Follow the major resource, base, technology, Pal, boss, and story breakpoints without wasting permanent bases on farms that become automated a few levels later.
Technology levels tell you when something becomes available. Story progress, base level, materials, and Pal strength still determine when it is practical.
Interactive planner
Enter your level and get a focused progression plan
The planner highlights the system, material, base, and combat priorities that matter now, plus the next verified technology breakpoints.
Levels 1 to 15Wood • Stone • Paldium Fragment • Fiber • Ore
Opening route
Complete the tutorial in order, build a temporary Palbox, capture common species, and establish reliable Wood, Stone, Paldium, and Sphere income.
Main priority
Explore while keeping enough Pal Spheres to capture every new species.
Do this now
Follow Journey objectives in order so non-retroactive tasks do not need to be repeated.
Reach five captures on common Pals for experience, then keep useful extras for Condensing.
Unlock Rushoar's Saddle at Level 6 for fast early Stone and node clearing.
Build Logging Site and Stone Pit, but keep natural nodes inside the first permanent base when possible.
Activate nearby Great Eagle Statues before relocating the temporary base.
Base plan
Temporary tutorial base first, then a flat permanent base with natural Ore, Stone, trees, storage, beds, and open worker paths.
Combat plan
Use a bow or spear, a basic shield, and early Pals as distractions. Hunt Lucky Pals when their sound triggers.
Next gate
Prepare enough Ingots and Technology Points to unlock Breeding, Research, Dimensional Storage, and Expeditions.
Complete roadmap
Progress by solving the next bottleneck, not by unlocking everything
Open each phase for the recommended resources, base configuration, combat targets, and the transition that prepares the next stage.
Priority checklist
Follow Journey objectives in order so non-retroactive tasks do not need to be repeated.
Reach five captures on common Pals for experience, then keep useful extras for Condensing.
Unlock Rushoar's Saddle at Level 6 for fast early Stone and node clearing.
Build Logging Site and Stone Pit, but keep natural nodes inside the first permanent base when possible.
Activate nearby Great Eagle Statues before relocating the temporary base.
Resources
WoodStonePaldium FragmentFiberOre
Base plan
Temporary tutorial base first, then a flat permanent base with natural Ore, Stone, trees, storage, beds, and open worker paths.
Combat plan
Use a bow or spear, a basic shield, and early Pals as distractions. Hunt Lucky Pals when their sound triggers.
Verified technology levels
The unlocks that change how you should play
These are the major Version 1.0 breakpoints that remove a repeated farm, enable a new base structure, or open a permanent progression system.
Level
Unlock
Category
Why it matters
6
Rushoar Saddle
Gathering
Fast mounted Stone and node clearing during the opening hours.
7
Logging Site
Base
Keeps Wood production running while you explore and capture Pals.
19
Research Lab and Breeding Farm
Systems
Starts permanent labor upgrades and controlled Pal production.
20
Dimensional Pal Storage
Storage
Prevents the Palbox from becoming the main progression bottleneck.
22
Pal Expedition Station
Resources
Turns spare Pals into recurring materials, manuscripts, and later slab fragments.
24
Ore Mining Site, Clinic, Medicine Rack
Automation
Removes early Ore dependence and automates worker health management.
33
Summoning Altar
Combat
Opens normal Raid Boss progression and an early source of Ancient Civilization Cores.
37
Coal Mine
Resources
Reclaims bases that were built only for natural Coal nodes.
38
Pal Surgery Table
Pal building
Adds common passives and changes gender to simplify worker and breeding projects.
39
Ore Mining Site II
Resources
Raises passive Ore output before Plasteel creates another large demand spike.
41
Guild Chest
Logistics
Connects permanent bases and makes specialization practical.
43
Logging Site II and Electric Furnace
Industry
Adds Hardwood production and faster advanced smelting.
46
Sulfur Mine
Resources
Removes repeated ammunition-focused Sulfur trips.
50
Crude Oil Extractor, Plasteel, Large Power Generator
Oil era
Starts the major advanced-industry transition.
51
High-Pressure Crude Oil Extractor
Oil era
Provides Oil without a natural field at the cost of heavy power use.
