWorld Tree technologyWorld Tree harvesting aura, Holy Water, explorationAncient Material Synthesizer at 78World Tree
Ancient Civilization CoresRaids and Ancient facilitiesNormal Raid BossesHigh-level Expeditions and Ancient Relic RecyclerAll late game

Base evolution

Your base strategy should change three times

Early bases follow natural resources. Midgame bases specialize through Guild Chest logistics. Endgame bases consolidate around Ancient production and optimized workers.

Levels 1 to 30

Early resource base

Combine natural Ore, Stone, trees, and constructed Sites. Natural nodes provide strong early output and useful secondary materials.

Flat paths
Hot Deposit storage
Ranch and basic farming
Room for Expeditions
Levels 31 to 65

Specialized network

Use Guild Chests to move raw materials between a production base, farming and Ranch base, and resource or Oil base.

One main crafting base
One food and breeding base
One mining or Oil base
Shared material categories
Levels 66 to 80+

Ancient consolidation

Quarries and the Ancient Material Synthesizer let you reclaim temporary outposts and concentrate power, workers, and transport.

Ancient dual-job workers
Large power margin
Relic processing
Flexible combat base slot

Do not preserve an outpost only because it used to be necessary

Coal, Sulfur, Pure Quartz, Hexolite, and Soralite all gain stronger automated solutions. Dismantling an obsolete outpost can free a Palbox slot for Oil, breeding, Expeditions, a scenic base, or raid preparation.

Time-saving Pals

These Partner Skills remove hours of repeated work

The best progression Pal is not always the strongest combat Pal. It is often the one that improves a resource, passive, travel, breeding, fishing, or salvage loop you use repeatedly.

Opening

Mounted mining

Rushoar

Its Level 6 saddle makes manual Stone and early node clearing far faster than starter tools or weak workers.

Clear natural Ore and Paldium nodes
Pair with Hot Deposit storage
Replace with passive Sites as automation improves
Early to late

Travel and combat

Chillet

An accessible Alpha mount with Ice and Dragon utility that remains relevant for capture control and early Raid Boss preparation.

Cross water before premium mounts
Freeze targets before captures
Convert player damage to Dragon while mounted
Early to midgame

Fishing rewards

Jelliette

Increases items obtained from fishing, making early fishing a combined source of Pals, valuables, passives, and materials.

Carry during fishing sessions
Target special glowing fishing spots
Link fishing rewards into breeding and gold income
Open related guide
Early to late

Grapple traversal

Hangyu

Combines with Grappling Guns, sliding, and repeated glider deployment for fast movement without relying on a high-end mount.

Cross long gaps
Move while carrying resources
Keep dual Grappling Guns for separate cooldowns
Early to midgame

Dog Coins and manuals

Mimog

Supports accessory-slot progression, Pal leveling, and chest exploration through its currency, drops, and Partner Skill.

Hunt Mimogs while exploring
Spend Dog Coins on permanent utility
Use manuals on low and mid-level Pals
Midgame

Passive acquisition

Yakumo

Helps captured Pals inherit a selected passive, reducing the number of breeding generations needed for workers, mounts, and combat Pals.

Use one desired passive for consistent results
Capture the target species repeatedly
Finish common passives at the Surgery Table
Open related guide
Mid to late game

Breeding acceleration

Braloha

Strong Planting and Gathering plus a base Partner Skill that reduces Breeding Farm egg production time.

Assign to the breeding base
Combine with Philanthropist parents
Transition later to Special Cake and Ancient Hatchery
Open related guide
Level 58+

Chromite specialist

Smokie

Detects hidden Chromite and increases the amount collected, making Feybreak dungeon routes substantially more efficient.

Search caves and dungeons
Condense when Chromite is a repeated bottleneck
Bring weight-reduction support
Level 62+

Salvage rewards

Jellroy

Increases items obtained from salvaging, including the Powerful Fishing Magnet activity used for Coralum and mixed endgame loot.

Carry during ocean salvage
Farm Coralum before full automation
Use high-tier salvage for mixed endgame rewards
Open related guide
Every breeding stage

Honey production

Beegarde

Produces Honey at a Ranch, maintaining the Cake supply required for continuous breeding.

