Don’t Starve Together survival hub

Survive the Constant Together

Explore survivors, seasons, crafting, food, farming, bosses, biomes, base building, caves, and practical strategies for every uncertain day.

Field note 01 · recommended start

Begin your survival

The first ten days are less about building everything and more about making tomorrow easier than today.

DAYS 1–10

Your first safe fire

Gather while daylight is generous, keep moving while you map, and spend the first night crafting instead of waiting.

1Twigs + grass
2Axe + pickaxe
3Campfire
4Gold + science
5Base camp

First day

Collect basics, reveal roads, and note food without settling too early.

First night

Use the dark for crafting and planning. Always keep spare light in inventory.

Early science

Find gold, prototype essentials, and turn raw materials into lasting capability.

Base location

Choose access to several biomes, renewable food, and safe travel not a pretty clearing.

Common mistakeA crowded base is not a stable base. Keep spare food, light, armor, and an escape route where everyone can find them.
The crooked calendar

Survive the seasonal cycle

Every season changes which resource becomes urgent. Prepare during calm weather so the next hazard starts as a plan, not a crisis.

THECONSTANTturns anyway
01
Prepare

Autumn

Time slipping away

Explore, choose a base, establish food, and prepare insulation before the first cold snap.

Tools · food · science
02
Insulate

Winter

Freezing & scarcity

Carry heat, plan short trips, secure dependable meals, and expect seasonal danger.

Warm gear · fire · fuel
03
Stay dry

Spring

Rain & lightning

Control wetness, protect camp, and use fast plant growth to restore supplies.

Rain gear · lightning rod
04
Keep cool

Summer

Heat & wildfire

Prevent overheating, protect structures, and consider working underground during dangerous heat.

Cooling · flingomatics
A dotted line into trouble

The survival roadmap

Progression expands outward: stabilize basic needs, learn the world, then carry that preparation into stranger places.

01

First fire

Tools, light, basic food

02

Base camp

Science, kitchen, storage

03

Seasonal survival

Insulation and renewables

04

Caves & Ruins

Light and ancient technology

05

Ocean routes

Boats, fishing, Lunar areas

06

Ancient threats

Raid bosses and world projects

Camp planning board

Build a camp that can recover

A strong base shortens routine work and keeps one bad night from becoming a lost world.

KITCHENSTORAGESCIENCEFARMSLeave room for mistakes →
BASE PRIORITIES

Build Lightning Rod coverage before spring and Ice Flingomatic coverage before summer, not after the first warning.

Crock Pot kitchen

Cook with a purpose

Great meals are not merely filling. They convert awkward ingredients into healing, sanity, temperature control, or food that lasts for the next expedition.

Meatballs

Hunger staple

Efficient use of a small amount of meat

Pierogi

Combat recovery

A dependable healing dish when ingredients align

Bacon and Eggs

Long expedition

Strong hunger value with useful shelf life

Taffy

Sanity support

A sweet answer when health cost is manageable

Kitchen rule:Protect rare ingredients from accidental filler use, label emergency meals, and check character-specific restrictions.
Renewable notebook

Farm systems, not chores

Use crops, bees, transplanted plants, trees, and compost to replace the resources your group consumes most often.

Garden crops

Season · nutrients · water · stress

RENEWABLE

Planting routes

Trees · grass · twigs · berries

RENEWABLE

Food loop

Seeds · harvest · dishes · spoilage

RENEWABLE

Soil care

Compost · manure · crop combinations

RENEWABLE
Wilderness map

Read biomes by what they unlock

A biome matters because of the resources, creatures, structures, and routes it adds to your world plan.

Good for travel

Grasslands

Open routes · basic resources

High utility

Deciduous forest

Pig King · Glommer · Catcoons

Dangerous

Swamp

Reeds · Tentacles · Merms

Resource-rich

Desert

Cacti · tumbleweeds · seasonal value

Early science

Rocky biome

Gold · stone · nests

Explore early

Mosaic

Mixed resources · set pieces

Below the surface

Caves, Ruins & ancient secrets

Bring redundant light, mark the exit, manage the Nightmare Cycle, and treat Ancient Pseudoscience as an expedition, not a casual detour.

