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Red Mushroom
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Red Mushroom

A spotted mushroom sometimes found in caves.

Other items →

Some sources below mention late-game locations or progression.

Base sale value

75g

Normal-quality base value before professions and profit-margin settings. Not purchase price or profit.

At a glance

Edible
Yes

Other acquisition

4

Foraging: Woods

  • Possible source only; season, location selection, random rolls and save progress can affect availability.

Foraging: Woods

  • Possible source only; season, location selection, random rolls and save progress can affect availability.

Foraging: Island North Cave1Late-game source

  • Possible source only; season, location selection, random rolls and save progress can affect availability.

Foraging: Island North Cave1Late-game source

  • Location season: summer or fall or winter.
  • Possible source only; season, location selection, random rolls and save progress can affect availability.

Cooking & crafting

1

Machine processing

3

Keg → Juice

Inputs / alternatives
1 from the required input group; 1 from the required input group; 1 from the required input group
Output candidates
Juice × Runtime-defined
Processing time
6000 in-game minutes
Show 34 more related items
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Additional location, progression or player-state requirements are retained but not evaluated.
  • Juice is an output family; flavor, value and other fields depend on the actual input.

Preserves Jar → Pickles

Inputs / alternatives
1 from the required input group; 1 from the required input group; 1 from the required input group
Output candidates
Pickles × Runtime-defined
Processing time
4000 in-game minutes
Show 37 more related items
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Additional location, progression or player-state requirements are retained but not evaluated.
  • Pickles is an output family; flavor, value and other fields depend on the actual input.

Mushroom Box → Purple Mushroom / Chanterelle / Morel / Red Mushroom / Common Mushroom

Inputs / alternatives
Day Update trigger (no manual input specified)
Output candidates
Purple Mushroom × 1; Chanterelle × 1; Morel × 1; Red Mushroom × 1; Common Mushroom × 1
Processing time
1 day rule; next-day scheduling applies
  • The first applicable machine rule wins. The first valid output is selected.
  • A random eligibility roll applies; seeded/day-specific selection may be involved.

Bundle uses

4

Exotic Foraging — standard bundle

Donation
1 × Red Mushroom; minimum normal quality
  • Standard template. Your save may use remixed selections; confirm the active in-game bundle before donating.
  • 5 slots required; listed alternatives may exceed the required slots.
Read the Community Center guide →

Dye — standard bundle

Donation
1 × Red Mushroom; minimum normal quality
  • Standard template. Your save may use remixed selections; confirm the active in-game bundle before donating.
  • 6 slots required; listed alternatives may exceed the required slots.
Read the Community Center guide →

Exotic Foraging — remixed possibility

Candidate donation
1 × Red Mushroom; minimum normal quality
  • Remixed possibility, not an active-save checklist. Bundle sets, slot choices select which candidates appear.
  • One alternative per grouped slot is selected; remaining slots follow the template.
  • 5 selected slots required. The full candidate pool is not simultaneously required.
Read the Community Center guide →

Dye — remixed possibility

Candidate donation
1 × Red Mushroom; minimum normal quality
  • Remixed possibility, not an active-save checklist. Bundle sets, slot choices and bracket alternatives select which candidates appear.
  • One alternative per grouped slot is selected; remaining slots follow the template.
  • 6 selected slots required. The full candidate pool is not simultaneously required.
Read the Community Center guide →

Gifts & recipients

Base item taste; acceptance still depends on the recipient and current save.

Disliked by

Penny

Hated by

Abigail · Alex · Caroline · Clint · Demetrius · Elliott · Emily · Evelyn · George · Gus · Haley · Harvey · Jas · Jodi · Leah · Lewis · Linus · Marnie · Maru · Pam · Pierre · Robin · Sam · Sebastian · Shane · Vincent · Willy · Wizard

Show progression-sensitive recipients
  • Dwarf — Positive friendship gains require understanding Dwarvish. The taste itself is unchanged; access to the Dwarf’s area is separate.
  • Kent — Arrives in year 2; not present in year 1.
  • Krobus
  • Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.
  • Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.

Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →

Vanilla Stardew Valley 1.6.15. Sources describe possible outcomes; save progress and game rules can change availability. Unlisted acquisition methods may exist. Values do not include profit calculations. Gift tastes describe base items; acceptance depends on recipient and save state. Sources, methods & limitations