Keep a Honey Ranch active
Buy other Cake ingredients when efficient
Share ingredients through the Guild Chest
Open related guide

Leveling and money

Use activities that advance several goals at once

The fastest route is usually a capture, exploration, boss, fishing, or salvage loop that earns experience while also producing Pals, materials, passives, currency, or schematics.

Best experience priorities

Capture bonuses

Complete the Version 1.0 capture target for each species, then save important duplicates for Condensing.

Exploration

Activate statues, discover areas, clear dungeons, and complete missions while carrying Pals that need levels.

Hatching

Bred or found eggs can advance species capture progress and level the active party.

Higher-level combat

Bosses and stronger enemies provide large experience when your equipment can clear them efficiently.

Training Manuals

Use smaller manuals on low and mid-level Pals instead of expecting them to finish Level 70 to 80 leveling.

Best gold priorities

Sell valuables

Gems and items whose descriptions identify them as merchant goods are intended to become Gold.

Sell duplicate Pals

Unused captures, Alphas, and breeding overflow can fund ammunition, medicine, and Cake ingredients.

Use merchant passives

Fine Furs and Noble improve buying and selling when placed on active party Pals.

Buy the right bottleneck

Purchasing organs, medicine, ammunition, and most Cake ingredients can be faster than building another permanent farm.

Keep Honey automated

Honey is the Cake ingredient that should remain tied to Beegarde Ranch production.

Permanent investments

Six systems that should never sit unused

These mechanics create recurring value while you explore, build, fight, or work on a different project.

Pal Labor Research

Research the Work Suitability, farming, power, incubation, expedition, and material bonuses that solve your current bottleneck.

Expeditions

Run the strongest destination your roster can support. Condensing raises Expedition firepower dramatically.

Cooked food

Use Work Speed, Attack, Defense, and SAN food instead of treating Feed Boxes as raw-berry storage forever.

Medicine automation

Stock Medicine Racks and improve sleep, food, Hot Springs, and workload so illness does not stop production.

Guild Chest

Share raw materials and production inputs while keeping rare personal equipment in ordinary storage.

Drafting and relics

Save duplicate schematics, combine lower tiers, and recycle Ancient Civilization Relics for endgame rewards.

Common mistakes

Progression slows when old habits survive too long

Most delays come from ignoring an unlocked system, overbuilding a temporary farm, or spending time on a perfect Pal before the tools for efficient breeding are available.

Ignoring the tutorial order

Some Journey tasks do not fully credit earlier actions. Keep the current objective visible during the opening route.

Exploring without Spheres

A new species, Lucky Pal, rare passive, or useful worker cannot advance progression when you have nothing to capture it with.

Using one base for every task

After the Guild Chest, specialization reduces pathing conflicts and gives each worker a smaller set of priorities.

Keeping obsolete resource outposts

Coal, Sulfur, Pure Quartz, Hexolite, Soralite, and other resources gain automated production later.

Underpowering Oil production

Oil Extractors and late-game facilities can stall when the grid has no reserve capacity.

Skipping food and medicine

Better workers still lose output when they are hungry, sick, injured, or low on SAN.

Perfect breeding too early

Overleveling and basic passive planning are usually faster before Special Cake and the Ancient Hatchery.

Mining World Tree resources without the aura

Protected Paloxite and Mythical Wood require the proper World Tree harvesting effect.

Progress tracker

Checklist for Levels 1 to 15

The opening checks remain visible because capture supplies and exploration habits continue affecting every phase.

Phase completion

0% ready

Continue planning

Use the focused guides when the roadmap reaches a major system

The progression page tells you what matters next. These guides explain how to execute the base, Pal, breeding, fishing, and boss projects in detail.

Final rule

Build the solution for the next bottleneck, not the final base at Level 10

Palworld 1.0 repeatedly replaces manual farms with Mines, Quarries, Expeditions, and Ancient facilities. Temporary solutions are good progression when you know when to retire them.

Check another level

Progression guidance checked for Palworld 1.0. World settings and future balance patches can change exact yields.

Official 1.0 changelog