Population multiplier
ZombieConfig.PopulationMultiplier0.650.65Compare Apocalypse, Extinction, Outbreak, Rising, and Six Months Later across 273 exact Build 42.20.4 configuration fields.
Build 42.20.4 configuration archive
Choose two supplied presets, filter 273 flattened settings, and see exactly which stored values differ. Numeric enums remain raw values because they are not universal difficulty scores.
Quick scan
ZombieConfig.PopulationMultiplier0.650.65ZombieConfig.PopulationPeakMultiplier1.51.5ZombieConfig.PopulationPeakDay2820ZombieConfig.RespawnHours00HoursForLootRespawn00WaterShutModifier1414ElecShutModifier1414MultiHitZombiesfalsetrue69 matching settings
Raw config values, not a difficulty ranking
AnimalAgeModifier43AnimalEggHatch43AnimalMatingSeasontruefalseAnimalMilkIncModifier43AnimalPregnancyTime43AnimalRanchChance56AnimalTrackChance45AnimalWoolIncModifier43AnnotatedMapChance45CarSpawnRate34CompostTime21ConstructionBonusPoints34CookwareLootNew0.62DiscomfortFactor0.80.7ElecShut23EndRegen32FarmingAmountNew11.5FarmingSpeedNew11.5FishAbundance23FridgeFactor34FuelStationGasMax0.80.9FuelStationGasMin00.5GeneratorSpawning45InitialGas23InjurySeverity21KeyLootNew0.40.6LiteratureCooldown4530LiteratureLootNew0.60.8LockedCar43Map.AllowMiniMapfalsetrueMaximumFireFuelHours812MediaLootNew0.61.2MultiHitZombiesfalsetrueMultiplierConfig.Blacksmith11.2MultiplierConfig.Butchering11.2MultiplierConfig.Carving11.2MultiplierConfig.Cooking11.2MultiplierConfig.Doctor11.5MultiplierConfig.Electricity11.2MultiplierConfig.Farming11.2MultiplierConfig.Fishing11.2MultiplierConfig.Fitness11.2MultiplierConfig.FlintKnapping11.2MultiplierConfig.Glassmaking11.2MultiplierConfig.GlobalToggletruefalseMultiplierConfig.Husbandry11.2MultiplierConfig.Lightfoot11.2MultiplierConfig.Maintenance11.2MultiplierConfig.Masonry11.2MultiplierConfig.Mechanics11.4MultiplierConfig.MetalWelding11.4MultiplierConfig.PlantScavenging11.2MultiplierConfig.Pottery11.2MultiplierConfig.Sprinting11.2MultiplierConfig.Strength11.2MultiplierConfig.Tailoring11.4MultiplierConfig.Tracking11.2MultiplierConfig.Trapping11.2MultiplierConfig.Woodwork11.2MuscleStrainFactor0.70.6Methodology
Sandbox files mix direct quantities, true or false switches, multipliers, and numeric menu codes. The comparison preserves those types and shows the internal key beside a readable label.
Every row comes from the supplied preset files. The tool compares the saved number, boolean, or string without inventing a difficulty score.
Many numeric fields are menu option codes. A larger number does not automatically mean harder, rarer, faster, or more dangerous.
Not defined means that preset file does not contain the field. It does not mean zero, disabled, or identical to the other preset.
Preset fields and runtime fallbacks can change between builds. Regenerate this archive whenever the monitored game snapshot changes.
Six Months Later contains 119 flattened fields and uses several legacy names, while each of the other supplied presets defines 269 fields. A missing field may be supplied by a game default or runtime fallback, so it should not be interpreted as a gameplay value on its own.
Practical workflow
Start from a supplied preset, compare it against the closest alternative, then record only the settings you intentionally change. This makes future tuning and server troubleshooting much easier.
Pick the supplied preset closest to the experience you want.
Filter by system and review exact keys before changing values.
Keep a short list of intentional changes for future build updates.
Common questions
The Build 42.20.4 snapshot includes Apocalypse, Extinction, Outbreak, Rising, and Six Months Later. These are the five preset files supplied by the mined game data.
No. Some fields are direct quantities or multipliers, but many numeric values are menu option codes. The comparator preserves the raw configuration value instead of treating every number as a difficulty score.
It means the selected preset file does not contain that setting. It does not mean zero or disabled. The game may apply a default or runtime fallback for an undefined field.
The supplied Six Months Later file uses a smaller legacy configuration shape with 119 flattened fields. Each of the other supplied presets defines 269 fields and includes many newer Build 42 options.
Check the complete group of zombie population settings, especially RespawnHours and RespawnMultiplier. A single raw value should not be interpreted without the related fields and the current game runtime rules.
Use this page as a reference for the supplied preset values, then apply changes through the current game or server configuration format. Validate the result in the same game build because field names, defaults, and runtime behavior can change.
Connected databases
Turn your chosen world rules into a safer first-week plan.
Open guideFind exact item distribution paths after choosing loot abundance settings.
Open guidePlan water, power, storage, and long-term survival around your world.
Open guideSearch the item definitions affected by many sandbox systems.
Open guide