Survivor
Repair generators, manage health states, rescue teammates, extend chases, power the gates, and find an escape together.
- Generator repair
- Healing and rescue
- Chases and loops
- Items and Perks
Explore Killers, Survivors, Perks, builds, Realms, objectives, chase strategy, progression, alternate modes, and current guidance for both sides of the Trial.
The standard Trial pits four cooperative Survivors against one solo Killer. Each side has a different objective, information model, loadout, and path to improvement.
Repair generators, manage health states, rescue teammates, extend chases, power the gates, and find an escape together.
Track Survivors, use a unique power, choose productive chases, defend objectives, create Hook pressure, and control the endgame.
Temporary modes belong in a live briefing so their special loadouts, objectives, and availability never become confused with the standard Trial.
Chaos Shuffle returned July 28 with randomized Level 3 Perks, Items, and Add-Ons. Lights Out and 2v8 also return during Summer Screams, each replacing major parts of the standard ruleset.
Read Behaviour's event overviewPerks can support good choices, but they cannot replace camera control, route planning, sound awareness, objective timing, or knowing when to abandon a bad position.
Start with the Survivor flow, then play Killer to understand the pressure and information the other side experiences.
Review the official game overviewEvery Killer has a unique power. Start with the decisions and mechanical demands you enjoy, then learn how that power changes pathing, information, and chase rules.
Use speed, anti-loop tools, or direct pressure to shorten each pursuit.
Chase · Anti-loopExplore official charactersReduce warning, approach from unexpected angles, and create early injuries.
Stealth · AmbushExplore official charactersProject pressure across generators, objectives, or separated Survivors.
Mobility · ControlExplore official charactersPunish exposed paths, predictable windows, and unsafe transitions.
Ranged · ZoningExplore official charactersTurn routes and objectives into decisions that favor the Killer.
Traps · PredictionExplore official charactersUse information, sounds, scratch marks, and habits to find the next chase.
Tracking · PressureExplore official charactersSurvivors share the same base capabilities, so character discovery centers on teachable Perks, theme, appearance, and the playstyles those Perks encourage.
Progress characters to unlock broader Perk access, then build around the job your team needs and the situations you want to practice.
Browse official SurvivorsHold attention without spending every pallet at once.
Keep progress moving while tracking danger and rescue timing.
Restore health when it improves the team's next decision.
Reach the Hook safely and prevent an avoidable next stage.
Reduce uncertainty and act on what teammates cannot call out.
Avoid detection without leaving the team permanently outnumbered.
Survivors connect safe resources while preserving distance. Killers identify the tile, hide intent, force resources, cut exits, and leave chases that cost too much time.
01Create distance
02Reach a safe tile
03Watch the Killer
04Use the window or pallet
05Move toward the next resource
01Read the tile
02Hide the Red Stain
03Force the pallet
04Cut off the exit
05Secure the hit
Realm identity, main buildings, indoor routes, common tiles, visibility, and map size all affect the Trial. Not every tile or object appears in the same place every match.
Track generators, completed areas, pallets, windows, dead zones, Hooks, Totems, and possible endgame routes.
A neon downtown setting with shops, streets, and a nightclub.
Explore Trial GroundsMining structures, walls, and familiar tiles beneath cold moonlight.
Explore Trial GroundsTight hallways, fixed landmarks, stairs, and demanding route knowledge.
Explore Trial GroundsFields, crops, farm structures, and long sightlines that change by map.
Explore Trial GroundsBoth sides win by converting time. Survivor efficiency spreads objective progress and protects Hook states; Killer efficiency turns injuries, chases, Hooks, and defended generators into compounding pressure.
Summarize practical use and important tradeoffs instead of memorizing text. Event rules and patches can change availability or effects.
Toolboxes, Med-Kits, Flashlights, Keys, Maps, and event items.
Adjust power behavior, strengths, drawbacks, and strategic options.
Influence Bloodpoints, Realms, Hook placement, luck, and events.
Bloodpoints move characters through the Bloodweb, where Perks, Items, Add-Ons, and Offerings become available. Prestige expands Perk access across the roster.
Prioritize useful Perks and consumables while keeping the next character or Prestige goal visible.
Bloodweb progression
Perk availability
Earned currency
Premium currency
Alternate modes can replace loadouts, visibility, teams, maps, Hooks, and objectives. Always read the event briefing before bringing standard assumptions into the queue.
Normal powers, Perks, Items, Add-Ons, Offerings, Hooks, and objectives.
Random Level 3 Perks plus randomized Survivor Items and Add-Ons.
No Perks, HUD, Terror Radius, or Scratch Marks, with Lantern interactions.
Two Killers, eight Survivors, Classes, larger maps, and Cages of Corruption.
Killer powers, Perks, maps, Items, Add-Ons, status effects, and temporary modes can change enough to invalidate old advice.
Open official live patch notesKiller changePower and Add-On impact
Survivor changeItems and interaction impact
Perk changeBuild and synergy impact
Map or modeRoute and ruleset impact
Use official notes for current rules, then use community statistics, build tools, maps, and educational content to investigate a focused question.
Study chase decisions, camera work, tile recognition, pressure management, and how experienced players recover when the first plan fails.
Go directly to Behaviour for news, game information, characters, support, live patch notes, forums, accounts, and official media.
Explore more survival, horror, and high-pressure worlds across Bamboo Gaming.