Problem to Solve
Offense
Clear damage and boss damage are not always the same problem.
A good build needs enough damage to clear packs and enough single-target damage to kill bosses. Sometimes one skill handles both, but many builds use different setups for mapping and bossing.
When scaling offense, look at your main skill tags, weapon type, damage type, support gems, ailment setup, critical scaling, and any unique item interactions.
Quick tips
- Do not judge a build only by tooltip DPS.
- Separate clear speed from boss damage when testing.
- Flat damage can be very strong early when base damage is low.