Portal basics
Why Portal Worlds matter
Portal Worlds are separate locations used for story progression, renewable resources, unique encounters and protected bases. Facility loot usually does not replenish by default, making reset Portal Worlds the backbone of long-term material farming.
Reset cycle
Portal Worlds reset on the server schedule. The default is twice weekly, but hosts can change it.
Renewable loot
Containers, enemies and loose resources return after a reset. Remove anything you want to keep.
Base warning
Ordinary Portal Worlds reset, so do not build permanent bases inside them. Use designated Home Worlds instead.
Reset timing follows server settings. Watch the in-game chat notification rather than relying on a fixed real-world timer.
Progression route
Main Portal World path
The exact route branches later, but these early destinations establish the core resource loop.
Far Garden
Learn portals and collect Anteverse Wheat.
Flathill
Recover Power Cells and stock MREs, Salt and seeds.
The Train
Farm Silver, batteries and Pocket Watches.
Furniture Store
Collect furniture, appliances and special weapons.
The Mycofields
Gather materials for Anti-Thermite progression.
Voussoir onward
Build cold protection, then prepare for late-game worlds.
World directory
Search every destination
Filter the directory by progression world, optional secret or protected Home World.
Story · Office Sector
Far Garden
How to enter: The first required Portal World. Repair and activate its portal during Office progression.
Notable resources: Anteverse Wheat, Portal Fish and early alien materials
Short and safe, but essential for early renewable wheat and learning how Portal Worlds work.
Story · Office Sector
Flathill
How to enter: Enter through the Office Sector portal as the main story directs.
Notable resources: Power Cells, Salt, Military MREs, Tomato Seeds and Chordfish
A large fog-covered town with lethal Composers and excellent repeat farming value.
Story · Manufacturing
The Train
How to enter: Portal inside the Manufacturing West tram station.
Notable resources: Silver, Briefcases, Axle Grease, Car Batteries and Pocket Watches
A compact combat run packed with soldiers, salvage and early trinket components.
Story · Manufacturing
Furniture Store
How to enter: Reach the store portal during Manufacturing progression and activate its exit buttons.
Notable resources: Furniture, paintings, refrigerators, swords and holiday schematics
One of the best decoration farms, with a memorable zombie-filled scavenging loop.
Story · Manufacturing
The Mycofields
How to enter: Progress through Manufacturing and enter with heat protection.
Notable resources: Anteverse Gel, alien materials and Anti-Thermite ingredients
A hot vertical biome whose materials unlock important routes and equipment.
Story · Cascade Laboratories
Voussoir
How to enter: Follow Cascade progression and prepare strong cold resistance.
Notable resources: Neutrino Mapper, Yeti Fur and freezer progression
A long frozen military expedition with hostile soldiers, Rooks and a Yeti encounter.
Story · Security Sector
The Night Realm
How to enter: The Reaper can send you here during Security progression.
Notable resources: Night Essence, Snagvine Seed and Inkfish
A beautiful maze and progression bridge with valuable essence, fishing and a power socket.
Story · Late progression
Village Den da'ko Yeer
How to enter: Reached through later Portal World progression.
Notable resources: Antejuice, Transcendium, Antiverse Gel and unique armor progression
A large alien settlement with difficult Exor variants, rare materials and a friendly resident.
Story · Late progression
Canaan
How to enter: Enter during the late-game route with a well-equipped team or careful solo build.
Notable resources: Pumpkins, Corn, Apples, Hexwood and Canaan equipment
A huge hostile settlement with unique enemies, farming resources and substantial exploration.
Story · Endgame
The Praetorium
How to enter: Reached near the end of the Order storyline.
Notable resources: Tactical Scrap, Order equipment and unique armor
A large-scale assault full of assassins, flame troopers and valuable military salvage.
Story · Late progression
Shadowgate
How to enter: Enter during late progression and destroy the Gatekeeper containment devices.
Notable resources: Shadowberries, arcane materials and Gatekeeper loot
A short but demanding magical battlefield with Witches and a memorable objective fight.
Story · Endgame
Albatross
How to enter: Final-story destination reached after completing Cascade progression.
