Project ZomboidBuild 42 trapping archive

Project Zomboid Trapping Database & Planner

Compare every trap, catchable animal, bait score, zone score, active hour, recipe, and native item image in the supplied Build 42.20.4 source.

Build 42.20.4 source database

Traps, animals, bait, and zones

Search the complete trapping configuration, compare exact compatibility scores, plan both source rolls, and inspect every craftable trap recipe.

Verified source relationships
Traps
6
Animals
6
Bait links
66
Zone links
84
6 matching animals

Interactive source formula

Trapping eligibility planner

Choose an animal, trap, bait, zone, and skill level to model the two independent source rolls used for that animal during an eligible hourly check.

Trap + bait roll
75% threshold
Zone roll
12% threshold
Two-roll eligibility estimate9.0%

This is the mathematical product of the two source roll thresholds for one animal candidate, using the Trapping level stored when the trap is placed. It is not a guaranteed final catch rate. Active hours, fresh bait, unloaded-world checks, competing eligible animals, and runtime behavior still apply.

Rabbit catch icon
Catch profile

Rabbit

rabbit

Active
19:00 to 05:00
Size range
30 to 100
Baits
10
Zones
13

Catch result

Source item
Dead Rabbit (Base.DeadRabbit)
Can be captured alive
Yes
Trapping XP
Caught size ÷ 3, minimum 3
Escape pressure begins
After 24 hours
Alive animal types
rabbuck, rabdoe, rabkitten
Alive breeds
swamp, appalachian, cottontail

How the hourly source check works

  1. 1. Trap score + bait score + 1.5 per Trapping level must pass a 0 to 99 roll.
  2. 2. Zone score + 1.5 per Trapping level must pass a separate 0 to 99 roll.
  3. 3. The animal must be active, the bait must still be fresh, and the trap must be eligible for its unloaded-world check.

Compatible traps

Cage TrapBase.TrapCage+40
Crate TrapBase.TrapCrate+30
Box TrapBase.TrapBox+30
Snare TrapBase.TrapSnare+30

Effective bait scores

CarrotsBase.Carrots+45
Bell PepperBase.BellPepper+40
CabbageBase.Cabbage+40
LettuceBase.Lettuce+40
AppleBase.Apple+35
BananaBase.Banana+35
CornBase.Corn+35
PeachBase.Peach+35
PotatoBase.Potato+35
TomatoBase.Tomato+35

Zone scores

Deep ForestDeepForest+15
Organic ForestOrganicForest+15
Birch ForestBirchForest+12
Birch Mix ForestBirchMixForest+12
Farm ForestFarmForest+12
Farm Mix ForestFarmMixForest+12
ForestForest+12
PH ForestPHForest+12
PH Mix ForestPHMixForest+12
Primary ForestPRForest+12
VegetationVegitation+10
TownTownZone+2
Trailer ParkTrailerPark+2

Connected databases

Trap catalog

All six trap definitions

Crate Trap icon

Crate Trap

Base.TrapCrate

Strength 153 animals5 weight
Crafting requirements
1× SawTool is kept, 5 valid source items
1× HammerTool is kept, 6 valid source items
3× PlankConsumed
5× NailsConsumed
Recipe
Make Crate Trap
Required skills
No hard skill requirement
Automatic unlock
Trapping 4
Crafting time
120 source units
XP award
Carpentry +5
Recipe-learning sources
Magazine: The Hunter

Tool images show one verified item accepted by the source tag. The alternative count includes every matching item definition in this snapshot.

Destroyed-item returns
1× Scrap Wood1× Nails
Box Trap icon

Box Trap

Base.TrapBox

Strength 153 animals5 weight
Crafting requirements
1× SawTool is kept, 5 valid source items
1× HammerTool is kept, 6 valid source items
4× PlankConsumed
7× NailsConsumed
Recipe
Make Box Trap
Required skills
Carpentry 1, Trapping 2
Automatic unlock
Trapping 8
Crafting time
150 source units
XP award
Carpentry +5
Recipe-learning sources
Magazine: Wildlife Preserve

Tool images show one verified item accepted by the source tag. The alternative count includes every matching item definition in this snapshot.

Destroyed-item returns
1× Scrap Wood2× Nails
Cage Trap icon

Cage Trap

Base.TrapCage

Strength 203 animals5 weight
Crafting requirements
5× WireConsumed
1× PliersTool is kept, 3 valid source items
Recipe
Make Cage Trap
Required skills
Trapping 3
Automatic unlock
Trapping 5
Crafting time
180 source units
XP award
Not assigned
Recipe-learning sources
Magazine: Wildlife Preserve

Tool images show one verified item accepted by the source tag. The alternative count includes every matching item definition in this snapshot.