52
Pure Quartz Quarry
Resources
Ends the need for a permanent natural Pure Quartz outpost.
54
Plasma Multicutter
Gathering
Becomes the main manual harvesting tool for Wood and mineral nodes.
58
Hexolite, Metal Detector, Smokie's Harness
Feybreak
Opens the Chromite and Hexolite material chain.
62
Powerful Fishing Magnet and Hexolite Quartz Mine
Late game
Improves Coralum salvaging and removes part of the Hexolite grind.
66
Ancient Furnace, Soralite Ingot, Aquatic Construction
Sunreach
Begins Ancient production and water-base construction.
72
Soralite Quarry
Sunreach
Converts Soralite from an outpost resource into ordinary base production.
74
Paloxite Ingot, Ancient Relic Recycler, Special Cake
World Tree
Starts the final material, relic, and advanced breeding economy.
76
Ancient Hatchery
Breeding
Accelerates egg production and incubation for final Pal projects.
78
Ancient Material Synthesizer
Automation
Produces difficult Wood and Ore materials from one Ancient facility.
Material ladder
Know when a manual farm becomes temporary
The best progression route often uses natural nodes first, an active Partner Skill farm second, and a Mine, Quarry, Expedition, or Ancient facility later.
Resource
First needed
Early method
Later solution
Stage
Wood, Stone, Paldium
Immediately
Natural nodes, Rushoar, starter Logging Site and Stone Pit
Upgraded Sites, Ancient Material Synthesizer
Opening
Ore
First Ingots
Natural Ore base and mounted node clearing
Ore Mining Site at 24, Site II at 39
Early game
Coal
Refined industry
Natural resource outpost
Coal Mine at 37
Midgame
Sulfur
Ammunition and advanced crafting
Volcano, desert, or mixed-resource outpost
Sulfur Mine at 46
Midgame
Pure Quartz
Circuit Boards
Snow-region Quartz nodes
Pure Quartz Quarry at 52
Midgame
Crude Oil
Plasteel
Natural Oil field with extractors
High-Pressure Extractor from 51
Oil era
Chromite
Hexolite chain
Smokie plus Feybreak dungeon deposits
Expeditions, disassembly farms, Synthesizer later
Late game
Coralum Ore
Coralum Ingots
Powerful Fishing Magnets and Jellroy salvage bonus
Expeditions, advanced farms, Synthesizer
Late game
Soralite
Ancient Sunreach facilities
Natural Sunreach nodes or temporary outpost
Soralite Quarry at 72
Sunreach
Paloxite and Mythical Wood
World Tree technology
World Tree harvesting aura, Holy Water, exploration
Ancient Material Synthesizer at 78
World Tree
Ancient Civilization Cores
Raids and Ancient facilities
Normal Raid Bosses
High-level Expeditions and Ancient Relic Recycler
All late game
Base evolution
Your base strategy should change three times
Early bases follow natural resources. Midgame bases specialize through Guild Chest logistics. Endgame bases consolidate around Ancient production and optimized workers.
Levels 1 to 30
Early resource base
Combine natural Ore, Stone, trees, and constructed Sites. Natural nodes provide strong early output and useful secondary materials.
Flat paths
Hot Deposit storage
Ranch and basic farming
Room for Expeditions
Levels 31 to 65
Specialized network
Use Guild Chests to move raw materials between a production base, farming and Ranch base, and resource or Oil base.
One main crafting base
One food and breeding base
One mining or Oil base
Shared material categories
Levels 66 to 80+
Ancient consolidation
Quarries and the Ancient Material Synthesizer let you reclaim temporary outposts and concentrate power, workers, and transport.
Ancient dual-job workers
Large power margin
Relic processing
Flexible combat base slot
Do not preserve an outpost only because it used to be necessary
Coal, Sulfur, Pure Quartz, Hexolite, and Soralite all gain stronger automated solutions. Dismantling an obsolete outpost can free a Palbox slot for Oil, breeding, Expeditions, a scenic base, or raid preparation.
Time-saving Pals
These Partner Skills remove hours of repeated work
The best progression Pal is not always the strongest combat Pal. It is often the one that improves a resource, passive, travel, breeding, fishing, or salvage loop you use repeatedly.