Notable resources: Trader access, emails and endgame rewards
Primarily a narrative and boss location rather than a renewable farming destination.
Secret · Cascade Laboratories
Rise
How to enter: Open the sealed route with Anti-Thermite, then solve the laser puzzle. An energy weapon can activate the portal directly.
Notable resources: Eggs, military loot and unique scenery
Dangerous rooftop combat. Salvage an Egg for seed before consuming your supply.
Secret · Cascade Laboratories
The Pool Room
How to enter: Sit in the Red Chair. Bring a Personal Teleporter unless you plan to solve the hidden-button exit.
Notable resources: Unlimited tainted water and Crowley’s Curse
Useful as a portable water source, but invisible entities make blind exploration dangerous.
Secret · Crafted entrance
Some Distant Shore
How to enter: Craft and use the Portal Toilet. The initial trip is much more likely than repeat visits.
Notable resources: Entropic Portal Fish
Mostly an achievement and novelty world, although its water supports a rare fishing variant.
Secret · Hydroplant
Dunkeltaler Forest
How to enter: Find the tucked-away Hydroplant portal and open it with the Neutrino Mapper.
Notable resources: Alarm Clocks, a Microwave and crossover quest rewards
A Voices of the Void crossover with explosive, teleporting and anti-gravity wisps.
Secret · Cascade Laboratories
North Pole
How to enter: Interact with the Snow Globe, then challenge the snowman by touching its hat.
Notable resources: Carrots, holiday items and the duplicating Wishing Shelf
Plant the first Carrot for a renewable crop. Clearing the world unlocks Winter Cabin.
Secret · Cascade Laboratories
The Royal Range
How to enter: Use a Tier 5 Keypad Hacker to reach the arcade machine.
Notable resources: Royal Coins, Crowns, Black Gunk and Digital Ore
An arcade platforming world with double jump, snowballs and enemies defeated by stomping.
Secret · Cascade Laboratories
The World in the Mirror
How to enter: Reach the upper Cascade research area and walk into the giant mirror.
Notable resources: Safe space and a power socket
An empty but exceptionally safe building location that works well as a late-game portal hub.
Home · DLC
Torii
How to enter: Optional home-world content accessed with an early Keypad Hacker.
Notable resources: Lake fishing, safe building space and a hidden statue
A peaceful ready-made home with water, fire and abundant room, but limited adventure.
Home · North Pole reward
Winter Cabin
How to enter: Complete the North Pole world to unlock access.
Notable resources: Safe building space and winter atmosphere
A calm home world for players who want a protected base away from facility traffic.
Field checklist
What to carry through a portal
Loadouts change by biome, but these items solve the most common Portal World failures.
Two damage types
Carry sharp and blunt options for changing resistances.
Food and water
Bring enough for the route and leave capacity for unique loot.
Personal Teleporter
An emergency exit can save rare items and avoids some puzzle escapes.
Beacon or notes
Mark facility-side entrances and remember each reset farm.
Mycofields
Heat protection or Fire Proximity Suit.
Voussoir / Royal Range
Cold resistance, warming food and spare healing.
Canaan / Praetorium
Strong armor, ammunition, medical supplies and an escape plan.
Repeat farming
Best worlds to revisit after resets
Prioritize worlds that solve an active bottleneck instead of clearing every destination each cycle.
Food and agriculture
Far Garden for Anteverse Wheat, Flathill for MREs and seeds, Canaan for late-game crops.
Industrial materials
The Train for Silver and batteries, Mycofields for alien crafting materials.
Furniture and appliances
Furniture Store for decorations, refrigerators and reusable base furnishings.
Fishing materials
Far Garden, Flathill, Night Realm and Some Distant Shore support distinct catches.
Best overall destinations
Flathill is the standout early world for atmosphere and renewable supplies. Canaan is the strongest large-scale exploration world, while The Praetorium provides the most intense endgame combat. For a base, use Torii, Winter Cabin or another designated Home World instead of a resetting story dimension.
Portal availability, reset schedules and loot can change with game updates or server settings. Letter grades are Bamboo Gaming recommendations based on resource value, exploration, atmosphere and replay usefulness.