Destroyed-item returns
1× Wire
Snare Trap icon

Snare Trap

Base.TrapSnare

Strength 103 animals0.5 weight
Crafting requirements
1× SawTool is kept, 5 valid source items
1× PlankConsumed
2× TwineConsumed
Recipe
Make Snare Trap
Required skills
Trapping 1
Automatic unlock
Trapping 6
Crafting time
130 source units
XP award
Carpentry +5
Recipe-learning sources
Magazine: Small Game Hunting

Tool images show one verified item accepted by the source tag. The alternative count includes every matching item definition in this snapshot.

Destroyed-item returns
1× Scrap Wood2× Twine
Stick Trap icon

Stick Trap

Base.TrapStick

Strength 151 animals1 weight
Crafting requirements
4× Wooden RodConsumed
1× TwineConsumed
Recipe
Make Stick Trap
Required skills
No hard skill requirement
Automatic unlock
Trapping 2
Crafting time
120 source units
XP award
Not assigned
Recipe-learning sources
Magazine: The Hunter

Tool images show one verified item accepted by the source tag. The alternative count includes every matching item definition in this snapshot.

Destroyed-item returns
1× Scrap Wood1× Twine
Mouse Trap icon

Mouse Trap

Base.TrapMouse

Strength 502 animals0.3 weight
Acquisition

No crafting recipe produces this trap in the supplied source. Find it through the Loot Finder.

Destroyed-item returns
1× Scrap Wood
Data note: Scores are source thresholds, not standalone drop percentages. The planner models the two explicit 0 to 99 checks, while the game still controls active time, bait freshness, world loading, eligible-animal competition, trap destruction, and final catch selection.

Field strategy

Build the trapping setup backward

A trap is only one part of the calculation. Pick the animal first, then use its source profile to choose compatible equipment, bait, terrain, and collection time.

Step 1

Choose the target animal

Start with the food or live animal you want. Each animal has its own trap, bait, zone, and active-time rules.

Step 2

Match a strong trap and bait

Trap and bait scores share the first source roll. A high bait score cannot make an incompatible trap work.

Step 3

Place it in the right zone

Zone score is checked separately. Forest animals favor wooded zones, while mice and rats score better around farms, trailers, and towns.

Step 4

Respect time and freshness

Rabbit, squirrel, and raccoon checks are active overnight. Every target also requires bait that still passes the freshness check.

What the scores mean

Two rolls, then runtime checks

Trap and bait threshold

The first roll adds the target's trap score, bait score, and 1.5 points for each Trapping level recorded when the trap is placed.

Zone threshold

The second roll adds the zone score and the same skill bonus. Both source checks must pass for that animal to become eligible.

Final eligibility

Correct hours, fresh bait, unloaded-world processing, and candidate selection still apply after the two score checks.

Common questions

Project Zomboid trapping FAQ

How many trapping animals are configured in Project Zomboid Build 42.20.4?

The supplied source defines six catch profiles: bird, rat, mouse, rabbit, squirrel, and raccoon.

What affects the trapping check?

The source uses one roll for trap score plus bait score plus 1.5 per Trapping level, then a second roll for zone score plus the same skill bonus. Both must pass alongside the time, freshness, and runtime checks.

What is the best bait for rabbits?

Carrots have the highest configured rabbit bait score at 45. Lettuce, bell pepper, and cabbage score 40, while several fruits and vegetables score 35.

When can rabbits and squirrels be trapped?

Both are active from 19:00 through 05:00 in the source definition. Raccoons use the same overnight window.

Which animals can be captured alive?

Rabbit, mouse, rat, and raccoon profiles have live-capture definitions. Bird and squirrel profiles do not.

Can every trap be crafted?

Five of the six configured traps have crafting recipes. The Mouse Trap has no fixed crafting recipe in the supplied data and must be acquired through the world or loot systems.

Why is the planner not labeled as a final catch chance?

It models the two explicit source-roll thresholds for one animal candidate. Active hours, bait freshness, unloaded-world processing, competing eligible animals, and runtime behavior still affect the final outcome.

Why does the raccoon profile show a Dead Rabbit result?

The Build 42.20.4 source currently points raccoon to Base.DeadRabbit and includes a developer placeholder comment. The database preserves that exact value instead of inventing an unavailable item.

Continue planning

Connected survival databases