Opening
Mounted mining
Rushoar
Its Level 6 saddle makes manual Stone and early node clearing far faster than starter tools or weak workers.
Clear natural Ore and Paldium nodes
Pair with Hot Deposit storage
Replace with passive Sites as automation improves
Early to late
Travel and combat
Chillet
An accessible Alpha mount with Ice and Dragon utility that remains relevant for capture control and early Raid Boss preparation.
The fastest route is usually a capture, exploration, boss, fishing, or salvage loop that earns experience while also producing Pals, materials, passives, currency, or schematics.
Best experience priorities
Capture bonuses
Complete the Version 1.0 capture target for each species, then save important duplicates for Condensing.
Exploration
Activate statues, discover areas, clear dungeons, and complete missions while carrying Pals that need levels.
Hatching
Bred or found eggs can advance species capture progress and level the active party.
Higher-level combat
Bosses and stronger enemies provide large experience when your equipment can clear them efficiently.
Training Manuals
Use smaller manuals on low and mid-level Pals instead of expecting them to finish Level 70 to 80 leveling.
Best gold priorities
Sell valuables
Gems and items whose descriptions identify them as merchant goods are intended to become Gold.
Sell duplicate Pals
Unused captures, Alphas, and breeding overflow can fund ammunition, medicine, and Cake ingredients.
Use merchant passives
Fine Furs and Noble improve buying and selling when placed on active party Pals.
Buy the right bottleneck
Purchasing organs, medicine, ammunition, and most Cake ingredients can be faster than building another permanent farm.
Keep Honey automated
Honey is the Cake ingredient that should remain tied to Beegarde Ranch production.
Permanent investments
Six systems that should never sit unused
These mechanics create recurring value while you explore, build, fight, or work on a different project.
Pal Labor Research
Research the Work Suitability, farming, power, incubation, expedition, and material bonuses that solve your current bottleneck.
Expeditions
Run the strongest destination your roster can support. Condensing raises Expedition firepower dramatically.
Cooked food
Use Work Speed, Attack, Defense, and SAN food instead of treating Feed Boxes as raw-berry storage forever.
Medicine automation
Stock Medicine Racks and improve sleep, food, Hot Springs, and workload so illness does not stop production.
Guild Chest
Share raw materials and production inputs while keeping rare personal equipment in ordinary storage.
Drafting and relics
Save duplicate schematics, combine lower tiers, and recycle Ancient Civilization Relics for endgame rewards.
Common mistakes
Progression slows when old habits survive too long
Most delays come from ignoring an unlocked system, overbuilding a temporary farm, or spending time on a perfect Pal before the tools for efficient breeding are available.
Ignoring the tutorial order
Some Journey tasks do not fully credit earlier actions. Keep the current objective visible during the opening route.
Exploring without Spheres
A new species, Lucky Pal, rare passive, or useful worker cannot advance progression when you have nothing to capture it with.
Using one base for every task
After the Guild Chest, specialization reduces pathing conflicts and gives each worker a smaller set of priorities.
Keeping obsolete resource outposts
Coal, Sulfur, Pure Quartz, Hexolite, Soralite, and other resources gain automated production later.
Underpowering Oil production
Oil Extractors and late-game facilities can stall when the grid has no reserve capacity.
Skipping food and medicine
Better workers still lose output when they are hungry, sick, injured, or low on SAN.
Perfect breeding too early
Overleveling and basic passive planning are usually faster before Special Cake and the Ancient Hatchery.
Mining World Tree resources without the aura
Protected Paloxite and Mythical Wood require the proper World Tree harvesting effect.
Progress tracker
Checklist for Levels 1 to 15
The opening checks remain visible because capture supplies and exploration habits continue affecting every phase.
Phase completion
0% ready
Continue planning
Use the focused guides when the roadmap reaches a major system
The progression page tells you what matters next. These guides explain how to execute the base, Pal, breeding, fishing, and boss projects in detail.
Build the solution for the next bottleneck, not the final base at Level 10
Palworld 1.0 repeatedly replaces manual farms with Mines, Quarries, Expeditions, and Ancient facilities. Temporary solutions are good progression when you know when to retire them.