  • Mushrooms and underground resources
  • Bunny settlements and Depths Worms
  • Thulecite, Archives, and Ancient Guardian
Beyond the shore

Ocean & Lunar exploration

Boats turn one shared platform into transport, camp, and failure point. Pack repair materials before comfort items.

Repair kitFoodLightAnchorNavigationStorage
Questionable bestiary

Know what should be left alone

Creature behavior is often more important than raw health. Learn what becomes hostile, what can be fed, and what should never reach camp.

Neutral

Beefalo

Useful when respected

Habitat: Savanna
Hostile

Spiders

Useful when managed

Habitat: Dens
Hostile

Clockworks

Prepare before approach

Habitat: Set pieces
Nightmare

Shadow creatures

Sanity made dangerous

Habitat: Everywhere
Hostile

Depths Worms

Listen for the warning

Habitat: Caves
Follower

Chester

Protect this friend

Habitat: Eyebone
Do not improvise here

Boss and raid preparation

The fight begins when you choose the arena, distribute supplies, and decide how the team escapes not when the first attack lands.

THREAT FILE

Seasonal giants

Temperature · armor · arena

Keep danger away from camp

THREAT FILE

Surface bosses

Weapon · healing · route

Control adds and terrain

THREAT FILE

Cave & Ruins

Light · sanity · reserves

Protect the return path

THREAT FILE

Ocean threats

Boat repair · steering · range

One platform, shared consequences

THREAT FILE

Lunar threats

Alignment · specialized gear

Confirm mechanics before committing

THREAT FILE

Shadow threats

Sanity · nightmare gear · team roles

Prepare for extended phases

ARMORWEAPONHEALINGTEMPERATUREARENAESCAPE ROUTE
Survival gauges

Four needs, one decision

Hunger, health, sanity, and temperature interact. Solve the limiting system before it removes your ability to solve the others.

Amber

Hunger

Plan calories, spoilage, storage, and dishes that solve more than one problem.

Crimson

Health

Armor reduces the problem; healing food and safe disengagement finish the recovery.

Nightmare

Sanity

Darkness, wetness, auras, and actions change the threats you can see and those that can hit back.

Seasonal

Temperature

Insulation slows change. Heat and cooling sources determine whether travel remains possible.

Survive together

Share responsibilities, not rigid classes

Roles are simply the next useful job. Strong groups communicate seasonal needs and keep critical resources available to everyone.

Explorer

Charts biomes, finds set pieces, and opens safe routes to rare resources.

Camp manager

Organizes storage, stations, fuel, expansion, and emergency reserves.

Cook

Turns ingredients into efficient hunger, healing, sanity, and temperature solutions.

Farmer

Maintains crops, renewable resources, bees, and seasonal supply recovery.

Hunter

Collects combat resources, handles threats, and prepares boss arenas.

Crafter

Advances science, replaces team equipment, and builds boats or specialized stations.

Share rare resourcesCall seasonal threatsKeep emergency foodPrepare spare equipmentNever lead bosses into camp
World configuration

Set the consequences before day one

World settings can make a private server more welcoming or remove major progression. Write down changes so everyone knows which rules apply.

Long winter

More insulation and food required

ON

Caves

Unlocks underground progression

ON

Resource regeneration

Changes long-world recovery

AUTO

PvP

Friendly damage and trust matter

OFF

Rollbacks

A recovery tool, not a plan

5 DAYS

Mods

Check compatibility after updates

12
LATEST FROM THE CONSTANT

2026 field bulletin

Checked July 30, 2026 · PC release track

ROADMAP

Strengthening the core game

Klei’s 2026 plan calls for Year of the Clockwork Knight, two or more content updates, two or more skill trees, recurring events, interactive lore, and a stronger early/mid-game focus.

Read the roadmap
UPDATE TRACKER

Release 740477

The official PC update index lists release 740477 on July 6, 2026. Always check platform-specific notes before changing a persistent world or mod list.

Open update history
Community notebook

Useful tools & survival references

Use calculators, wikis, server guides, videos, and mod directories to answer specific questions. Check dates before changing a persistent world.

Community field notes

Stories from other worlds

Watch Don’t Starve Together live

Experienced players are useful references for base flow, seasonal preparation, boss setup, and recovering when plans go wrong.

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